Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance

  • 2025

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Persia to India
            3 fighters moved from Korea to Buryatia
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Buryatia
                ANZAC attack with 3 fighters
                Germans defend with 1 armour
                    ANZAC roll dice for 3 fighters in Buryatia, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC lost in Buryatia
                    1 armour owned by the Germans lost in Buryatia
                ANZAC win, taking Shantung from Japanese with 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Germans: 1 armour
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - ANZAC
            2 fighters moved from Buryatia to Sakha
            2 fighters moved from Korea to 6 Sea Zone
            1 artillery moved from Korea to Amur
            1 fighter moved from Guam to Queensland
            1 fighter moved from 62 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 76 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from West India to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.50
    Germans regular : 0.50
    

    Savegame

  • '19 '17 '16

    @lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    @simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    I wasn’t sure what to do here right away but it looks like I will hold SZ6.

    I misscalculated all the Pacific theatre, thought i could attack Korea and defend Japan easily, didnt run the maths…

    Not conceding yet, but getting closer.

    I think UK Europe are too strong with these mods. Although the full scramble on G1, with the sea lion buy but no sea lion, those did help UK too. USA dropping 2CVs in the Atlantic makes Sea lion more difficult.

  • '19 '17 '16

    On the G1 buy, I prefer only 1 transport +1inf 1art to avoid stripping the Eastern Front of troops. If I must buy a CV that is.

  • 2025

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            3 bombers moved from Rostov to Vologda
            2 infantry moved from Volgograd to Samara
            3 fighters and 1 tactical_bomber moved from Rostov to Samara
            3 fighters and 1 tactical_bomber moved from Rostov to Smolensk
            2 fighters moved from Rostov to Bryansk
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 3 bombers and 2 infantry in Vologda, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Samara
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Samara to Volgograd
            3 bombers moved from Vologda to Rostov
            2 fighters moved from Bryansk to Rostov
            3 fighters and 1 tactical_bomber moved from Smolensk to Rostov
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            3 artilleries moved from Ukraine to Rostov
            2 armour and 5 mech_infantrys moved from Romania to Ukraine
            6 mech_infantrys moved from Germany to Romania
            5 infantry moved from Northern Italy to Southern Italy
            2 armour and 3 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Northern Italy to France
            6 infantry moved from Western Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Novgorod
            3 aaGuns and 3 infantry moved from Northern Italy to Western Germany
            7 infantry moved from Northern Italy to France
            1 tactical_bomber moved from Southern Italy to Volgograd
            1 tactical_bomber moved from Southern Italy to Rostov
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            6 infantry and 3 mech_infantrys placed in Germany
            1 infantry and 2 tactical_bombers placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 infantry
            EDIT: Adding units owned by Germans to Rostov: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 40 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Samara
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
            1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            30 infantry moved from Russia to Vologda
            2 fighters moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            20 infantry moved from Russia to Vologda
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 51 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.00
    

    Savegame

  • 2025

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            6 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
            6 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Kwangsi to Shantung
            2 battleships, 13 carriers, 2 cruisers, 7 destroyers and 18 submarines moved from 20 Sea Zone to 19 Sea Zone
            9 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
            3 tactical_bombers moved from Japan to 18 Sea Zone
            9 fighters moved from 20 Sea Zone to Manchuria
            6 fighters moved from 20 Sea Zone to Shantung
            12 fighters moved from Japan to 18 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 12 fighters and 12 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 12 fighters and 12 tactical_bombers in 18 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 18 Sea Zone
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 11 fighters and 12 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 6.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 9 fighters and 6 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 9 fighters and 6 infantry in Manchuria, round 2 : 6/15 hits, 5.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 9 fighters and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Shantung
                Japanese attack with 2 bombers, 6 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 6 fighters and 2 infantry in Shantung, round 2 : 3/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    1 infantry owned by the ANZAC lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            11 fighters moved from 18 Sea Zone to 19 Sea Zone
            6 fighters moved from Shantung to 19 Sea Zone
            9 fighters moved from Manchuria to 19 Sea Zone
            12 tactical_bombers moved from 18 Sea Zone to Japan
            2 bombers moved from Shantung to Kwangsi
            2 infantry moved from Yunnan to Shan State
            12 artilleries, 16 infantry and 17 mech_infantrys moved from Burma to Shan State
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            2 fighters, 7 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,1,2,6,4,3,6,3,4,3,3,5,1,3,2,4,5,1,4,5,3,5,5,3,6,1,3,3,2,4,2,3,3,2,4,1,1,2,5,4,5,3,3,2,3,1,3,3,6,2,2,6,1,5,3,3,6,5,2,3,5,4,5,2,6,3,6,3,3,4,3,3,1,5,3,3,3,3,3,3,1,4,2,5,6,4,1,3,1,3,2,3,6,3,1,4,6,6,3,5,6,6,5,2,6,3,3,1,3,6,2,6,5,4,1,6,2,6,1,5,1,3,5,2,6,4
            Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : -2.17
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Libya to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Midway to 19 Sea Zone
            4 submarines moved from 25 Sea Zone to 19 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble from Rome?

    Kami SZ19?

    Would guess you want to go round by round sz19.

  • 2025

    Ohhh you finally attacked, to be fair I would attack the next turn whatever you got there.

    Please wait until I get home, Im working now and cant open the game.

  • 2025

    @simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    Scramble from Rome?

    Kami SZ19?

    Would guess you want to go round by round sz19.

    No scramble Rome

    SZ19:
    2 kami on each cruiser, 1 on the destroyer
    Then im maxing defence basically:

    • First 15 hits on battleships and carriers
    • 18 next on subs
    • 6 next on destroyers, 7 if you have no submarines left.

    Any damage above better ask. If things go average this would be more than enough for round 1, if you do more hits than that I better start a new game…

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Libya to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Midway to 19 Sea Zone
            4 submarines moved from 25 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 3,1
                    1 cruiser owned by the Americans lost in 19 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 4 fighters and 5 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 4 fighters and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 26 fighters and 40 submarines
                Japanese defend with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters, 18 submarines and 4 transports
                    Americans roll dice for 40 submarines in 19 Sea Zone, round 2 : 18/40 hits, 13.33 expected hits
                Units damaged: 13 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 12 carriers, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 2 : 12/29 hits, 14.50 expected hits
                    Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 3.00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters and 4 transports in 19 Sea Zone, round 2 : 28/50 hits, 26.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    7 submarines owned by the Americans and 12 carriers owned by the Americans lost in 19 Sea Zone
                    15 submarines owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 33 submarines in 19 Sea Zone, round 3 : 11/33 hits, 11.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 3 : 16/29 hits, 14.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 4.00
    Japanese regular : 2.67
    Italians regular : 0.67
    

    Savegame

  • '19 '17 '16

    I assumed the additional hit on the Cruiser so we could get the correct dice.

    f3505c46-2389-42d2-baaf-068ff774a811-image.png

  • 2025

    We are both hitting over the expecter, only you a bit better than me.

    Just keep 1 destroyer until you lose yours, max defence from now on. Its a matter of survival right now.

    Keep battleships over fighters, kill them last

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Libya to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Midway to 19 Sea Zone
            4 submarines moved from 25 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 3,1
                    1 cruiser owned by the Americans lost in 19 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 4 fighters and 5 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 4 fighters and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 26 fighters and 40 submarines
                Japanese defend with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters, 18 submarines and 4 transports
                    Americans roll dice for 40 submarines in 19 Sea Zone, round 2 : 18/40 hits, 13.33 expected hits
                Units damaged: 13 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 12 carriers, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 2 : 12/29 hits, 14.50 expected hits
                    Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 3.00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters and 4 transports in 19 Sea Zone, round 2 : 28/50 hits, 26.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    7 submarines owned by the Americans and 12 carriers owned by the Americans lost in 19 Sea Zone
                    15 submarines owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 33 submarines in 19 Sea Zone, round 3 : 11/33 hits, 11.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 3 : 16/29 hits, 14.50 expected hits
                    Japanese roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters and 4 transports in 19 Sea Zone, round 3 : 28/50 hits, 26.33 expected hits
                    29 submarines owned by the Americans lost in 19 Sea Zone
                    3 fighters owned by the Japanese, 13 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 4 submarines in 19 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 26 fighters in 19 Sea Zone, round 4 : 16/29 hits, 14.50 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 23 fighters and 4 transports in 19 Sea Zone, round 4 : 18/26 hits, 17.00 expected hits
                    4 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 12 fighters owned by the Americans lost in 19 Sea Zone
                    16 fighters owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 battleship and 14 fighters in 19 Sea Zone, round 5 : 11/15 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 7 fighters and 4 transports in 19 Sea Zone, round 5 : 5/9 hits, 6.00 expected hits
                    4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
                    7 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 10 fighters remaining. Battle score for attacker is 92
                Casualties for Americans: 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 16 fighters and 40 submarines
                Casualties for Japanese: 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 26 fighters, 18 submarines and 4 transports
    
        Non Combat Move - Americans
            10 fighters moved from 19 Sea Zone to Korea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 25 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to Midway
            1 transport moved from 25 Sea Zone to 10 Sea Zone
            1 fighter moved from Iraq to Persia
            4 fighters moved from 97 Sea Zone to Libya
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
            2 infantry moved from Eastern United States to Quebec
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 carriers and 2 submarines placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Korea
            1 artillery, 1 fighter and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Changing PUs for Americans from 84 to 80
            EDIT: Turning off Edit Mode
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Northwest Persia
            3 armour, 3 artilleries, 33 infantry and 14 mech_infantrys moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            EDIT: 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            EDIT: 1 submarine moved from 10 Sea Zone to 101 Sea Zone
            EDIT: British undo move 12.
            EDIT: 1 submarine moved from 10 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in Sumatra
    
        Non Combat Move - British
            3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            3 artilleries moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            3 artilleries placed in Iraq
            2 artilleries and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Americans regular : 8.50
    Japanese regular : 4.83
    Italians regular : 0.67
    

    Savegame

  • '19 '17 '16

    Some minor edits to USA.

  • 2025

    Well, that was the last hit to the axis. Cant retake Korea, hold the islands or even keep indochina in some turns

    +8.5 hits for americans was too much, even while I was hitting +5. Another almost 50-50 fight lost.

    Good game man, I couldnt do it at the end. Germans were pretty strong and if Japan had kept some fleet and pressure a little more I think I could push out of Volgograd.

    Posting the result, though I dont know if this goes into BM4 or not, where should I?

  • '19 '17 '16

    @lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    Posting the result, though I dont know if this goes into BM4 or not, where should I?

    A question for @gamerman01 I think it probably should go into BM if we don’t get enough games for its own category.

    Keen for a rematch if you are up. Preferably the version 3 which slightly weakens UK Europe.

  • '19 '17 '16

    The 110 scramble G1 made it much more difficult for the Axis I think. But generally, I think the allies have the edge with these changes.


  • Thank you for checking,

    I saw many BM features were turned off (about the 2nd post),

    So considered OOB (default) with various mods.

    Calling it BM4 should be starting with BM4 rules with very few mods to it, I think. More than a couple modifications from BM4 and you basically have a heavily modded OOB, thanks again!!!

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