@CWO:
I’d say it depends. If your various HRs are designed in a modular way, with each one intended to be a “use it at your discretion” optional extra to the game, then posting them separately would be a good approach. If, however, they’re designed as a system, with all the HRs being intended to work together in a reconceptualized and/or rebalanced version of the game, then posting them together would make more sense.
So, talking about groups of things as a middle ground? I could definitely break these rules into chunks and discuss them that way. One way to do so might be:
Adding Cruisers to A&A Classic
Adding a pair of new ground units to A&A Classic
Adding optional National Advantages to balance differing skill levels to A&A Classic
Adding a new Heavy Artillery unit to A&A, Classic or otherwise
Adding Paratroopers and Cargo Planes to A&A, Classic or otherwise
Adding Special Forces Unites to A&A, Classic or otherwise
Adding optional rule for a Production Infrastructure fee to A&A, Classic or otherwise
A new take on rule for rolling for Technology in A&A Classic, and a new Technology chart
Something like that. I’m not saying that I’m the second coming of Larry Harris, or even the second coming of Max Michael (the credited author of Max’s Advanced Rules for Axis & Allies). I’d just like a second opinion on some house rules I’ve been working on.
-Midnight_Reaper