And it begins….
LHTR 1.3 vs LHTR 2.0
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I dunno either. But Fast Carriers except in some very off the wall situations, really isn’t much of a boost. How often do you want to send your carrier an extra space away from your fleet? And it doesn’t help your fighters any. 3 Out + 1 Back is still 4 Spaces. If the carrier moves 3 spaces, you can bring it as fodder, but it doesn’t let you move 4 Out and 1 Back, right?
But I had remembered that I could, physically, get 3 fighters on a carrier (looked neato too!) so why not go with the 3 fighter carrier? 1 Bomber could have it’s uses, but not as much as 3 fighters.
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Bean, thanks for the explanation. I will never say again that Panzerblitz is useless!
It is great!Fast Carrier, I do not see them as a in improvement for US Navy that allows for combat aginst Night Fighting and Powerful Battleships.
I think that 3 fighter carrier is more worthy as NA. It still requires the building of the three fighter, but is a great boost for AC task forces. -
I’ve seen fast carriers help in 2 specific situations:
1) Japan forgets that the Pearl Harbor Carrier and fighters can get to SZ 61 resulting in the loss of all of Japan’s unprotected transports.
2) America builds one last carrier and two fighters for that assault on SZ 60 (SZ 55 to SZ 60 is 3 spaces.) Or even just buys two fast carriers so the 4 fighters in W. Canada can reach SZ 60.But how often does that happen?
How much better off would naval warfare in the Pacific be if America had 3 fighters on the flight deck of a carrier, or could recover a bomber on an empty carrier?