@tenth8sphere:
Trying to make the switch to revised. My fist game as Russia I lost Russia on G2. First game as UK, lost UK on G3. Believe it or not, I was moderately competent at Classic.
Now I’m being set to play as japan in an upcoming game. I desperately need a crash course in some of the important opening moves. Is it better to kill the UK fleet, or the AMerican one at pearl? Is my goal still to shunt infantry and planes to the mainland? What if the UK fleet unifies? What should I absolutely 100 percent do, and what should I absolutely NOT do as Japan?
Any help is most welcome. Hopefully I’ll keep Japan until at least turn 4.
"Is it better to kill the UK fleet, or the AMerican one at pearl? " - depends on the board position.
"Is my goal still to shunt infantry and planes to the mainland? " - Mostly. Depends on what they do, but mostly.
“What if the UK fleet unifies?” - depends on the board position
“What should I absolutely 100 percent do, and what should I absolutely NOT do as Japan?” - Always build as many transports as you can on J1 (Japan 1, or Japan’s first turn = J1). You need at least 4 transports to shuttle infantry between Japan and Asia, plus probably minimum 2 more to take infantry off the Pacific islands (where they aren’t going to do you much good) into Asia. That means you will also need to build more transports on J2.
If the Allies go KGF (Kill Germany First), you will want an industrial complex at India as soon as you can. If the Allies go KJF (Kill Japan first), instead of producing industrial complexes, you should think about fighter production along with your infantry. (Even if you only produce 6 infantry at Japan on a turn, you will still need 5-6 transports; you have a LOT of infantry on those Pacific islands).
Don’t build infantry on J1, build a tank. An additional early tank helps a lot because of the early mobility in Asia. You don’t NEED any more infantry.
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