Did this help?
L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2
-
Game History
Round: 13 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 armour and 10 infantry moved from Germany to West Europe 15 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 10 armour and 25 infantry British defend with 1 aaGun and 6 infantry; Americans defend with 10 infantry Germans win, taking West Europe from British with 10 armour and 17 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 8 infantry Casualties for Americans: 10 infantry Casualties for British: 6 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 10 armour and 20 infantry EDIT: Removing units owned by Germans from West Europe: 10 armour and 17 infantry EDIT: Adding units owned by Americans to West Europe: 9 infantry EDIT: Changing ownership of West Europe from Germans to British EDIT: Turning off Edit Mode Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 12 PUs
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: Classic League
Game History
Round: 13 Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour and 3 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia Combat - British Battle in Kenya-Rhodesia British attack with 2 armour and 3 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 3 infantry in Kenya-Rhodesia, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kenya-Rhodesia 1 infantry owned by the Japanese lost in Kenya-Rhodesia British roll dice for 2 armour and 2 infantry in Kenya-Rhodesia, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 2 infantry in Kenya-Rhodesia, round 4 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kenya-Rhodesia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kenya-Rhodesia British win, taking Kenya-Rhodesia from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Anglo Sudan Egypt to Russia 3 infantry moved from Karelia S.S.R. to Russia 4 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from United Kingdom to Russia 5 infantry moved from United Kingdom to North Sea Zone 5 infantry moved from North Sea Zone to West Europe Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 British regular : -1,17
-
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour and 8 infantry; Remaining resources: 14 PUs; Combat Move - Japanese 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Novosibirsk to Evenki National Okrug 1 bomber moved from Novosibirsk to Russia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Evenki National Okrug Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Manchuria to Novosibirsk 4 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from India to Persia 1 infantry moved from French Indo China to India 1 armour and 5 infantry moved from French Indo China to Sinkiang 1 armour and 2 infantry moved from Sinkiang to Novosibirsk 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour and 4 infantry moved from Japan Sea Zone to Manchuria 2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Russia to Novosibirsk 2 battleships, 1 submarine and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 1 carrier moved from French Indo China Sea Zone to Indian Ocean Sea Zone Place Units - Japanese 4 armour and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 Russians regular : -0.67 Russians AA : -0.17
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Classic League
Game History
Round: 13 Purchase Units - Americans Americans buy 5 armour and 1 fighter; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 3 fighters moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Kazakh S.S.R. 1 bomber and 2 fighters moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Persia Americans win, taking Persia from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Americans roll dice for 4 fighters and 1 infantry in Evenki National Okrug, round 3 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 4 fighters moved from Evenki National Okrug to Russia 4 fighters moved from Kazakh S.S.R. to Russia 1 bomber and 2 fighters moved from Persia to Russia 1 fighter moved from North Sea Zone to Russia 5 transports moved from North Sea Zone to East Canada Sea Zone 9 infantry moved from West Canada to East Canada Sea Zone 9 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 9 infantry moved from North Sea Zone to West Europe 9 infantry moved from West Europe to South Europe 7 infantry moved from West US to West Canada 1 fighter moved from West US to North Sea Zone 1 fighter moved from North Sea Zone to West Europe Place Units - Americans 5 armour and 1 fighter placed in South Europe Turn Complete - Americans Americans collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : -1,00
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: Classic League
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 5 armour moved from Karelia S.S.R. to East Europe Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
Game History
Round: 14 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters moved from Germany to Baltic Sea Zone 4 fighters moved from Baltic Sea Zone to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 fighters British defend with 4 infantry; Americans defend with 1 aaGun; Russians defend with 1 factory Americans roll AA dice in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 fighters in Karelia S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. 2 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 2 fighters in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. 1 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. 1 infantry owned by the British lost in Karelia S.S.R. Russians win with no units remaining. Battle score for attacker is -36 Casualties for Germans: 4 fighters Casualties for British: 4 infantry Non Combat Move - Germans Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans AA : 0.33 Russians regular : 0.67 Germans regular : 1.00
-
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: Classic League
Game History
Round: 14 Purchase Units - British British buy 2 fighters; Remaining resources: 5 PUs; Combat Move - British 1 armour moved from Kenya-Rhodesia to South Africa British take South Africa from Japanese 1 armour moved from South Africa to Kenya-Rhodesia Combat - British Non Combat Move - British 6 infantry moved from United Kingdom to North Sea Zone 1 carrier, 6 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 6 infantry moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from United Kingdom to Russia Place Units - British 2 fighters placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 36 PUs
Combat Hit Differential Summary :
-
Game History
Round: 14 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 4,4,5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from India to Persia 1 armour moved from French Indo China to Persia 3 fighters moved from India to Russia 11 armour, 1 bomber, 2 fighters and 48 infantry moved from Novosibirsk to Russia 3 infantry moved from Sinkiang to Kazakh S.S.R. 1 armour moved from French Indo China to Kazakh S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Manchuria to Evenki National Okrug Combat - Japanese Battle in Russia Japanese attack with 11 armour, 1 bomber, 5 fighters and 48 infantry British defend with 4 fighters and 3 infantry; Americans defend with 1 bomber, 11 fighters and 8 infantry; Russians defend with 1 aaGun, 1 factory, 2 fighters and 24 infantry Russians roll AA dice in Russia : 3/6 hits, 1.00 expected hits 3 fighters owned by the Japanese lost in Russia Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 48 infantry in Russia, round 2 : 19/62 hits, 15.17 expected hits Russians roll dice for 1 bomber, 17 fighters and 35 infantry in Russia, round 2 : 22/53 hits, 23.17 expected hits 22 infantry owned by the Japanese lost in Russia 7 infantry owned by the Russians, 8 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Russia Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 26 infantry in Russia, round 3 : 12/40 hits, 11.50 expected hits Russians roll dice for 17 fighters and 17 infantry in Russia, round 3 : 14/34 hits, 17.00 expected hits 14 infantry owned by the Japanese lost in Russia 12 infantry owned by the Russians lost in Russia Japanese roll dice for 11 armour, 1 bomber, 2 fighters and 12 infantry in Russia, round 4 : 12/26 hits, 9.17 expected hits Russians roll dice for 17 fighters and 5 infantry in Russia, round 4 : 12/22 hits, 13.00 expected hits 12 infantry owned by the Japanese lost in Russia 5 infantry owned by the Russians, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia Japanese roll dice for 11 armour, 1 bomber and 2 fighters in Russia, round 5 : 5/14 hits, 7.17 expected hits Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6.67 expected hits 7 armour owned by the Japanese lost in Russia 5 fighters owned by the Americans lost in Russia Japanese roll dice for 4 armour, 1 bomber and 2 fighters in Russia, round 6 : 2/7 hits, 3.67 expected hits Russians roll dice for 5 fighters in Russia, round 6 : 3/5 hits, 3.33 expected hits 3 armour owned by the Japanese lost in Russia 2 fighters owned by the Americans lost in Russia Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 7 : 2/4 hits, 2.17 expected hits Russians roll dice for 3 fighters in Russia, round 7 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in Russia 1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Russia Japanese roll dice for 1 armour in Russia, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter in Russia, round 8 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Russia Russians win with 1 fighter remaining. Battle score for attacker is 38 Casualties for Japanese: 11 armour, 1 bomber, 5 fighters and 48 infantry Casualties for Americans: 1 bomber, 11 fighters and 8 infantry Casualties for British: 4 fighters and 3 infantry Casualties for Russians: 1 fighter and 24 infantry Battle in Persia Japanese attack with 1 armour and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Americans lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 armour and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour and 4 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from Yakut S.S.R. to Novosibirsk 2 infantry moved from Sinkiang to Novosibirsk 4 infantry moved from French Indo China to Sinkiang 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour, 4 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 2 armour and 4 infantry moved from Japan to Japan Sea Zone 2 armour and 4 infantry moved from Japan Sea Zone to Manchuria 2 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 4 armour and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : -2.83 British regular : 0.67 Russians AA : 2.00
GG, just wow on the AA rolls this whole game…
-
@Ragnell804 Thanks for the awesome game. Normally I would offer to play a new one but right now I am very busy. I would like to play again starting from April.
Definitely missed the possibility of Germany attacking Karelia. If the dice rolls had gone a bit differently, you could have been able to turn this game around. Great move.
Could you post the game result in the Post League Game Results Thread? You need to provide the name of the game (usually the name of the game thread), the winner, and the link to the game.
-
-
@VictoryFirst said in L25 Ragnell804 Classic (Axis) vs. VictoryFirst (Allies), Game 2:
I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
What!? That’s amazing! How can I see it?