• The italians did well in some wars but many in italy did not see the reason to fight for the axis besides gettting paid.

    The italians did go through rough times like eastern front when the italians ran away a lot.  How the italians sacrificed fleets(i would say)
    The italians fought the greeks when fighting egypt and lost no surprising (greece was fairly strong if greece and the british fought italy with some german help the greeks and brits would probably win)

    The italians did fight well in the african wars well early african wars when great britian could not send as much supplies since germany kept bobming the brits.
    The italians i would liek to piont at they did not lose in africa until the u.s.a came in


  • Hitler also woefully underused certain Italian units. In Case blue, Hitler chose not to send the elite Mountain Itlalian units to help conquer the Caucasus. These Crack Alpini soldiers trudged along the hot, flat plains of southern Russia in the summer of '42, guiding mules while keeping their now useless climbing gear under canvas, close at hand but far from use. These men along with other elite Italian units were used as a ‘barrier’ between the Hungarians and Romanians (two historical enemeis) in the sixth armies left flank at Stalingrad. Such circumstances are to blame for such dreadful performances on the eastern front. Low morale, poor leadership (both Italian and German), and a powerful Soviet counter-stroke.


  • The axis could have done so many easier things even if germany took great britian russia and u.s.a when they joined germany could have still won.  the axis just always chose bad moves except at the very very begining of the war like germany going through belgium and such smart moves :cry:


  • Somebody noticed that russians fought stronger and better then Italians
    that might be true, cause in the USSR, it takes more courage to retreat then to advance…

    Italy should get it’s navy, and it would balance game up: now, we always have a germany takin moscow in ± round 3-4
    with italy, game might last longer and still give germany a chance to win.

    and, we have some new, cool Italian pieces because of AA50 :-)


  • Our group added Italy into AAR and starting poking around with AAE to have them too.  Our version of AAR with them is a good bit similar to what the Anniversary setup, with Italy, parts of the Balkans and northern Africa split between Germany & Italy.  Most of the navy in the Med went to Italy, but Germany was given a transport.  Germany’s IPC values were bumped up and Russia was as well to compensate. 
      Our thoughts were that the AAE setup could be much the same, though spread out abit more with the extra territories.  Maybe a couple extra British units in the Oil territories and additional IPCs to Russia.

  • '10

    I really enjoy this Historical discussion But I am very interested in adding ITALY to AAE.

    Just to weigh in on the Above off topic discussion:  ITALY fought well Early in the war.  I just finished reading Winston Churchill’s politzer Prize winning History (All six books) of the Second World War.  1940/41 ITALY was a real threat to UK possessions and shipping in the Med.  Remember that ITALIANS pushed the Brits all the way to Egypt at this time!  Even ITALIAN subs were a huge problem and this is not represented in AAE.  It was inadequate leadership, supplies and commitment to the conflict that lead to the military disasters of teh invasion of Greece and Africa!

    As for the topic at hand:

    Has anyone tried adding Italy?
    Are there enough units in the AA50 game to be used in AAE with ITALY?

    I think this will balance the game…  I know of a game breaker strategy (Maybe post somewhere in this forum) where Germany goes straight for Moscow and ignores the rest of the war… (That is cheap by the way)  Not 100% sure you need to bulk up Germany…  The separation of some resources to ITALY may alleviate the above strategy and make players play the game in the way it was originally intended?


  • AARHE already did this we have map file and rules to go. 1942 with italy is the name of file.


  • I have to change my original opinion of the Italians upon further studies of the SS. While many of their units performed horribly on the Russian front, units enganged in repelling operation TORCH performed with extreme bravery. They originally were not allowed to where the SS patch on black and eventually many Italians wore red collar tabs with white SS runes instead.

    After heavy losses and an extraordinary performance engaging the allies invading Italy, Himmler awarded them full SS status “with all rights and priviledges.” Even units not involved in the fighting directly were awarded this promotion. They were brought into Germany for further training. I’m learning that staunch Italian facists volunteers performed extremely well in the European theater despite being outnumbered and suffering heavy losses. Many units were upgraded to official SS units with a German officer as commander.

  • '10

    @Imperious:

    AARHE already did this we have map file and rules to go. 1942 with italy is the name of file.

    Are there set-up charts available for AAE with ITALY?


  • Under Tekkyy signature. look in house rules files

    1942 italy


  • Italy in AAE!!!

    Try this site:

    http://www.boardgamegeek.com/boardgame/20457

    It is not a boxed game as it seems to be; just a rules set.


  • My group play A&A Europe with Italy this way:

    Italy control N. Italy, S. Italy, Libya and Tunisia, a total of 8 IPC at start.
    Germany control the rest, a total of 32 IPC at start.

    Turn order:
    Germany
    USSR
    Italy
    UK
    USA

    We use the pieces and rules from A&A Anniversary ed. But with destroyers at 2 in combat value, the Brit set-up need 4 cruisers, or Germany need 2 subs less.

    This pretty much fix the broken game. Germany used to buy 8 tanks against 8 russian infantry, and because of this they conquered Moscow in turn 5. Always. But not any more. The game is much more balanced with the A&A Anniversary rules and cost.

    Also, to spice up the game:
    The German army was very efficient because they used “Combined Arms tactic” and “Auftragstaktik”. So when german units attack or defend, roll all dice simultanesly, and then assign the hits to the proper units. Like germany attack with 4 inf, 2 tanks and 1 bomber. Roll 7 dice, and assign the 1’s to the inf, and the 3’s or less to the tanks, and a 4 or less to the bomber. The other army,s use the old Commanding system from Napoleon, so they roll all the infantry dice, looking for 1’s, and then roll all tanks dice, looking for 3’s or less, and so on.

    In naval battles, the brits use the Combined Arms tactic, and roll all dices simultanesly, and then assign the hits. And the other navies must roll the old fashion system, column by column.


  • @Constantinople:

    http://www.boardgamegeek.com/boardgame/20457
    It is not a boxed game as it seems to be; just a rules set.

    hmmm, so the Italian Fleet remains German?…. I think that is best summed up by quoting a William Shatner song, “I just can’t get behind that.”

    why not make them Italian since all the units there are Italian already.  I didn’t see it in the rules either, but unless Germany can build in Italian shipyards they won’t be able to add to the fleet unless Italy does it, which means loss of coordination of the fleet.


  • @Adlertag:

    My group play A&A Europe with Italy this way:
    Italy control N. Italy, S. Italy, Libya and Tunisia, a total of 8 IPC at start.
    Germany control the rest, a total of 32 IPC at start.

    Aldertag, now this has some promise.

    Do you find that with Germany is often moving into the ‘boot’ to bail out Italy too often?  I’ve seen the 30-10 split to start but does 32-8 make much difference?


  • @murraymoto:

    Do you find that with Germany is often moving into the ‘boot’ to bail out Italy too often?  I’ve seen the 30-10 split to start but does 32-8 make much difference?

    With 30 ipc’s, Ge can buy 10 inf first and second turn, then 6 tanks + for the rest.
    With 32 ipc’s, Ge can buy 8 inf and 2 art first and second turn, then 6  tanks + for the rest.

    At 8 ipc’s, Italy can buy 1 inf and 1 tank each turn, and that is enough to both conquer the Mid East and support Ge in south Sovjet. Of course Moscow still must fall before D-day. With this split, that is not as easy anymore.

    With this split, Ge got not so many options. It stand between SeaLion or Barbarossa. And this is historicall correct and give a good feeling. For game balance, the inf in Ge controlled Morocco and Crete should be Italian infantry. Maybe even the 2 inf and art in Ge controlled Greece could be Italians.


  • I would also change a bit on the map. Let Bessarabia cover down to the Black Sea, since it did historically. One more space between Rumenia and Stalingrad. Also split Belorussia in two territories. One more space between Berlin and Moscow. It is true that Belorussia have diffucult terrain like the Pripjat Marshes, big forests, dirt roads and swamps, natural obstacles that dont favour fast movement. And ouch, the Allies start winning again, and the game is not broken anymore.


  • We are also fooling around with this Combined Arms doctrines :

    -Barrage: A inf that attack toghether with a matching artillery, hit on 2 or less.
    -Mech Inf: A inf that start the move with a matching tank, moves 2 spaces.
    -Fortress: A inf that defend togheter with a matching blockhouse, hit on 3 or less.

    (use the Blockhouse unit from D-day. Blockhouse cost 5 IPC, and can be build in any territory you controll with one or more land units. Blockhouse defend on 3 or less, and also boost up a matching infantry to defend at 3 or less.)

    -Paratroopers: A inf that start the move with a matching bomber, can jump out in any territory within the bombers range.
    -Shore bombardment: A inf in amphibious assualt can be supportet by a matching battleship or cruiser. But only in the first round of battle.


  • We also think there should be no opening fire. All units must be allowed to return fire. In no time in history did some AA-guns kill thousands of aircrafts, with no retalliation. AA-guns should roll in every battle round as long as there is any planes left, and the planes that are hit, move to casualty zone, and take a parting roll as standard rule.


  • Niice Aldertag!

    That’s a lot to digest and lots of add-ins to the game.  Even if it were still broken, it would be a lot more interesting.


  • You are my new friend, and I just gave you a + karma for your kind support  :-)

    pic68400_lg.jpg

Suggested Topics

  • 1
  • 1
  • 38
  • 7
  • 2
  • 14
  • 4
  • 4
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.6k

Users

40.1k

Topics

1.7m

Posts