@gamerman01:
With increased factory production, the errata state that the increased production of 2 extra units only applies to territories with IPC value of at least 3. So Russia with IFP can produce 6 at Caucasus and 8 at Russia but still only 2 at Karelia.
I read on here that the primary reason for this was that a 1 or 2 value territory with IFP could be bombed for the max (2 or 4, respectively) and still be able to build (1 on a 1, 0 on a 2). I have a house rule that 1’s and 2’s can build 1 extra unit (not 2 as OOB says and not 0 add’l as errata says). What do you think about my house rule? (Bombed out 1 could build 0 and bombed out 2 could build -1)
Many gamers have adopted similar rules. I allow 1 extra unit for a 2 ipc tt w/IC, but no extra units in a 1 ipc tt w/IC.
@Krieghund:
@gamerman01:
I read on here that the primary reason for this was that a 1 or 2 value territory with IFP could be bombed for the max (2 or 4, respectively) and still be able to build (1 on a 1, 0 on a 2).
That’s one reason. The other is that increasing an IC’s production capacity by 100 or 200 percent seemed a bit excessive. Your house rule certainly solves the problem that you mentioned, though.
Kreighund,
You seem to agree that bombing/damage is answered above giving 2 ipc tt w/IC +1 for unit placement.
I was wondering why the Errata didn’t give a 2 ipc tt w/IC +1 for unit placement. This would only give these tt a 50% increase in production. Would be the same as Caucasus getting +2 (50% increase in production). I know a line had to be drawn but I just thought there was room for +1 for these tt. Karelia, Egypt, SA, Aus & Phil would all benefit. As it is it’s hard for the US to establish its self in Pacific, but 3 units in Phil would be great with this development. I do agree with no extra units in 1 ipc tt @ 100%-200% increase in production. I normally wouldn’t place an IC on a 1 ipc tt anyway. I’m sorry if you have already covered this.