@Adam514
And the rules list the facilities under the “unit profiles” heading and mentions that they are placed in the “Mobilize New Units phase”.
But otherwise I could not find it referencing them as “units”. So thanks for the clarification
AARHE 1939 map and rule files
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Die Roll: Siberian Reinforcements:
1 6 x inf, 3 x tank, 3 x arty, 1 x fighter
2 5 x inf, 2 x tank, 2 x arty, 1 x fighter
3 4 x inf, 1 x tank, 1 x arty
4 3 x inf, 1 x tank, 1 x arty
5 2 x inf, 1 x arty
6 2 x infok how bout this?
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Tech Dice
Restriction as in number of purchasable dice.
UK gets 2 purchasable so its fair now.Siberian Army
Oh yeah thats right. Its for 1939 rule not national advantage.
But trim the paragraph anyway.6 x inf, 3 x tank, 3 x arty, 1 x fighter = 49 IPC (w/ INF@2 IPC)
Thats not a guard against Japanese agression. Thats enough to take China fom Japan’s hands all together. Its also Germany’s income for a whole turn. On the other hand 2 x INF is a joke.
I am thinking max 35 IPC on top. Like 5 x inf, 3 x tank, 1 x fighter. At least 2 x inf, 2 x arty on the buttom.Lastly, the condition. Seems a bit funny at the moment. Why on Japan’s first attack on Russia the Siberian Army travels back to capital?
Artwork
==== huh? you have these. I posted them a long time ago.
I’ve only seen the setups via certain versions of the 1939 map.
I still haven’t seen the artwork(s) with “1.3” written on it, besides the watermark on the rule file.Air unit 1-to-1 to land units
Just dont’ know if its necessary to restrict it to 1-to-1. You must retreat when you have no land units left anyway.Using a 1-to-1 rule…
Iif you have 1 land unit and 3 air units left, are we gonna force the other 2 air units to retreat?
If you have 3 land units and 2 air unit left, are we not allowed to retreat more than 1 land units? -
Siberian Army
Oh yeah thats right. Its for 1939 rule not national advantage.
But trim the paragraph anyway.6 x inf, 3 x tank, 3 x arty, 1 x fighter = 49 IPC (w/ INF@2 IPC)
Thats not a guard against Japanese aggression. Thats enough to take China fom Japan’s hands all together. Its also Germany’s income for a whole turn. On the other hand 2 x INF is a joke.
I am thinking max 35 IPC on top. Like 5 x inf, 3 x tank, 1 x fighter. At least 2 x inf, 2 x arty on the bottom.Lastly, the condition. Seems a bit funny at the moment. Why on Japan’s first attack on Russia the Siberian Army travels back to capital?
well its just allocated as the soviet player wishes. I will redo it.
Artwork
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==== huh? you have these. I posted them a long time ago.
I’ve only seen the setups via certain versions of the 1939 map.
I still haven’t seen the artwork(s) with “1.3” written on it, besides the watermark on the rule file.====thats what i got 1939 set ups with 1.3 on them.
Air unit 1-to-1 to land units
Just dont’ know if its necessary to restrict it to 1-to-1. You must retreat when you have no land units left anyway.====yes but in combat you may lose land units bringing it under the 1 to 1 threshold. thats why its needed so you don’t have 3 fighters and 2 infantry
Using a 1-to-1 rule…
If you have 1 land unit and 3 air units left, are we gonna force the other 2 air units to retreat?
If you have 3 land units and 2 air unit left, are we not allowed to retreat more than 1 land units?- yes
- yes is the short answer , except no more air units can roll then you have matching land units. They can be around for combat loses, but they don’t roll if they exceed land units.
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Die Roll: Siberian Reinforcements:
1 4 x inf, 3 x tank, 3 x arty, 1 x fighter
2 4 x inf, 3 x tank, 2 x arty, 1 x fighter
3 3 x inf, 2 x tank, 2 x arty, 1 x fighter
4 3 x inf, 2 x tank, 1 x arty
5 2 x inf, 1 x tank, 1 x arty
6 2 x inf, 1 x tank, 1 x artyok how bout this?
its activated and immediately placed following any Japanese invasion
its activated on the second turn following a European Axis attack on the Soviet Union. Forces are placed in Moscow in that case. -
Siberian Army
Thats still 45 IPC. But if you think its realistic then thats fine.Artwork
====thats what i got 1939 set ups with 1.3 on them
If you are talking about watermark, I faintly recall there was a version with a setup table.
Can you post it again? (or tell me which link)If you are talking about the 1939 map that has setup icons. I can’t see any “1.3” there.
Air unit 1-to-1 to land units
Dogfighting wouldn’t be restricted, so it would be worded under “Air Superiority”.I feel air units are not completely useless on their own. Yes enemy can stay under camo or something and make it harder I guess.
Air Superiority
When only one side has air units at the beginning of combat cycle, air units fight with normal combat values when matched 1-to-1 with a friendly land unit. Excess air units fight with normal combat values decreased by 2. Hits are allocated on tank, artillery, or mechanized infantry before infantry or airborne infantry. Fighter increases tank’s attack by 1 on a 1-to-1 basis. -
Siberian Army
Thats still 45 IPC. But if you think its realistic then thats fine.Die Roll: Siberian Reinforcements:
1 4 x inf, 3 x tank, 3 x arty, 1 x fighter
2 4 x inf, 3 x tank, 2 x arty, 1 x fighter
3 3 x inf, 2 x tank, 1 x arty, 1 x fighter
4 3 x inf, 2 x tank, 1 x arty
5 2 x inf, 1 x tank, 1 x arty
6 2 x inf, 1 x tank, 1 x artyok how bout this?
its activated and immediately placed following any Japanese invasion
its activated on the second turn following a European Axis attack on the Soviet Union. Forces are placed in Moscow in that case.on average this is not 45 ipc considering Soviet infantry at 2 ipc anyway. Its an optional rule and would repair any foreseeable axis advantage. i made one last adjustment so use this rather than the other one
Artwork
Quote
====thats what i got 1939 set ups with 1.3 on themIf you are talking about watermark, I faintly recall there was a version with a setup table.
Can you post it again? (or tell me which link)England: http://www.mediafire.com/?69molfbbm49
France: http://www.mediafire.com/?a2gn9zjnv9o
Soviet Union: http://www.mediafire.com/?1cxln4wmww2
USA: http://www.mediafire.com/?5zvmmb1mhkz
China: http://www.mediafire.com/?811z2rmzsnj
Germany: http://www.mediafire.com/?9mgmgqig2w1
Italy: http://www.mediafire.com/?dyjwjstbgdz
Japan: http://www.mediafire.com/?aztmnmdextvfront cover page: http://www.mediafire.com/?fe0nxygwjmv
Illustrator file for General cards: note you need to drag them from the symbol tray
http://www.mediafire.com/?5wjmnnx0ztlMap file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
let me know what you think of changes…http://www.mediafire.com/?46y4q241acj
Air unit 1-to-1 to land units
Dogfighting wouldn’t be restricted, so it would be worded under “Air Superiority”.=== no of course not thats separate. So you can bring in extra planes, except if they wont get to roll out for land combat even if they win air superiority as long as their numbers exceed the land units.
Air Superiority
When only one side has air units at the beginning of combat cycle, air units fight with normal combat values when matched 1-to-1 with a friendly land unit. Excess air units fight with normal combat values decreased by 2. Hits are allocated on tank, artillery, or mechanized infantry before infantry or airborne infantry. Fighter increases tank’s attack by 1 on a 1-to-1 basis.=== two things. create a category of hard and soft targets rather than listing all the units individually explain somewhere that in terms of combat causalities wherever that rule applies that players are selecting hard targets ( armor, etc) before soft ( infantry, airborne) or vice versa.
secondly, Air units fight aerial combat using defensive values. They do not use attack values. This must be clear in the rules.
Remember the attack is only relative in terms of damage to land targets… the conduct of air attacks always utilizes the defense value for both attacker and defender.
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Siberian Army
second turn following a European Axis attack
Precisely, if Germany attacks USSR on turn 3, which turn do you place it in Moscow?
turn 4 or 5?Artworks
Map file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
Yeah we’ll have to edit the setup anyway. Like the Tibet IC.
So nothing holding up back. We can call it “4.0” now. :wink:Map
Should we release map info with the map itself? (separate from rules file)
In the appendix we’ll just have an intro paragraph for each map. (OOB, Italy, and 1939)We could then release the “4.0” rules file very soon.
And release 1939 map later. (I mean we still have to consider the setups.)I will look at your latest 1939 map. No illustrator at this computer.
Air unit 1-to-1 to land units
create a category of hard and soft targets rather than listing all the units individually
Yeah we could have a table. Do you really a table?
Its mentioned here in “air superiority” but is also mentioned under “land combat hit allocation” where it really belongs.
The hit allocation player aid has the info too. (see latest map files thread)explain somewhere that in terms of combat causalities wherever that rule applies that players are selecting hard targets ( armor, etc) before soft ( infantry, airborne) or vice versa.
To confirm you know what I meant…
Air units’ hits are now unselective with victim player allocating the hits, hard targets before soft targets.
secondly, Air units fight aerial combat using defensive values. They do not use attack values. This must be clear in the rules.
Remember the attack is only relative in terms of damage to land targets… the conduct of air attacks always utilizes the defense value for both attacker and defender.No you are confused.
Aerial combat don’t use attack NOR defence value.
It uses the “dogfight” values you made.Fighter
Normal Attack 3 Defence 4
Dogfight Attack 2 Defence 3Bomber
Normal Attack 4 Defence 1
Dogfight Attack 0 Defence 1Fighter-bomber
Normal Attack 3 Defence 2
Dogfight Attack 1 Defence 2 -
Siberian Army
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second turn following a European Axis attack
Precisely, if Germany attacks USSR on turn 3, which turn do you place it in Moscow?
turn 4 or 5?+++++ it is available at the start of the second Soviet turn following any German Italian invasion, or Immediately following any attacks by Japanese forces. So don’t list it as a specific turn, but the idea is the Soviet need to wait one turn
Artworks
Quote
Map file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
Yeah we’ll have to edit the setup anyway. Like the Tibet IC.
So nothing holding up back. We can call it “4.0” now. wink===== yes but just look at the changes (france is at 15 IPC they don’t get 17 or whatever it was.)
Map
Should we release map info with the map itself? (separate from rules file)
In the appendix we’ll just have an intro paragraph for each map. (OOB, Italy, and 1939)===== all the files together is one large folder of 1) maps 2) rules w/ set ups for 1942/1939, 3) all player aids
We could then release the “4.0” rules file very soon.
And release 1939 map later. (I mean we still have to consider the setups.)I will look at your latest 1939 map. No illustrator at this computer.
=== we need to update the LHTR to 2.0 rather than 1.3
Air unit 1-to-1 to land units
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create a category of hard and soft targets rather than listing all the units individually
Yeah we could have a table. Do you really a table?==== no it does not need this.
something like:
Hard: Armor, Artillery, SS Panzers, Shock Armies, SPA, Mechanized Infantry
Soft: Infantry, Airborne Infantry, etc
Quote
explain somewhere that in terms of combat causalities wherever that rule applies that players are selecting hard targets ( armor, etc) before soft ( infantry, airborne) or vice versa.
To confirm you know what I meant…Air units’ hits are now unselective with victim player allocating the hits, hard targets before soft targets.
- Hits from Hard targets go against other Hard targets then soft
- Hits from Soft targets go against other soft targets then soft
- Air units hits are allocated against Hard targets then soft
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secondly, Air units fight aerial combat using defensive values. They do not use attack values. This must be clear in the rules.
Remember the attack is only relative in terms of damage to land targets… the conduct of air attacks always utilizes the defense value for both attacker and defender.
No you are confused.Aerial combat don’t use attack NOR defence value.
It uses the “dogfight” values you made.==== i am sorry thats what i meant. they attack at dogfight values correct. no changes.
Fighter
Normal Attack 3 Defence 4
Dogfight Attack 2 Defence 3Bomber
Normal Attack 4 Defence 1
Dogfight Attack 0 Defence 1Fighter-bomber
Normal Attack 3 Defence 2
Dogfight Attack 1 Defence 2all this is perfect.
also as per your PM please provide link thats bad. Ill fix it.
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Siberian army
Ok now write the new wording for me to paste into the file.
By the way, all your 1939 rules had no historic text.
So this one doesn’t need any.Map
Map file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
let me know what you think of changes…
http://www.mediafire.com/?46y4q241acjum…you posted the wrong map I think
this one has the old Africa with all the small statesand France is not the 15 IPC you said
its added to 11 IPC, while the table says 17 IPCDo what I do: prefix filename with date
I think you confused yourself with all these “copy copy copy” style filenamesLHTR 2.0
LHTR 2.0 seems to be just clarification as usual. (besides NA, which are replaced by AARHE ones)
Have you taken a good look at LHTR 2.0 yet?
Maybe we’ll ask Jen or whoever that has played a bit of LHTR 2.0.
Anyway I write “LHTR 2.0” in page 1 now.Hard and soft targets
Instead of listing it all along with all the optional units…I think simpler to just say infantry and airborne infantry are allocated last for tank and air hits.
Like for aerial combat we don’t list out all the air units…just say transport planes are allocated last.- Hits from Soft targets go against other soft targets then soft
No. 1 and No. 3 is true. No. 2 is not true.
Infantry hits are allocated as victim wishes. It doesn’t have to go against infantry first.also as per your PM please provide link thats bad. Ill fix it.
I’ve edited my post in that thread.
The two non-working links are missing “_”.
Manually edit or just copy the new links in my edited post.http://home.exetel.com.au/cometo/20071123 AARHE_standard_with_setup.png
http://home.exetel.com.au/cometo/20071126 AARHE_technology.pnghttp://home.exetel.com.au/cometo/20071123_AARHE_standard_with_setup.png
http://home.exetel.com.au/cometo/20071126_AARHE_technology.png -
Siberian army
Ok now write the new wording for me to paste into the file.
By the way, all your 1939 rules had no historic text.
So this one doesn’t need any.============== I just cut copied from the source. The historical notes are backround. They were not meant to be in the rules. All that historical explanation is ‘fluff’… just post the rules. the history was to give you some backround.
Map
Quote
Map file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
let me know what you think of changes…
http://www.mediafire.com/?46y4q241acjum…you posted the wrong map I think
this one has the old Africa with all the small statesand France is not the 15 IPC you said
its added to 11 IPC, while the table says 17 IPC===== ok ill fix it.
Do what I do: prefix filename with date
I think you confused yourself with all these “copy copy copy” style filenamesLHTR 2.0
LHTR 2.0 seems to be just clarification as usual. (besides NA, which are replaced by AARHE ones)
Have you taken a good look at LHTR 2.0 yet?
Maybe we’ll ask Jen or whoever that has played a bit of LHTR 2.0.
Anyway I write “LHTR 2.0” in page 1 now.===== yes just to clarify an interpretation of the rules that may not be covered by AARHE. We then have the most current reference in that case.
Hard and soft targets
Instead of listing it all along with all the optional units…I think simpler to just say infantry and airborne infantry are allocated last for tank and air hits.
Like for aerial combat we don’t list out all the air units…just say transport planes are allocated last.=========== whatever system works… AS LONG as you don’t repeat every unit many times when describing hit allocations and use few words to describe the ‘idea’ .
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2) Hits from Soft targets go against other soft targets then soft
No. 1 and No. 3 is true. No. 2 is not true.
Infantry hits are allocated as victim wishes. It doesn’t have to go against infantry first.==== yes thats true, but who is going to allocate a tank when they can allocate an infantry. I get what your saying though.
Quote
also as per your PM please provide link thats bad. Ill fix it.
I’ve edited my post in that thread.
The two non-working links are missing “_”.
Manually edit or just copy the new links in my edited post.http://home.exetel.com.au/cometo/20071123 AARHE_standard_with_setup.png
http://home.exetel.com.au/cometo/20071126 AARHE_technology.pnghttp://home.exetel.com.au/cometo/20071123_AARHE_standard_with_setup.png
http://home.exetel.com.au/cometo/20071126_AARHE_technology.png====ok ill get it done.
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http://home.exetel.com.au/cometo/20071123_AARHE_standard_with_setup.png
THIS LINK DOES NOT WORK.
i FIXED THE OTHER LINK, but this still does not work.
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http://www.mediafire.com/?brnwhoyzvui
http://www.mediafire.com/upload_complete.php?id=9zmbrmxl35lthis is the current map file link
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Siberian army
Just further details.
When activated by Japanese attack, are the units are placed in the territory under attack?
What do you want to call this rule? (You know how we already have “Soivet Siberian army”.)Map
Ah yeah France is 15 IPC. I trust FIC is reasonable at 2 IPC.
I see UK player has +4 IPC. Is this for balance?link
Sorry, fixed now.
http://home.exetel.com.au/cometo/20071123_AARHE_standard_with_setup.png -
Siberian army
Just further details.
When activated by Japanese attack, are the units are placed in the territory under attack?
What do you want to call this rule? (You know how we already have “Soviet Siberian army”.)=== Yes placed immediately as the Soviet player chooses in any Territory in the event of a Japanese attack.
Call it “Stalins Far Eastern Reserves” or Stalins Siberian Reinforcements is what it was called.** Siberian Army** balance sheet as of October 1941:
Infantry …… 31 Divs. (540,000 men).
Cavalry … 10 Divs. ( 75,000 men).
Tanks … 10 Brigs. ( 1,600 tanks).
Air Corps … 10 Divs. ( 1,677 planes).
Army Troops and overhead … 25,000 men.
Total Man Power… 682,000 men.
http://en.wikipedia.org/wiki/Japanese-planned_Republic_of_the_Far_East#The_Kantokuen_Plan_.281941.29
this site has some interesting things.
Map
Ah yeah France is 15 IPC. I trust FIC is reasonable at 2 IPC.
I see UK player has +4 IPC. Is this for balance?==== yes exactly, they lose about this much by 1941 so its not a big deal
link
Sorry, fixed now.
http://home.exetel.com.au/cometo/20071123_AARHE_standard_with_setup.png===ok
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http://home.exetel.com.au/cometo/20070811_AARHE_neutrals.png
spelling errors. first sentence.
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noted
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===== all the files together is one large folder of 1) maps 2) rules w/ set ups for 1942/1939, 3) all player aids
Um…is that one large folder or three large folder?
What do you think of separating map info from the rules file?Map info would then be released with the map.
eg.
20071201_AARHE_1939_map.ai
20071201_AARHE_1939_map.docStalin’s Siberian Reinforcements (optional)
USSR receives Siberian reinforcement once a game triggered by one of two conditions. On the first time Japan attacks an original USSR territory, a roll is made and the units are placed immediately in Buryatia S.S.R., Soviet Far East, or Yakut S.S.R. The first time Germany or Italy attacks an original USSR territory, a roll is made and the units are placed in Moscow on the second USSR turn following the attack.
1 4 x inf, 3 x tank, 3 x arty, 1 x fighter
2 4 x inf, 3 x tank, 2 x arty, 1 x fighter
3 3 x inf, 2 x tank, 1 x arty, 1 x fighter
4 3 x inf, 2 x tank, 1 x arty
5 2 x inf, 1 x tank, 1 x arty
6 2 x inf, 1 x tank, 1 x arty -
yea all that is fine. map and rules/player aids could be separate.
Lets get a file for the rules with setups done soon.
also, the setups have now different info from the recent map changes.
Income totals are off slightly and new territories were created. check them for inconsistencies
can you fix them or i need to do this?
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OK its now separate.
Rules file will now only mention existence of scenarios.
I am building a quick-start or mini-AARHE now. The next upload of the rules file won’t have the map info.You can do the editing.
I prefer you handle all of 1939 scenario.http://home.exetel.com.au/20071129_AARHE_1939.doc
And heres the Italy map one.
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Both of those link don’t work. Can you stick with mediafire?