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+++++++++++ thats all it DOES represent. It only allows the known condition that “we have enemy subs and we are preparing to sink them with ASW capable ships”
This reduces the surprise effect of the ‘first strike’ as naval surface units change formation to zig zag movement etc…
Detection as simply a warning to friendly fleet?
Intel would have told us enemy has submarines. (And there is no fog of war in Axis and Allies.)
In this argument I wonder why the fleet doesn’t use zig zag movement to start with?
====== all warships have limited patrolling range. the fuel consumption goes up astronomically ( about 3 times more consumption of fuel), when the fleet is sailing at full speed or making many maneuvers. The ‘zigzag’ thing is happening at full speed to maximize its deterrent. Also, transports do not sail at 30 knots and they can barely keep up and move around like a destroyer. Thats where you get " the convoy can only move at the speed at the slowest ship"
And that is why subs hunt from both sides of the convoy at roughly 45 degree angles, to catch a few of these slow ships and isolate them and sunk them before the escorts ( ASW) ships can get to the other side and engage.
Their is not ‘intel’ for submarines if they run silent in stealth mode. Of course once they engage engines a sound will be heard and only limited details will be available to act upon. By then it will be too late…
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++++++++++ HMMM… this was studied before, and the conclusion is that all the ships react under sub attack conditions, which would burden the rules with now separating the subs into different groups which is clearly something you don’t wish to see. It adds a further layer of complexity because now you have to fight with subs sperately into groups of identified/detected and undetected.
Another misunderstanding is found. So you want ASW attack rolls to be against undetected subs too? Like all subs are detected after firing?
============== it works simply: you roll 2 or less for detection and each DD and CA gets one roll. If ANY ship in this group gets the 2, then ALL the ships then get a second roll hitting each sub at 2. thats it. On the second round if the subs decide to attack a second round, then detection rolls are automatic and All ASW ships just roll out the 2 or less to hit each sub. they are not rolling out their normal combat values at any point against subs. NON ASW ships BB, CV etc… dont get to roll at all.
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+++++ correct you decide the screening before the roll out. The screening is for potential hit allocations once sub targets have been allocated and if the sub hits beyond the screening units allocated, then the target ship is hit. Additional screening units cannot absorb these hits.
This should be clear… perhaps we need more examples of play or you can provide an example of a players turn?
But I also like to be short and concise. I’ll make sure I say that air/sub hits WILL be allocated on screening units first.
Not sure what you mean by “additional screening units cannot absorb these hits”. The wording is that screening units always take hits against the target before the target.
=================“additional screening units cannot absorb these hits”….
example:
2 subs attack 1 enemy battleship and 1 destroyer. The defender declared DAS for second round ( 2 naval fighters)
one sub is matched against each ship.
The destroyer cannot screen the battleship because it too is subject to attack
The ASW Destroyer rolls out a 2 for detection ( success)
This means both subs shots are preemptive, but limited by ASW at 1/1 basis.
except detection from a destroyer cancels out one preemptive shot because it does so at 1 to 1 basis ( only one destroyer)
The non-preemptive sub rolls and misses
The preemptive sub hits the BB ( damaged)
now the destroyer CANNOT allocated the BB hit on itself because its not performing screening duty
The BB cannot attack the subs ( its not ASW unit)
The DD rolls out and gets a 3 ( miss…2 or less for as hit)
Second round:
Both subs are automatically detected
also 2 defending naval fighters arrive from island in sea zone
one sub goes on damaged bb, other on dd
fighters are split (one for each)
The sub rolls out against DD and misses…
The second sub rolls a hit on damaged BB…
The defender must allocate hit on BB:
- because planes cant be hit by subs
- DD cant allocate hit because it too was under attack and cant perform screening duties if its under attack
BB is sunk…
DD rolls out hit, both planes roll and get 2 more hits… both subs gone
planes return to base
DD remains in SZ.
end combat…
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++++++++++ subs were used in advance of the surface fleet as a screening force. subs didn’t attack ships during full surface combat, because they would need to identify which ships were enemy and friendly, and this required bringing up the parascope for long periods which concluded that subs detection. Secondly, the ships were moving at full battle speed and subs cant really hit ships moving at full speed. Subs abilities relied on surprise while enemy was sailing at slower speeds. Surface combat forces many sharp turns and performance at top efficiency, and subs cant compete with this.
So my thoughts were correct. Subs don’t fight in main gunship battle.
In that case, submarines should ALWAYS fire in opening-fire.
Whether its targeted depends on whether the sub is detected. (with ASW search mechanism still under discussion.)
=============== ok… possibly this: non-detected=targeted, and detected= screening allowed? This looks good.
how will it look?
Quote from: Imperious Leader on November 15, 2007, 11:18:36 am
I guess the Murmansk convoys and all the trouble the Soviets had actually getting lend lease is then largely ignored? This was actually meant for Soviets use only.
Thats from AARe discussion.
What are we doing with our lend-lease? Currently its back to OOB’s IPC teleportation.
Should we use the old system of loading IPC onto transports?
============= no keep the current system… remember 1 ipc lost for each enemy ship in convoy path thing? the other way it too complex…. transports cost too much and too few in number to have allocations for Lend lease… its hard enough for UK to even get enough ships in the water to even play her game.
The system we have in place suits best.
Retreat to combat zone
I realize there are no longer wording regarding retreat to combat zones.
We used to have a system. Units can retreat to combat zones and but are destroyed if territory control is lost. Air units retreat in non-combat move so thats fine.
======you can only retreat to territories where no combat takes place. thats the rules and it seems to work fine.
DAS
During your enemies’ turn your air units may move to friendly territories or friendly occupied sea zones within two spaces.
DAS is allowed towards friendly territories and friendly occupied sea zones. That means fighters at Germany can help defend Baltic fleet.
Its “friendly” and “occupied” for sea zones so we don’t want complex naval movement interception. Which we don’t want as naval movements are fast and fluid. (Hence we do not allow naval combat reinforcements.)
Funny thing though is that wasn’t air superiority important for a safe cross-channel (English channel) sea ride for amphibious assault?
If so, maybe we should word to avoid them move to unoccupied sea zones so planes can try to kill unguarded transports to stop them from offloading.
Of course, air units besides naval fighter still has to retreat after first cycle.
Air superiority was needed. Thats why we have CA ( counter air missions) so one side can engage only air units killing them and follow up with landing and ground support missions. If the defender still has planes then air superiority combat will take place concurrent with land assault. Planes cannot engage in DAS missions for other territories and sea zones if the territory they are in is under attack
this is what should go in to fix it. Planes from other territories can still fly over to the fleet landing, but thats the risk the attacker is making. The other thing he can do is perform CA missions against those same territories flying DAS to prevent this from occuring.
==========also again what is the decision on the map… france is short 2 ipc… where does the income go to? FIC and?