Good ideas.
Okay, with the criticism of my version of Russian Winter, how about this:
Russia may declare a severely cold winter which prevents any axis attacks or moves for this turn. Russia, meanwhile, must give up the Combat Movement and Conduct Combat phases of their current term. This NA must be declared at the start of their turn.
That should prevent Russia from getting two attacks to whittle down a defense and hit high priority targets while still giving Russia a reprieve. Basically, it is a restricted Russia for Russia, but halts the axis a full turn.
As for mobile industry, I think I was misunderstood. You only get the bonus units if you move out of the starting territory and it only effects ICs that start with the game and only on red territories. So moving out of Caucasus to Kazakh and then back to Caucasus would have a null effect. I just wanted to make it a little more useful to move those ICs around instead of shooting yourself in the foot, production wise.
Reinforced carriers for America. Understood. Carriers were flimsy enough that a solitary Zero could crash through them and sink them. Gotcha. How about Reinforced Carriers: American Aircraft Carriers may carry 3 Fighters, or 1 Bomber in the Pacific Ocean and Indian Ocean ONLY. America did launch bombers from Carriers in WWII and the American Carriers were superior to the Japanese Carriers (I presume since our carriers won.)
I like the Panzer idea. Attack 4, Defend 3. I’d limit that to Europe and Asia, possibly.
As for the U-Boats, Germany’s not going to be spending a lot on navy anyway. But a little extra could be nice, considering Germany did have quite a bit of U-Boats out there in WWII.
For those who do not like Mideast Oil is that because you’ve never really thought about how it can be used well? It’s not overly powerful, but it will get your equipment around the world in a single turn if you want it too. Kinda nice for KJF. IMHO. Not much use against Germany I agree.