@Jennifer:
Well, Japan’s going to be down to 4 Fighters, most likely, in any KJF scenario.
Japan after USA 1, in a situation where America should go KJF:
Battleship
Aircraft Carrier
4 Transports
4 Fighters
1 Bomber
USA:
2 Aircraft Carriers, 2 Destroyers, 2 Transports, 4 Fighters
From here out it’s a race to see who can produce the most warships, in which case Japan looses. America has 38 IPC, Japan has 34 IPC minus islands lost.
You don’t need to buy a single transport for this. Well, not until round 6 or 7. Why? Because your transports are in the rear, well out of range of enemy fighters until you have submarines to support them and destroyers to defend them.
Everyone always discounts the destroyer…I’ve won many a game on KJF through the power of destroyers.
Wait a minute. I’ll give you the US battleship. Assuming the 2nd Japanese CV is out of range and the Japanese player doesn’t want to sacrifice a couple TP’s to sink it using the bomber. But, in most cases, even the US bomber goes down against 1 BB and a fully loaded CV in the sz52 counterattack. So your list should look more like this:
Japan: BB, CV, 4 fig, 1 bmb, 4 TP( should be 5. I build 4 TP+1 existing on J1 but we’ll go with 3+1 existing)
US: BB, 2 DD, fig, 2 TP +$42 to spend. And the DD, 2 TP in sz10 don’t even make it there until US 2. Unless the Allies gave a 20 bid to the US, you can’t build 2 CV, 3 fig in US 1.
And by J2, Japan’s income should most likely include Bury, SFE, Chi, Sink, Ind and sometimes even Yak and Per. That adds up to $39-$41 vs. the US $38.
Finally, I never discount the destroyer. They still cost 12 IPC’s. :-D