TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Battle in French West Africa
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Neutral_Axis, taking French West Africa from Neutral_Axis, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 11 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to New Zealand
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Kansu to Shensi
4 infantry moved from Kansu to Suiyuyan
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Egypt to Syria
2 tactical_bombers moved from Egypt to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Egypt to Syria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Syria
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
Combat - British
Battle in Algeria
Battle in Belgian Congo
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Algeria from Neutral_Axis, taking Belgian Congo from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Syria
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Syria, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Syria to Egypt
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Southern France to 92 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Shan State to India
3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India
Place Units - British
1 tactical_bomber placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,5,3,4,6
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,2,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -1.33
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
1 destroyer owned by the French lost in 81 Sea Zone
French win, taking Malta from British with 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 infantry moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to South Australia
3 fighters and 1 infantry moved from Burma to India
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Germany to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Holland Belgium to Yugoslavia
2 tactical_bombers moved from Western Germany to Novgorod
2 artilleries and 10 infantry moved from Novgorod to Belarus
1 aaGun and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 9 armour, 6 artilleries, 17 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
2 bombers moved from Ukraine to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Vyborg to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 113 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 airfield placed in Yugoslavia
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 3 infantry placed in Germany
3 infantry placed in France
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Yugoslavia: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 infantry moved from Smolensk to Russia
3 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Volgograd to Russia
4 aaGuns, 4 armour, 12 artilleries and 26 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from Kiangsi to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Manchuria to Jehol
2 aaGuns moved from Manchuria to Jehol
1 artillery moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to 41 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kwangsi to French Indo China
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery moved from Szechwan to Kweichow
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 1.33
UK_Pacific regular : -0.33
@AldoRaine Edits on NCM were to move fleet from Philippines back to SZ6 and an annoying game-ism. I moved a transport from Malaya to Borneo got inf, then Philippines got art, then attacked Kwangsi. However, when I moved to Borneo, it asked which transport to board…they were both empty transports with 2 move, so picked one (the default)–which chose the transport that hadn’t moved and it finished the combat move. So the game thought both transports moved and would not allow me to go to SZ20.
I’m only so wordy about this because it was not expected behavior.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from New Zealand to India
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from French West Africa to 87 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
2 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Syria to Iraq
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 battleship and 3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
Battle in Rhodesia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rhodesia
1 infantry owned by the Italians lost in Rhodesia
British win, taking Cyprus from Italians, taking Rhodesia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Iraq
British attack with 3 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 6/11 hits, 4.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 71 Sea Zone to 82 Sea Zone
1 battleship moved from 82 Sea Zone to 83 Sea Zone
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
Place Units - British
1 airfield placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : 0.67
Japanese regular : -0.33
Germans regular : 0.33
Neutral_Axis regular : -1.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Greece to Bryansk
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to 95 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter moved from Bryansk to Belarus
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
@surfer holy shit i placed my uk az base on the wrong spot. lol its not the end of the world but damn i meant to place it on trans jordan hence all the fighters there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 1 mech_infantry moved from South Australia to Queensland
3 fighters moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
@AldoRaine I’ll let you move it, but either you can’t attack the Italians this next turn, or I need to reposition my fleet…and have to change my attack on Tunisia.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Novgorod to Russia
2 bombers moved from Romania to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Ukraine
2 tactical_bombers moved from Yugoslavia to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
3 infantry moved from France to Holland Belgium
1 armour moved from Belarus to Ukraine
Combat - Germans
Air Battle in Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Novgorod to Russia
2 bombers moved from Romania to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Ukraine
2 tactical_bombers moved from Yugoslavia to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
3 infantry moved from France to Holland Belgium
1 armour moved from Belarus to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans killed by AA in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 8 damage total. Damaged units is as follows: factory_major = 6, airfield = 2
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 1/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 4 : 3/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 bomber moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
4 aaGuns, 8 armour, 8 artilleries, 28 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun and 1 artillery moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 airfield
EDIT: Adding units owned by British to Trans-Jordan: 1 airfield
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -3.83
British regular : 0.00
Russians AA : 0.50
@AldoRaine I moved the airbase. I guess I’m ok with the Italian move as is. I was able to cover…I think … the Med with the Germans and still do what I need.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major, 2x airfield; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
2 fighters owned by the Russians retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Java to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
2 infantry moved from Korea to Amur
1 aaGun and 1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 carrier moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from 41 Sea Zone to Yunnan
2 bombers moved from Shensi to Yunnan
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
4 infantry placed in Japan
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
ANZAC regular : 0.67
Round: 13
Purchase Units - Germans
Germans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 infantry moved from Germany to East Europe
2 fighters moved from Germany to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 2 fighters and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 2 fighters and 3 infantry in East Europe, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 3 infantry in East Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in East Europe
Germans roll dice for 2 fighters and 2 infantry in East Europe, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in East Europe, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in East Europe
1 infantry owned by the Americans lost in East Europe
Germans roll dice for 2 fighters and 1 infantry in East Europe, round 4 : 3/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in East Europe, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in East Europe
Germans win, taking East Europe from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
2 fighters moved from East Europe to Germany
Place Units - Germans
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 16 PUs
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Solomon Islands Sea Zone to West US Sea Zone
4 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Algeria to Red Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to Algeria
1 infantry moved from West US Sea Zone to West US
2 infantry moved from Finland Norway to Karelia S.S.R.
Combat - Americans
Battle in Red Sea Zone
Americans attack with 2 fighters
Germans defend with 1 transport; Japanese defend with 1 transport
Americans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 transports in Red Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in Red Sea Zone
Americans roll dice for 2 fighters in Red Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Red Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Red Sea Zone
1 transport owned by the Germans lost in Red Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 transport
Casualties for Americans: 1 fighter
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from Red Sea Zone to Persia
3 infantry moved from West US to West Canada
Place Units - Americans
1 submarine and 2 transports placed in West US Sea Zone
Americans undo move 1.
2 transports placed in East US Sea Zone
1 submarine placed in West US Sea Zone
2 armour placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from East US: 2 armour
EDIT: Adding units owned by Americans to Finland Norway: 2 armour
EDIT: Turning off Edit Mode
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Spain Sea Zone to French Equatorial Africa
1 infantry moved from Algeria to Libya
Russians take Libya from Germans
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Karelia S.S.R. to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Chahar
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to Anhwe
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Korea, round 2 : 6/10 hits, 5.00 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Korea to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Chahar to 19 Sea Zone
1 bomber moved from Anhwe to Hunan
4 fighters and 5 tactical_bombers moved from Japan to Hunan
1 fighter moved from Borneo to Hunan
3 submarines moved from 20 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Yunnan to Burma
5 mech_infantrys moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 carrier placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
@BombsAway glad that you’re back, the guys in paris no so… ;-)
max defence (keep tactical before tanks).
please lose units of same defence value in order:
french
soviets
us
brits (so keep brit fighter till end)