I’m not totally convinced that its a complete KGF game. I think what we are seeing is people not yet maximizing Japan’s potential in a KGF situation. Japan can be making as much money as the US (or more) in short order if left alone. And that means that Russia is going to be losing territory and being SBR’ed into the Stone Age from the East. IMO, Germany and Italy can certainly afford to play a little more defensively against Britain/US than Russia can against Japan. And a successful Japan will be taking money from all three Allied players.
Personally I think things are set up to allow for Britain and USSR to fighting Germany and Italy while the US primarily tackles Japan. The end results of that type of play seem to be fairly historical (although the actual mechanics of Japan having anywhere NEAR the production capability of the US is insane, I believe it necessary for gameplay purposes). If the US is pressuring Japan, that can save the Brits some money in India/Australia and sometimes the Indies and Borneo. It also can save Russia from being hit in the back. Japan can either keep up with the US fleet production or she can take on Russia. Even with 40+ IPCs a turn she really cant do both. And its harder to hold onto those 40+ IPCs if the US keeps filtering raids into the South Pacific (or any Brit survivors threaten the islands).
Our first few games were definately KGF. Japan seemed so unbeatable in the Pacific that the US players just gave up and went after Germany. The Japanese players were not fast enough to translate that into relief for Germany/Italy and the Allies won. After that, our Japanese play started to improve. The next time the US abandoned the Pacific the Japanese gobbled up India, Australia, the islands giving the US bonus money, and were driving hardcore into Russia. They took Alaska and were threatening the Continental US as well. They still didnt move as quickly as they could and the idea of SBRing Russia was late. But it was scary indeed to see the Japanese making almost 60 IPCs a turn and cranking out tanks on the mainland and bombers to smash the econ. Suffice it to say, the next games we played, the US and Brits were back fighting for the Pacific! Since then we’ve learned a bit about US Pacific strategy as well and we’ve started to see more diverse battles at sea.
I think KGF is probably a viable strat. But I do not believe it is the only viable one or even the optimal one. And I think once people become better at utilizing Japan it will become less and less of an appealing strat than people seem to think. I believe that this will actually result in a more balanced approach towards global strategy than in any of the previous A&A editions.