I’m up too late - talk to you (my) tomorrow!
Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour, 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Russians take Tambov from Germans Combat - Russians Battle in Volgograd Russians attack with 1 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 3.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 11 artilleries and 61 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk Place Units - Russians 1 armour, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.33
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In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 5 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Kweichow to Sikang 1 bomber moved from Kweichow to Suiyuyan 1 bomber moved from French Indo China to Sikang 1 infantry moved from Sumatra to 41 Sea Zone 4 fighters and 3 tactical_bombers moved from 41 Sea Zone to Malaya 7 artilleries, 6 infantry and 4 mech_infantrys moved from French Indo China to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Manchuria to Korea 1 mech_infantry moved from Kweichow to Kansu Japanese take Kansu from Chinese 4 carriers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Korea Combat - Japanese Battle in 37 Sea Zone Japanese attack with 4 carriers, 4 destroyers, 3 submarines and 1 transport British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 4 carriers, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 5 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 7 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 7 artilleries, 6 infantry and 4 mech_infantrys in Shan State, round 2 : 7/17 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 7 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 artillery owned by the British lost in Malaya Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang 1 mech_infantry owned by the British lost in Sikang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Kwangsi 1 bomber moved from Suiyuyan to Kwangsi 3 mech_infantrys moved from Kweichow to Kwangsi 3 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Hunan to Kweichow 4 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines and 6 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 aaGuns moved from Manchuria to Korea 1 fighter moved from Korea to Japan 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Changing PUs for Japanese from 65 to 66 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 0.67 UK_Pacific regular : 0.33
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@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.
Im not sure about anything in this game, did some bad moves and had bad rolls at the start. I almost threw the towel a couple turns ago, lets see if I can keep up now
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I was wondering why you weren’t conceding but if you had that big move in mind, does make some sense.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in Midway Non Combat Move - Americans 1 fighter moved from Russia to Eastern Persia 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters and 15 submarines moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 infantry moved from Eastern United States to Quebec 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria Place Units - Americans 1 airfield placed in Morocco 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 7 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 71 EDIT: Turning off Edit Mode 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Tsinghai to Kansu Chinese take Shensi from Japanese Combat - British Battle in Kansu British attack with 2 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from India to Burma 1 fighter moved from Eastern Persia to India 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from India to Burma 1 bomber moved from Northwest Persia to India 3 artilleries moved from Persia to Northwest Persia 1 artillery and 4 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - British 4 artilleries and 6 infantry placed in United Kingdom 2 artilleries and 1 mech_infantry placed in Persia 1 artillery placed in Iraq Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5,1,4,1,6,1,1,5,1,2,2,2,3,6,6,1,3,1,4,3,1,5,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 0.67 British regular : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Non Combat Move - Italians 2 infantry moved from Southern France to Northern Italy 2 aaGuns, 1 artillery and 5 infantry moved from Holland Belgium to France 2 infantry moved from Bulgaria to Romania Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,6,3,1,5,3,1 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 1 artillery moved from 39 Sea Zone to India 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 10 infantry moved from Queensland to South Australia 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 2 infantry moved from Rostov to Volgograd 1 bomber moved from Poland to Volgograd 2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 tactical_bomber moved from France to Baltic States 1 mech_infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 bomber moved from Volgograd to Rostov 7 fighters moved from France to Rostov 2 fighters moved from Western Germany to Rostov 2 fighters moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from France to Rostov 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from France to Southern Italy 10 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 9 artilleries moved from Normandy Bordeaux to France Place Units - Germans 3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany 2 bombers and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,6,5,6,5,2,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd Russians take Tambov from Italians Combat - Russians Battle in Volgograd Russians attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Ukraine to Bryansk 2 aaGuns, 11 artilleries and 61 infantry moved from Bryansk to Russia 1 mech_infantry moved from Nenetsia to Russia Place Units - Russians 1 armour, 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter, 8 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Java Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 6 artilleries, 3 infantry and 4 mech_infantrys moved from Shan State to French Indo China 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Anhwe to French Indo China 4 carriers, 4 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to French Indo China 1 fighter moved from 33 Sea Zone to French Indo China 1 carrier moved from 33 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Shantung to Kweichow 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 5 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 1 fighter, 5 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to Northern Italy 1 artillery and 5 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from Morocco to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters, 1 infantry, 15 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
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Scramble to SZ95?
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No scramble
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to Northern Italy 1 artillery and 5 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from Morocco to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters, 1 infantry, 15 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Greece Battle in Normandy Bordeaux Battle in Southern France Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Greece from Italians, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Northern Italy Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_major and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Northern Italy to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Algeria 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern Persia to India Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia 2 fighters moved from Burma to Shensi 1 mech_infantry moved from Kansu to Shensi 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 bomber moved from India to Yunnan Combat - British Battle in Holland Belgium Battle in Shensi British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi 2 fighters owned by the British retreated Japanese win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Yunnan British attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 2 fighters moved from Shensi to Tsinghai 2 armour moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Shan State to India 3 aaGuns, 1 armour, 3 artilleries, 23 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from 39 Sea Zone to India 1 tactical_bomber moved from 39 Sea Zone to India 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 artilleries and 1 mech_infantry moved from Persia to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from United Kingdom to Morocco Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Iraq 3 artilleries placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 1.67 Italians regular : -0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 1 fighter moved from Rostov to 99 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 artillery and 5 infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 5 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Northern Italy, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the Russians submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy 2 infantry moved from Romania to Bulgaria Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,3,6,6,3,2,4 Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 3 fighters moved from 39 Sea Zone to India 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from New South Wales to 62 Sea Zone 8 infantry moved from South Australia to New South Wales 1 fighter moved from India to Tsinghai Place Units - ANZAC 1 carrier placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 2 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 1 infantry moved from Rostov to Bryansk 2 fighters moved from 115 Sea Zone to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 bomber and 8 fighters moved from Rostov to Russia 9 artilleries moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Holland Belgium Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France 2 infantry owned by the Americans lost in Southern France Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 armour, 9 artilleries and 2 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour, 9 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 8/13 hits, 4.67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 armour, 9 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Bryansk Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Bryansk to Rostov 1 bomber and 8 fighters moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter moved from Southern Italy to Rostov 2 tactical_bombers moved from Eastern Poland to Southern Italy 2 bombers moved from Holland Belgium to Rostov 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 artilleries and 3 infantry moved from Germany to 114 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Germany to Yugoslavia 2 armour moved from Western Germany to Yugoslavia 2 armour moved from Western Germany to Poland 2 armour moved from Western Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 6 infantry placed in Germany 3 infantry placed in Western Germany 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,3,2,2,3,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.50 Germans regular : 2.33 British regular : 0.67 Russians AA : -0.17
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You almost hit all this round lol
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 artillery, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.33