Lebowsky (Axis) vs Simon33 (allies+0)

  • 2025

    Edited german sub, forgot to move him sorry

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            2 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
            2 artilleries and 3 infantry moved from Russia to Vologda
            10 artilleries and 10 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Vologda
            1 armour moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 armour, 10 artilleries and 10 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 10 artilleries and 10 infantry in Smolensk, round 2 : 10/21 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 artilleries and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 artilleries and 5 infantry in Vologda, round 2 : 3/8 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Timguska
            1 infantry moved from Novosibirsk to Timguska
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            5 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 4.17
    

    Savegame

  • '19 '17 '16

    Very disagreeable in SZ91.

  • 2025

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 harbour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Shantung to Chahar
            1 fighter moved from Shantung to Chahar
            1 mech_infantry moved from Kweichow to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Kweichow to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kweichow to Shensi
            2 bombers moved from French Indo China to Shensi
            1 fighter moved from 25 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Chahar
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            4 aaGuns and 7 infantry moved from Korea to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Midway to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 31 Sea Zone to 6 Sea Zone
            2 bombers moved from Shensi to French Indo China
            1 fighter moved from Chahar to Kweichow
            4 artilleries and 2 mech_infantrys moved from Kweichow to Yunnan
            3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 2 transports moved from 45 Sea Zone to 36 Sea Zone
            1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            4 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
            1 armour moved from Shantung to Kweichow
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 7 infantry placed in Japan
            1 harbour placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 7 submarines; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            5 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Battle in Midway
            Battle in 16 Sea Zone
                Americans attack with 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 16 Sea Zone
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Midway from Japanese with 7 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            1 fighter and 1 infantry moved from Tsinghai to Sikang
            4 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                2 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 bomber moved from French West Africa to United Kingdom
            1 bomber moved from United Kingdom to Western Germany
            2 tactical_bombers moved from Egypt to 96 Sea Zone
            4 fighters moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in 96 Sea Zone
                British attack with 4 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            4 infantry moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 fighter moved from Egypt to Persia
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from India to Persia
            3 aaGuns, 2 artilleries and 19 infantry moved from Burma to India
            1 fighter moved from Russia to Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            2 infantry placed in Union of South Africa
            3 artilleries placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans AA : -0.17
    British regular : -1.33
    

    Savegame

  • 2025

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Bryansk
                  Italians take Bryansk from Russians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Bryansk
                  Italians take Bryansk from Russians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns, 2 artilleries and 5 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns, 2 artilleries and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    Edited italian troops, didnt like them on north

  • '19 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Greece to Bulgaria
                  ANZAC take Bulgaria from Germans
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 2 fighters and 1 infantry moved from Burma to India
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Burma to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    Keeping 12IPC for a bomber

  • 2025

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 12 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            2 infantry moved from Rostov to Volgograd
            2 bombers moved from Algeria to Volgograd
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from ANZAC
            1 mech_infantry moved from Yugoslavia to Bulgaria
            2 fighters and 1 tactical_bomber moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Bulgaria
                Germans win, taking Bulgaria from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Bulgaria to Bryansk
            2 aaGuns, 3 artilleries and 21 infantry moved from Rostov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Karelia to Novgorod
            2 bombers moved from Volgograd to Caucasus
            1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to Southern Italy
            1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            4 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            2 fighters moved from Germany to Bryansk
            2 fighters moved from Southern Italy to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            8 armour and 8 mech_infantrys moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
            3 aaGuns and 2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            3 fighters and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 63 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 97 to 85
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.33
    Russians regular : -0.33
    Germans regular : -0.67
    

    Savegame

Suggested Topics

  • 10
  • 42
  • 42
  • 41
  • 394
  • 151
  • 195
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.5k

Users

40.1k

Topics

1.7m

Posts