Thanks. I guess he missed it.
Axis & Allies Guadalcanal
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Has there been anymore information about the game at all within the past month or so? Just curious to see how this is going to play out.
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I was promised a review copy this month. I’ll send a reminder today.
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Man I would love a review copy
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You’ll need to start a popular gaming website. :-D
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You’ll need to start a popular gaming website. :-D
David, when do you want the article on the Solomons campaign?
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Anytime. The sooner the better. Thanks!
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I received a review copy of Guadalcanal, played one game, and posted the first preview article:
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so the rule book is only 4 pages of rules?
Can we get some info on the new combat system and a basic outline of how the game works?
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@Imperious:
so the rule book is only 4 pages of rules?
Can we get some info on the new combat system and a basic outline of how the game works?
It seems unlikely that the rule book is only 4 pages. It sounds more like djensen is planning 4 articles to me. :|
I have to second the tell us more as fast as you can though. :-)
Excellent coup for the site. Congrats. :mrgreen:
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No, silly, I’m going to preview only 4 pages or so of the rulebook. If I gave away the entire rules before AH wants them out, then they may not send review materials to me again.
@Imperious:
so the rule book is only 4 pages of rules?
Can we get some info on the new combat system and a basic outline of how the game works?
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The release date is 30 days away. I suspect Avalon Hill will begin with some articles for hopefully not more than a few years after its been released. I have not heard anything from funagames.com since they last published some photos for this.
How may cruisers does the game have each for Japan and USA? And secondly, were you shorted any pieces? I have a standing prediction of a 2 piece shortage of something….( 3 times the charm)
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I didn’t count to see if I was shorted any pieces. The next preview will be of the counters. The control counters are USA on one side and Japan on the other side. There are enough control counters for one for each island.
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_If you look at the preview pictures on the game site, you will note that they have the cruisers mixed up. The Japanese cruiser is really the Portland class USA cruiser. And the American cruiser is the Japanese cruiser. Did anyone notice this? I sure hate to see them send the game to market with this mistake. Typically the A&A games go through great lengths to preserve accuracy.
Commander Hara._
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So what ?
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generally Eagle, that is called an inconsistency…
GG
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Again, my set might be different than the set that will be released on November 16. My set arrived at WotC the second to last week of September, that’s almost 2 months in advance of the release. (I didn’t get it until I got back from vacation).
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First let me say that I’m not too worried about AA ratings of ships, or if BB can sink subs etc, I just know these are fleets and the BB maybe one or more BB with 1 or probably many more DD etc. What I do have a problem with is:
- As far as I know, no costal guns of any sort (real costal guns or plain artillery) ever hit a ship during this champagne. The would IMO only work if there was a direct landing against a beach something that neither side would do at this point of the war. Yes yes Wake was a different story because there were no beaches that were NOT covered by Costal Defense (CD).
- AA is way way way too affective, once again as far as I know, few, very few planes were shot down by AA. AA made planes fly higher and thus reduced bombing accuracy and reduced strafing. So in game terms the presence of AA should only reduce the hits that planes get on defending ground targets. One defending AA would reduce one hit from the attacker. I think I would limit the AA to one per target type, so one for each airbase, and one for all ground units.
- Tanks were used by both sides, and as the USofA got use to tanks in the jungle, they became very effective and by mid 43 no offensive was ever considered without getting as much armor ashore ASAP. I will include the half-track with French 75 mm as “tanks” at this stage of the war. The IJA type 1 Chi_Ha tank with a short 57mm was actually a reasonable jungle tank. There one employment was badly mistimed being mustered during a heavy barraged and then led across a sandpit into American 37 mm and half-track 75mm guns. I have some ideas how to get a few units on both sides to reflect their capabilities as well as their huge drain on supply and maintenance.
- Simplistic game and too bad it can’t or does not reflect some national aspects such as much better American AA, especially say game turn 4 when proximity fuses would come into play. Or that only the IJN fighters can fly about the same distance as the Betty Bombers, the USArmyAir need to wait until turn 5 when the USArmyAir would get at least one P-38 P-47 a turn.
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I agree with some of the things you are saying. In the thread “Attacking power of Units” I started a while back I talk about this. I too believe that Anti-Air is too powerful. I don’t think that it should be as useless you want it to be. There would be no point of buying it if can’t shoot down planes. Maybe 2 or 1 power instead of 3? Also I found it strange the use of Artillery to fire on ships. Still a wonderful game though and those couple things can always be changed with house rules.
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I know this is a game but AA shot down very little. It reduced damage to the fields, I think a one hit reduction is far more important then you think adn reflects what the AA was used for: keep the bad guys air away from you dudes on the ground, bombers had to fly much higher and straffing by fighters was much more limited. Maybe allow an AA one to sit on the field and one to sit on the dudes? This is for US AA AFAIK, IJA AA was far worst, I don’t know if the USArmyAir lost any plains to ground base AA, and clearly not the 50 or so planes that each counter represents.
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I think AA could be corrected by making it a two die effect instead of three, if you think it needs correcting at all. But the sub rules are much less realistic, I think. However, if the sub rules were made realistic, you would see huge stacks of subs and destroyers. There are just some sacrifices you have to expect to make a game balanced.