Howdy all.
I found the latest incarnation of the AA50 map was not my favorite. The colors were unpleasant (everything was too brown), and the labels made the map look very cluttered and they just stood out too much for my tastes. Sorry guys, but the word “garish” came to mind. So I set about to create a newer, more “stylish” version of the map.
The first thing to note is that I have only changed the coloring of the map, not the size or shape of any territories. This map was based on the March 9, 2009 “compatibility” map, so as long as you are playing someone using that map, it should continue to be compatible with the map your opponents are using.
I want to offer credit and thanks to several people. First and foremost to HolKann for putting together the AA50 maps and putting so much hard work into these modules. Without his work I wouldn’t have had a map to work from. Second I’d like to thank P@nther for putting the map into Paint.NET format and starting to add the layers. I had been toying with that idea for some time, but it wasn’t until he started with it that I decided to get in to the file he started and really work with the image the way I wanted to. Finally I want to credit cominges for his Art Deco Map as a sort of inspiration for this map. I know this is nowhere near the style and artistic quality of his map, but his use of light colors and color shading gave me the inspiration for applying a lighter, shaded style to the map and making it look a little more like an “old fashioned” map.
Because the map is so much lighter than the standard, I had to recolor the toolpieces as well. I’ve included a toolpieces for both 41 and 42. I also changed some of the tokens to be more to my liking (HolKann prefers all roundels, I think some of the roundels are just difficult to draw that small and so some of the tokens look better as full flags)
In addition to the Map.bmp, I’ve also incuded the .pdn file (aa50_AlternateMap.pdn) so if you have Paint.NET (www.getpaint.net - it’s free!!!) and want to get in and customize it you can. All the labels are in their own layers and therefore can be turned on and off. If you’d like some explanation of all the layers, send me a PM. Hopefully most of it would be self-explanatory if you are familiar with PDN.
I’ve been using the map in several games for the past few weeks to make sure it doesn’t have any compatibility or usability issues and I think it’s good to go, but send me a PM if you have any problems. The files are pretty large and I didn’t bother to compress them. Sorry if that is an issue for anyone trying to download them.
I’d appreciate hearing what you all think about this.
Tim’s alternate map file folder
Note, I’ve inlcuded a smaller, jpeg version of the map (click on attachment thumbnail below to expand) so you can get an idea what it looks like without downloading the full bmp. Just don’t try to use that file with the game. You have to go to the mediafire link above to get the real map.bmp and toolpieces.bmp’s