In AAR we can choose from 8-12 VCs. In AA50 it’s 13, 15 or 18.
The standard number of VCs in AAR is 10, and in AA50 it’s 15. So AAR and AA50 is about global domination. Thats how these games are designed, and if the number of VCs are reduced, then it’s not the same games anymore. There are some similarities with chess and A&A. And there are more differences. Chess is not about economy and resources like A&A.
With standard number of VC’s A&A is about killing your opponents units, not putting opponent check mate by taking VCs. In chess attrition can be useful, but only for the aim of killing the king of your opponent.
In chess it’s not crucial to have more valuable pieces on the board, but its useful, and only useful for protecting own king, and killing the opponents king. In A&A the crucial factor of the game is money/resources/economy b/c you buy units each rnd, and the way to win a game of A&A is to kill more units relative to the damage that your opponent can do to you. This is the big difference between chess and A&A.
I have played many games of A&A since classic, and VCs have never been mentioned once, it’s always I or my opponent who concedes.
Most games that I played, I played in the triplea community, and some players use dice, some LL, some use tech, others prefers no tech. Every setup option of the player who are hosting games in the lobby can be seen by others, also w/o joining the game. It’s often 10-20 games hosted continuously at any time during the day, I can only remember once in 10000? hosted games, that the player who was hosting stated 9VCs as a game option.
I can hardly recall that any game I played or watched, have been close to reach 15 VCs in AA50, or 10 VCs in Revised. Players concede long before it comes this far. Also players concedes quite often even before any capital is even threatened.