Myself it really depends on what Germany does, though my standard moves are, Dest from SZ35 to SZ59, Sub from SZ40 to SZ45, The Subs a 50/50, some people like to take the carrier to the tran as well but, I prefer the Dest Alone. If Africa is going good, Namely if I can retake EGY, then the tran in SZ40 takes two inf from AUS and invades New Guinea (Something nice to try) If I cannot retake EGY I like to use the Tran to pick up 2 INF from AUS and then move to SZ30, then on UK2 drop them anywhere along the Africa coast (Even Persia if it needs them). If Germany takes EGY and you “can” retake it, then do it bringing 2 inf from IND, 1 INF from TRJ and the Fighter from SZ35 (You can also bring your Bomber but I usually don’t). Otherwise I like to stack 2 inf in TRJ and the 3 Indian Inf and A-A gun to Persia. The AC stays with the Tran wherever it decides to go. If Germany is stupid and doesn’t take EGY, then smile :lol: happily and move the INF from TRJ into it, stack 4 + A-A gun in Persia, move the FIG to EGY and move the Tran and AC to SZ33 (Out of reach of the IJN).
The SAF INF always moves up, regardless of what you do.
Any good tech stories out there?
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I was wondering if anyone had any cool tech stories to tell :mrgreen:
I haven’t any experiencing rolling techs against other human players than myself, so the story I have to tell is assuming all techs researched for all powers.
Boy a boy did Germany have a good first round, those fighters being able to reach all over the place (poor SZ2!) and setting up those rockets to hit 3 ICs on the next round. Come to think of it Japan had a nice first round too.
But it went downhill really fast for the Axis. As good as having 3 German rockets is, it became very very uncomfortable when the 3 Allies used 2 rockets apiece on the German production sites! -_- And all those naughty Allied fighters flying around unchallenged as bad, as well. Poor Axis, they lost! :cry:
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If you are referring to the OOB NAs, nobody plays the Superfortress Rule from OOB for that very reason – it’s very unbalancing (not to mention absurd) that American bombers should be immune from AA fire. That, and it’s flat wrong historically. American bombers got the WORST of the flak because we Americans, unlike the British, insisted on bombing in broad daylight, making the flak gunners’ job much easier.
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I’m talking about techs, not NAs. Rockets are AA guns that turn into SBR machines.
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Yeah, sorry – a little tired here. We don’t play tech really at all on these forums. It’s bad enough that it’s a dice game without gambling on whether you get the “right” tech. You said something about American planes flying unchallenged — that’s what made me think about the NAs.
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Hehe what I meant was 6 range fighters with immunity to AA guns :evil:
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Larry Harris himself has said that he hates tech.
So I hope and believe that tech will be removed altogether in the 5th.ed. rules sometime in the future.
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I like tech.
You can waste a lot of coin on tech and get nothing. Or you can get an advantage your enemy is lacking and reverse a losing game.
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Techs should be less luck-dependant, cheaper and weaker.
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They are.
You roll for the technology you want and the techs in most regards have been severely weakened. Heavy Bombers don’t do 3d6 damage anymore. It’s 2d6 take the best ONE. (Max units killed by a HB per combat round is 1 unit now vs the 3 you could potentially get in classic.) Industrial tech is gone now too. (Or every Russian player would be rolling for that one on Round 1!)
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Mmmm… I play only with faq, not LH rules. Never played classic. You are true, tech is weaker now, and less luck dependant than classic, but should be cheaper (still cost 5 IPCs) and safer (so a failed tech could give you a bonus or else).
Think rockets are still overpowered for Germany: about 7 IPCs less for USSR, and 3-4 for UK in a round. Ouch!
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I think the NA sucks, it does not make sense, and 1 round a unit is worth 1 Hit point, after that it is 2 or 3?
That’s rubbish.
Techs are ok, but the heavy bombers should be dismounted, because for example England can use 3 bombers, survive with all, hit Germany per bomber with 10 max, letting Germany pay 30 (right? It is the IPC of a nation max for each bomber isn’t it?)
That would mean Germany could easily be destroyed
(you only need to get those 3 bombers and survive . :P )
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Sproit, I do not understand the binding between NAs and units being worhty 1 or 3 hit points. Please elaborate.
NAs are really funny and allow to give different features to the battling powers. Games with NAs present new tactical and logictical problems and allow for new solution. I think they are interesting, at least.
In OOB rules max damage a bomber can do is limited by the territories value but the damage inflicted is the score rolled. So three UK bombers attacking Berlin may score three 6 and then doing 18 IPC of damage to Germany.
With LHTR, max damage all SBR and rocket attack may do in a turn is limited by the territory value. So in the same case, three UK bombers attacking Berlin may do max 10 IPC of damage to Germany.
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Sproit,
Think of it this way. 1 Day America did not have the Atomic Bomb, the next day they had two of them. It’s the same with tech rolls. One day you do not have the ability to use it, the next day you do.
Also, no, Sproit, Heavy Bombers do 1d6+1 IPC damage in Strategic Bombing Runs, not 3d6 each and the limit is per territory per country turn. That means that if England had 1000 bombers attacking the IC in Germany, the most Germany would have to pay is 10 IPC. I don’t care if every bomber rolled a 6, the MOST Germany has to pay is 10.
However, the average normal bomber does 3.5 damage in an SBR. 3.5 X 3 = 10.5 or half an IPC wasted. Good tactic if you are lucky. 5 Bombers England (3 Germany, 2 S. Europe) + 5 Bombers USA (3 Germany, 2 S. Europe) and you should be doing about 32 IPC a round in damage on any given round.
As for units being worth more then one hit point, don’t know what you mean. Sometimes you defend better with an NA then normal because you are dug into bunkers. Sometimes you attack better because you have surprise. It’s actually pretty logical if you think about it.
Though, NA’s in LHTR 1.3 are a lot more fair then LHTR 2.0. In 2.0 I have YET to see the Axis win a game. I’ve taken down some really good players as the Allies using 2.0, even when I hamstring myself!
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I’d like to play with pre-assigned techs, just to add a little flavour. Take the chance out of it by just giving everyone 2 techs or whatever.
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Every Nation gets 2 NAs + 1 Tech.
Allies pick 1 more NA and 1 more tech for the nation(s) of their choice. (ie both don’t have to go to the same country.)
Axis pick 1 more NA and 1 more tech for each nation.That could be fun!