@Subotai:
So what we’re left with, of those battles that will likely hurt axis rnd2 more than the change of TUV value, is the Egy attack, the Philly attack and the sz 53 attack if the BB lives, sz 35 if failed. That is 75% + 93% + 94% + 95%.
The result is 89% for those 4 battles.
just wanna correct youre odds (assuming the odds pr battle is correct) you only have a 62.28% chance all 4 will be succesfull, remember comming to odds you cant just sum them together and divide by 4, you have to multiply the different odds to find the real odds all the attacks sucess at the same time.
I havent read further then the quote above but will comment a bit now, and might add another post after reading the rest.
Basically the whole LL vs ADS is huge in aa50, with the number off attacks going on there will ALLWAYS be 1-4 attacks going sour total (depending on how conservative youre approach G1 and J1 is), with LL you can eliminate this. The gamedesigners knew this when they made the game, hence you have no “perfect” round1 as the allies. (odds for all the J1 and G1 attacks to succeed combined is somewhere in the range of 5% - 40% with ADS depending on how conservative the J1 G1 is, 40% is extreme conservative).
Now my idea from an allied stance is to reevaluate at theyre turns just like tcnance said. The allies have to hit where round1 attacks screwed up, and capitalize on that, makeing the game a much more dynamic game then any other AA version we ever saw. IF you choose to use LL under these circumstances you are in fact playing a whole different game becouse you are removing that opening that the odds will almost every game make sure you get for the allies.
So as there might be warrant for an allied bid under LL those same conditions do not apply under ADS. The obviouse reason people find an axis advantage is that the axis in this version is so much easier to play under the “old” doctrine from AAR. But allied play is so much more dynamic and forces the allied player to be able to reevaluate so much more and adapt in a whole different way. Thats mainly why we seen these boards go from very pro Axis, then when ppl started adapting as allied over to pro allied. But now we see people starts to understand how to counter a “thinking” allied player a bit and atm i think this game is very closed to balanced.
But as the sample size of games go up (we still have a very low sample size compared to other games) we will se the “true” strenght of the sides, but as this game is so very much more dynamic then any other AA games its way way to early to start talking about that we have the fact of the balance figured out. My guess is that the consensus will swing back and forth a few more times before it will be an established fact that -41 with NOs is a very balanced game.
(i tried to point out why mixing LL into the equation is just bshit due to the odds, i cant be arsed to type out all the odds for you, but do the maths youreself and you see how unlikely it is that all youre attacks G1 and J1 will succeed even if you go very conservative, and you then realise that the LL factor is so huge that it totally changes the game as you remove what should be and allied opening round1 from the game.)