@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kansu to Novosibirsk
1 bomber moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
6 fighters and 5 tactical_bombers moved from Kiangsu to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Western Australia to South Australia
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
2 fighters moved from 36 Sea Zone to Jehol
3 fighters moved from 36 Sea Zone to Manchuria
3 fighters moved from Japan to 17 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 armour and 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/16 hits, 8.50 expected hits
Chinese roll dice for 1 armour and 4 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Casualties for Chinese: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 17 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 17 Sea Zone
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 3 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 47 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from 17 Sea Zone to 47 Sea Zone
1 aaGun, 1 armour, 9 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 bomber moved from Suiyuyan to Shan State
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kansu to Shensi
2 artilleries moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Kweichow
9 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone
8 carriers, 2 destroyers and 13 submarines moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Novosibirsk to Anhwe
1 artillery moved from Kweichow to Hunan
Place Units - Japanese
2 submarines placed in 19 Sea Zone
1 artillery placed in Kiangsu
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,2,1,2,3,5,4,2,1,4,5,3,5,3,2,3,3,5,6,3,4,4,6,3,2,6,6,5,2,4,2,4,4,1,5,2,6,5,6,4,5,5,4,5,3
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.33
Japanese regular : 0.00
ANZAC regular : 0.00
Russians regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 3 carriers, 6 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Amur to Manchuria
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Korea to Manchuria
Combat - Americans
Battle in Norway
Battle in Iraq
Americans attack with 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 mech_infantrys in Iraq, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Iraq, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Iraq, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iraq
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 mech_infantrys
Battle in Manchuria
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Manchuria to 24 Sea Zone
1 bomber moved from 24 Sea Zone to Wake Island
2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 10 fighters and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Korea to Wake Island
1 aaGun and 1 infantry moved from Siberia to Amur
2 destroyers moved from 3 Sea Zone to 25 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from Soviet Far East to Siberia
5 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 aaGun and 2 infantry placed in Korea
1 infantry placed in Western United States
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 aaGuns
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Battle in Denmark
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Denmark from Germans, taking Iraq from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
15 armour and 3 mech_infantrys moved from India to Eastern Persia
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 airfield and 2 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -0.33
Germans regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,3,6,4
Italians collect 9 PUs (10 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Korea to Wake Island
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,5
ANZAC collect 4 PUs (3 lost to blockades); end with 4 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 bomber moved from Caucasus to Archangel
1 fighter moved from Northwest Persia to Samara
1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from France to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Southern Italy to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Southern Italy to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Norway
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Denmark
Germans attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 bomber owned by the Germans retreated
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Samara to Volgograd
1 bomber moved from Archangel to Novgorod
1 armour and 5 mech_infantrys moved from Belarus to Novgorod
3 infantry moved from Novgorod to Baltic States
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
7 artilleries and 10 infantry moved from Caucasus to Volgograd
19 armour and 20 mech_infantrys moved from Northwest Persia to Volgograd
10 mech_infantrys moved from Ukraine to Volgograd
9 artilleries and 10 infantry moved from Ukraine to Bessarabia
17 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
14 artilleries and 7 infantry moved from Belarus to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Volgograd
Germans undo move 3.
Germans undo move 3.
2 artilleries and 1 infantry placed in Volgograd
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.33
Germans regular : -0.83
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novosibirsk
2 infantry owned by the Japanese lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Samara
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shan State to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 armour, 10 artilleries, 6 infantry and 4 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 47 Sea Zone to New Guinea
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Australia to South Australia
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Korea
1 bomber moved from Anhwe to India
2 tactical_bombers moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Americans roll AA dice in Korea : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers in Korea, round 2 : 9/12 hits, 6.33 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Korea
1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun and 4 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 2 : 7/11 hits, 5.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 79 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in South Australia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in South Australia, round 2 : 3/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
2 fighters moved from New Guinea to 34 Sea Zone
1 carrier moved from 47 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to Japan
3 fighters and 4 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters, 15 submarines and 4 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from 79 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Kweichow
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
French regular : -0.33
Japanese regular : 6.50
UK_Pacific AA : -0.17
Americans AA : 0.50
ANZAC regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 9 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
4 submarines moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to New South Wales
2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
10 fighters moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
2 destroyers moved from 25 Sea Zone to 31 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
2 infantry moved from Siberia to Sakha
3 armour moved from Soviet Far East to Sakha
1 aaGun moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 3 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 112 Sea Zone to 104 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
5 destroyers placed in 10 Sea Zone
5 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 5 armour, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 transport moved from 119 Sea Zone to 104 Sea Zone
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 5 artilleries and 5 infantry moved from India to West India
13 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 artilleries moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
7 armour moved from Persia to Eastern Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour and 1 harbour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Western Germany to Denmark
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 17 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italy getting off the mat! You shouldn’t have allowed the Med objective, I think.
@simon33
I am losing my strategic mind.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
4 armour moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 4 armour, 1 artillery and 1 infantry in South Australia, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 4 PUs (3 lost to blockades); end with 8 PUs
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Tambov
9 armour moved from Volgograd to Northwest Persia
10 mech_infantrys moved from Volgograd to Northwest Persia
9 armour moved from Volgograd to Northwest Persia
1 fighter and 1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 18 armour and 10 mech_infantrys
British defend with 1 aaGun, 5 artilleries and 13 infantry
Germans roll dice for 18 armour and 10 mech_infantrys in Northwest Persia, round 2 : 11/28 hits, 10.67 expected hits
British roll dice for 1 aaGun, 5 artilleries and 13 infantry in Northwest Persia, round 2 : 4/18 hits, 6.00 expected hits
4 mech_infantrys owned by the Germans lost in Northwest Persia
1 aaGun owned by the British and 10 infantry owned by the British lost in Northwest Persia
18 armour owned by the Germans and 6 mech_infantrys owned by the Germans retreated to Caucasus
British win with 5 artilleries and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Samara to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
3 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Bessarabia
5 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Denmark to Germany
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from 112 Sea Zone to Southern Italy
6 infantry moved from Western Germany to Germany
1 bomber moved from Tambov to Novgorod
6 mech_infantrys moved from Volgograd to Caucasus
10 mech_infantrys moved from Volgograd to Novosibirsk
Place Units - Germans
3 infantry placed in Novgorod
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -3.00
British regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
3 artilleries moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Tambov, round 2 : 6/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
6 aaGuns, 8 armour, 2 artilleries, 71 infantry and 5 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Russia to Vologda
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Japanese destroys 5PUs while taking UK_Pacific capital
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Guam
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Shan State to Kazakhstan
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 3 infantry; Russians defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 3 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Kweichow
1 artillery moved from Chahar to Hopei
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
2 carriers moved from 6 Sea Zone to 5 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Guam to 19 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western Australia to 33 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 79 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Burma to Szechwan
3 mech_infantrys moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in Korea
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.33
Russians regular : -0.67
Japanese income so high will make it hard for USA and the allies generally. Not sure what you should have done differently though.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 10 submarines and 2 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 battleships, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 26 Sea Zone
5 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 5 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
4 submarines moved from 94 Sea Zone to 97 Sea Zone
5 submarines moved from 94 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 transports moved from 104 Sea Zone to 91 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 5 artilleries and 5 infantry moved from West India to India
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
22 armour and 3 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 23 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 23 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 : 17/36 hits, 15.33 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 23 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
3 transports moved from 80 Sea Zone to 71 Sea Zone
5 artilleries moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
4 armour and 4 mech_infantrys moved from Iraq to Persia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 artillery placed in United Kingdom
British undo move 2.
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : 2.00
I veered off a normal path for USA, to much in korea, should have just used it for what it was. Seems the only true pacific strategy for US and Anzac is contesting the money islands. Your big sub build actually helped you better than I thought at first. Europe is actually ok, just have to weak of US in pacific, my fleet is smaller.
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
I veered off a normal path for USA, to much in korea, should have just used it for what it was. Seems the only true pacific strategy for US and Anzac is contesting the money islands. Your big sub build actually helped you better than I thought at first. Europe is actually ok, just have to weak of US in pacific, my fleet is smaller.
Your strategy can work and worked a lot better than I thought. I think I should have held back my Kamis for 1 turn.
Maybe my first sentence contradicts itself though. I think it works better if Japan lets China live a little longer, then mobilising troops in Manchuria works better. Also, leaving the Soviets in the East makes it very much harder to take down the troops, maybe that was the missing element in this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 9 submarines
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 9 submarines in 97 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans lost in 97 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 airfield placed in Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,2,3,6,3,4,2,6,2,1,6
Italians collect 2 PUs (15 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.00