The reasoning to keep the subs makes sense. Fighters can get too strong. I’ll have to try new tactics to clear the Germans in the Atlantic. I think keeping them as is makes sense right now. If I have a brilliant idea, I’ll share it ;)
Here are a couple of items for consideration:
Change Strategic Bombing - Our group just doesn’t bomb because its not worth the cost. Using basic bombing rules, you do an average of $3.5 damage and lose an average of $2.5 (1/6th chance of losing a $15 bomber). This is slightly worth bombing. With the extra fighter escorts, there are more loses due to AA guns. If there are defenses fighters, it tips even more in the scale of the defender. I love the way the new Axis and Allies Anniversary edition does bombing:
- Strategic bombing now functions drastically differently. Every strategic bombing “hit” reduces the unit production capacity of that industrial complex by 1. Hits are scored in the traditional manner, i.e. each bomber that survives AA fire rolls 1 D6 and applies that many hits. Once the damage to an industrial complex equals the value of the territory it is in, that industrial complex can no longer produce units. For example, if an industrial complex in Germany (a 10 IPC territory) is bombed for 6 damage, it can only produce 4 units a turn until repaired. Damage to industrial complexes can be repaired for 1 IPC per damage point. Each industrial complex can receive damage up to double the value of the territory it is in, i.e. up to 20(!) damage for Germany.
This fits the GW mechanics perfectly. Money placed on that industrial complex is the only money that can be used for repair to that Industrial complex. I think this rule change would make bombing more strategic and simplify the rules at the same time.
Weaken Italy - I think Italy is monstrously strong. They always take Africa without trouble, and often develop a large navy that can be moved out of the Med to protect Fortress Europe. Reducing their starting units by a tank and artillery would be fair. This might just be our game group, I would be interested in what others have seen playing Italy.
Shore Bombardment - Some games limit the number of naval ships that can bombard a coast to the number of units landing on the amphibious invasion. I like this rule, however, we are evenly split in our gaming group. I like it because it means you can’t just drop off 1 infantry and get 8 Battleship Bombards. On the other hand, the argument is that if you drop off 1 infantry, they can spot and call in fire for all the battleships, so it should be allowed. Just a point for thought.
USSR / China liberation - Some games make it so that the USSR and China never liberate territory. If China or Russia conquer any territory from the Axis it becomes their territory regardless of the original owner. This is somewhat more historical. I think its a fun rules. Again, our gaming group is split on this one. The argument against is that it is another exception to the rules to remember and doesn’t really change much. Just a point for thought.
Technology Development - After playing again, I agree the technology development chart gets cluttered. I really like the mechanic, but haven’t thought of a good way to reduce the clutter yet.