@bugoo:
The saved game at the end can be posted and anyone can look at a turn by turn history with TripleA.
Is the game saved after each turn during a realtime game? And wouldn’t it be time consuming to be posting the map and such while the game is going on.
@Subotai:
I played 2 dice games today, and already it seems to be a little more difficult than LL.
The first one I won in rnd3. Everything went smooth, just like LL. Egy went fine.
The second game is not finished yet, Egy was disaster :-(
I think I must play 10-15 games before I can judge dice games vs LL. Even if it feels more difficult b/c of the dice swings, I think with average dice axis will have an advantage, although perhaps slightly less than in LL, but this can be just delusions of my mind, having played almost no ADS games for a long time, it feels different, I can feel the risk, and I don’t like it…
@ U-505, yes, I should inform that I only play real time and only TripleA. I use this forums to discuss strats and other issues. There are also lot of players who read and post in the forums who only play in local playgroup f2f.
I understand that most people don’t have time for several hours to play a game, it’s more convenient to make some moves and post in the forum, or by savegame.
I can probably find players in the unstable lobby who will play as allies w/o bids in a ADS game and no tech. So if I don’t play against players on this forum I will get a feeling for axis bias and game balance as when playing LL.
The big problem with ADS vs. Low Luck is that in ADS there is a pretty high chance because of the large number of must-win battles the Axis have to perform that one of them will fail and Low Luck changes almost all of them to guaranteed wins. And I think that is why ADS doesn’t need a bid but LL probably does.
Case in point. I have played about 5 games as the Axis and already I have lost Bst(3 inf, 1 art, 1 fig, 1 CA vs. 3 inf) twice and Philippines(2 inf, 1 art, 1 arm v. 2 inf) once. In Low Luck, those battles would never have been lost.
And as for Egypt, the roughly 40% chance that the UK retains control even when Germany brings the bomber is hard to swallow. I consider a cleared result with just the German bomber surviving as a favorable result for the Allies because it’s not the taking of Egypt that is the problem, it’s the German armor blitzing through Africa unapposed for the next 2 turns that really hurts the UK economy. If those armor don’t survive, it takes Italy forever to get units down through the Sudan and by then the Australian units can be landing to plug the gap.