Awesome! The calculator on A&A.org has limitations as you point out. The Triple-A one doesn’t give info like the one and two standard deviation results.
Frood AACalc Dicey / Sim / Odds Calculator: Updates and Opinions
-
Those aren’t German . . .
-
For an instant I didn’t like the radio buttons, but they’re already grown on me.
When you hit clear form does it now clear everything, including rules, number of rounds, number of attempts, or is it the same? I’d prefer it reset everything to default myself.
-
No, right now the Clear button resets units, OOL, e-mail, territory, and any special abort conditions, AA gun etc…
What it does not touch is the radio buttons. The reason for this is that presumably a player playing eg. LL Classic will not want to change that option every time.
-
To be honest, if that’s the reason that the radio buttons don’t change, in my most humble, girlish opinion, I believe that the e-mail address shouldn’t clear nor should the number of rounds field. I’d use the clear function much more if I didn’t have to retype the recipient’s email address everytime. :wink:
-
Any chance of Incorporating NA’s into the dice roller?
-
Jenn, I see your point about the e-mail address field, but why would you not want the # of rounds field to reset? You mean the “Starting round #”, right? If you are starting a new battle, you would want to start from round 1 again, no?
I think now maybe I will enable the e-mail field to survive the “Clear” button, esp. as I have disabled e-mail sending for the evaluation-type modes. So you can run the sim without accidentally e-mailing your opponent the battle you are considering.
JSP, I could perhaps do some of the simpler NAs, but I think a lot of them would be too complicated to integrate. Can you mention a few you’d want to see?
-
Ooh, NA Calculator….
(All my suggestions are LHTR)
Easy ones:
Russian Winter ® - Inf defend at 3
Fortress Europe (G) - Art Defend at 3
Radar (UK) - AA hits on 1 or 2
Most Powerful Battleships (J) - BB attack and defend at 5
Dug-in Defenders (J) - Inf defend at 3Slightly more complicated are:
Atlantic Wall (G) - Inf defend at 3 for first round only,
Wolf Packs (G) - Attacking subs get +1 to their roll if there are at least 2 of them in the combat
Luftwaffe Dive-Bomber (G) - Fgrs attack at 5 for first round only
Banzai Attacks (J) - Inf Attack at 2, must be alone except for shore bombardment
Marines (US) - Inf attack at 2 in first round only
Superfortresses (US) - Bombers have only a 1/12 chance of being shot down by AA instead of the normal 1/6.Difficult would be:
Joint Strike (UK) - UK and US units attack together, with each power’s units using only their own NAs
Kamikaze Attacks (J) - suicide fighters with specific targets.
Kaiten Torpedoes (J) - suicide subs with specific targets.… and the rest of them are not really Combat NAs, so don’t merit inclusion here. Multinational defending forces will screw up the numbers, since some units will get NAs while identical units from friendly nations will not. Eg, American Inf defending a red territory with Russian Inf during Russian winter.
~Josh
-
Now that I’ve actually used the roller for a few games, I gotta say good job Frood.
I like the change you recently made with the clearing out the battles when they are over.
@froodster:
I think now maybe I will enable the e-mail field to survive the “Clear” button
That would be great.
-
Thanks DM.
Here’s a thot on how to incorporate the NA’s - rather than having checkboxes as wargamersclub has, I would increase the number of unit types. This will enlarge the form somewhat, and perhaps I’ll have to split the units into three lines (Land, Air, Sea).
So eg. the land units line would have Inf, rwInf (Russian Winter Inf), awInf, (Atlantic Wall Inf), Mar (Marines), etc.
This would also solve the multi-national defence / joint strike problem because you just enter the Russian Inf in rwInf and the US inf in the regular Inf field etc.
The OOL naturally will get somewhat longer as well.
The increased number of units might slow the script down a bit :-P, and I might have to axe the 10,000x option, leaving just 1,000x and 5,000x.
As for Kamikaze/Kaiten - complicated, and also stupid NAs IMO. I’d also have to add a field to enter which unit should be targeted.
Update: my sim had a record number of hits last month, just shy of 11,500! Maybe I’ll put an ad on the page again… During my first such cash grab, my Google Adwords earned… wait for it… $1.56! w00t!
-
I meant the number of rounds to go. But I guess that doesn’t reset now that it’s a radio button.
And yea, now that I’m exploring NAs, a LHTR and a OOB NA options would rock. (I’d say your best pet is to flag them with radio on/off so you don’t need to make the grid bigger, but that’s just my old HTML 3.2 coding speaking.)
-
Why would you want the # of rounds to reset?
As for doing NA’s with just global on/off buttons, that makes for a simpler form but makes joint forces impossible. You could have a number entry field I suppose, saying X infantry are Dug-in, Y battleships are Most Powerful, but that makes the form more complicated and the PHP even more complicated.
-
I like the idea of splitting the form into 3 lines Land/Sea/Air regardless of whether you do NAs.
I generally have my windows somewhat minimized and would perfer not to scroll right and left so much. :-D
-
Dan,
Let me offer a MAJOR suggestion before you mess up the current site, or make it too cumbersome…
Add a link at the top of the page to a “National Advantages Enabled” combat roller.
Then, at the new sub-page, have your regular roller with all of the “new units” of the NA’s added (dive bombers, Russian Winter INF, etc)
That way you ahve a “clean” roller that is easy to use for Tournament play, and the average user, and the more complex National Advantage (and Technology) enabled site with all of the potential options (jet fighters, super subs, russian winter, Atlantic Wall, etc.)
-
The thought of something like that had occurred to me…
-
Okay, I’ve changed it so that the e-mail field now also survives the Clear button and the death of one side or the other.
Anything else that irks people, that makes you say “I wish I didn’t have to do this every bloody time…”?
The NAs may take a while, esp. if I have to create an option for simple/advanced versions of the form.
What I’m thinking is that the simple one wouldn’t even list tech units (SSubs, JFigs or HBoms), while the advanced one would give the NAs and techs.
The fact that NAs are different from Classic (does it even have them?), Revised and LHTR creates additional headaches… Ooohh. That might have to wait until summer.
What other options could go to the Advanced view?
-
I did not even think about the various versions of the NA’s
To be honest, I think you are either looking at a MASSIVE list of options, or a heck of a lot of pages IF you attempt it…
-
There are only two versions:
LHTR National Advantages for Revised
OOB National Advantages for RevisedMost of your coding’s already there, it’s just a matter of copy pasting I presume. (Infantry defending at a 3, just use the armor code. Infantry attacking at a 2, just use the inf+art code.)
Just a suggestion.
Actually the biggest detail is the new German Dive Bomber rules that allow you to attack at a 5 or less and the Japanese battleships. But you can work around that just by looking at the results.
-
That’s not how it really works, Jennifer - I have the same code rolling dice for all kinds of units, it’s just a matter of changing the values for the units.
Well, if I implement NAs it won’t be with multiple versions of the page. If I can’t think of an elegant way to do it I won’t do it.
Think think :-) going to my happy place… Might be a while tho.
Is the e-mail field working well for you now Jenn?
-
Uhm, probably. Sorry, I havn’t done a round for a couple of days because I used the inhouse dice roller for games with only 1 small battle. Don’t need a new tab. :(
As for instituting the new rules, the only major change is the 5 or less to hit and you already have that code for Jet Fighters.
-
New tab??? :?