L25 G40 OOB Gamerman01 (x) v GovZ (+42)


  • This is a battle between the ELO data entry slave (Gamerman01)
    And the relentless ELO board auditor (GovZ)

    GovZ demands a 42 bid, subs 37, 91, 98, 106, IC in Egypt, infantry London, 1 IPC Russia, India, ANZAC

    The Italians surrender. I hope your fleet hits a couple land mines on the way to sinking the Italian ships

    Game on!

  • 2024 '23 '22 '19 '18

    Go GovZ! Bring down the Jackboots!


  • cc06a7eb-29d1-42db-9877-6f9fb8ba1a67-image.png


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for British from 29 to 28
            EDIT: Changing PUs for UK_Pacific from 17 to 18
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01

    Save file looks good. Good luck. I’m assuming a Sealion game.


  • @GovZ Sorry, I was going to tag you to alert to the thread but doing so many different things today I hadn’t yet!

    Glad to see you’re here. Yes, IC in Egypt makes me think Sealion…


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for British from 29 to 28
            EDIT: Changing PUs for UK_Pacific from 17 to 18
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to 111?
    Submerge in 106 for round 1?


  • @gamerman01

    No scramble. Submerge the sub.


  • Weird dice, and I’m not too happy, but no disasters so I guess I’m very happy. Game on


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v GovZ (+42):

    Yes, IC in Egypt makes me think Sealion…

    Just a reminder:

    @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Someone liked a post (not this one) on a 12 year old Sealion thread (shortly after the rules had been firmed up from the Alphas), and I bumped into this nearby post

    Apparently I forgot the lessons I had learned. It’s long, but thought you would enjoy:


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v GovZ (+42):

    Weird dice, and I’m not too happy, but no disasters so I guess I’m very happy. Game on

    I take it France fell from the no disasters. I’m guessing I killed a plane somewhere and sunk at least 1 sub in 106.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for British from 29 to 28
            EDIT: Changing PUs for UK_Pacific from 17 to 18
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/25 hits, 9.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    4 infantry owned by the Germans lost in France
                    1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 8/21 hits, 8.50 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans lost in France
                    1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 6 infantry and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries and 10 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Yugoslavia, round 2 : 8/14 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Yugoslavia
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 submarines owned by the Germans lost in 111 Sea Zone
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the British submerged
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            2 bombers, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from France to Southern Italy
            1 fighter moved from France to Western Germany
            1 fighter moved from France to Southern Italy
            2 infantry moved from Denmark to Western Germany
            2 aaGuns moved from Western Germany to France
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 tactical_bomber moved from France to Southern Italy
            1 tactical_bomber moved from France to Southern Italy
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 112 Sea Zone
            1 infantry placed in Western Germany
            1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Neutral_Allies regular : 1.33
    Germans regular : 6.33
    British regular : 0.17
    French AA : 0.50
    

    Savegame


  • I already like how you game.

    Close. What irks me is I took Yugo and I took 3 hits also


  • Dear German High Command,

    Stalin respectfully requests permission for the Russian boats to move through the Danish Straits.


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Sikang
            2 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            1 artillery, 1 fighter and 4 infantry placed in Russia
            Russians undo move 2.
            1 artillery and 2 infantry placed in Ukraine
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @GovZ said in L25 G40 OOB Gamerman01 (x) v GovZ (+42):

    Dear German High Command,

    Stalin respectfully requests permission for the Russian boats to move through the Danish Straits.

    Der Fuhrer refuses, but all others in command grant permission, for R1 only. The leaders are quite confident the Russians have not engineered long range nuclear submarines yet, so are happy to give the empty gesture in exchange for 17 more small villages


  • Oh, right, the other Leningrad ships. Hmmmmm


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v GovZ (+42):

    Der Fuhrer refuses, but all others in command grant permission, for R1 only. The leaders are quite confident the Russians have not engineered long range nuclear submarines yet, so are happy to give the empty gesture in exchange for 17 more small villages

    I ask that every game - no one has every let me before. I’m not at all sure if you did or not, but I’m not. The DD buy on G1 prevents the sub from escaping and I like the CR more as a blocker, than in the North Sea.


  • Permission through Danish straits granted.

    We are your benevolent friends from the West, maintaining order all over Europe so that our friends from the East can rest on their straw pillows.

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