The problem is with paying extra money to perform an airdrop, it’s too easy,
Like stated before a para drop is planned way ahead of time, This takes time. Most para troopers were volunteers from every nation’s military, and trained extensively in Para ops. from their inception into the military. They cost more to train and that is why the Para trooper costs more then the standard Joe.
If all one has to do is pay $2 bucks the night before and issue standard infantry with Parachute’s, those grunts would be slaughtered.
In game terms, the para trooper would be better then tanks, they would both cost 5 but the inf could move 6 and the tank 2, and they get that ability from those free C-47’s the gods dropped down for every one to use.
Way to powerful of a piece IMO
If I remember correctly Para’s
Cost 4, 2,2 Must be trans ported by a Transport, no bombers, Imagine 82nd AA jumping from B-17’s
Transport I believe is 8 IPC carries 2 (yes use old Bombers)
If hit by AA Trnny and Troops inside are lost
Tranny have a 0-1 att, Def.
After AA Fires, Transports can choose to disembark or not, this happens before air combat. If a trnny drops his load, it is immiediatly removed from the combat.If a Trnny does not perform a drop, it may stay in the combat and has an Att. value of zero.
this is to prevent trnny’s from being cheap aireal fodder
The 1 defense for them represents the defenses of their home airbase
A tranny would only ever roll a def. die.
As for the cargo aboard the Trnny, if the owner of the Tranny chooses not to unload his transports or part of them (the formation), when performing a para drop none or all disembark the transport. the transports that remain in the combat can be used as fodder, So effectively if a trans port is selected as a casualty both the cargo and the trnny are lost, 12 IPC loss= 1 PARA TROOPER + TRANSPORT or 16 IPC loss of 2x Para’s + 1x Trnny
Para’s and Trnny must start there move in the same space.