• I’ve read a lot about how annoying is that just one destroyer can cancel the special capacities of any giving number of subs.
    I don’t find that very problematic myself
    but some players suggest that you should match one destroyer with one sub for canceling subs capacities.

    but what about this: one destroyers cancels the capacities of a wolf-pack of three subs… the fourth sub (and the next ones) still have their special abilities.


  • That is AARHE also, the ASW capability extends only to a 1:1 basis, excess ASW or SUBS regain their value ( first strike)


  • @Gallo:

    I’ve read a lot about how annoying is that just one destroyer can cancel the special capacities of any giving number of subs.
    I don’t find that very problematic myself

    its not hugely problematic
    just looks funny to have one destroyer tagging along a huge fleet

    but some players suggest that you should match one destroyer with one sub for canceling subs capacities.

    but what about this: one destroyers cancels the capacities of a wolf-pack of three subs… the fourth sub (and the next ones) still have their special abilities.

    yeah the one-for-one rule is nicely intuitive
    (because of original ruleset’s one-for-one bonus for infantry+artillery)

    maybe you could make it simple and just make the wolf-pack cancelling 1-to-1 too?

1 / 1

Suggested Topics

  • 1914 : Freighters, Merchant Raiders & Sub Warfare

    Nov 30, 2019, 5:36 PM
    1
  • 10
  • Table Tactics Destroyers

    May 16, 2011, 6:07 PM
    5
  • House sub rules

    Sep 20, 2010, 10:48 PM
    12
  • AA50-Is there something we're missing about SUBs??

    Oct 30, 2008, 5:39 PM
    50
  • AARHE Attacking Subs Question

    Sep 21, 2008, 11:14 AM
    3
  • Enhanced Sub Detection

    Aug 28, 2008, 3:58 AM
    6
  • Hidden subs

    Feb 20, 2003, 2:30 AM
    9
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.6k

Users

40.2k

Topics

1.7m

Posts