Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance

  • 2025

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 artilleries and 24 infantry moved from France to Normandy Bordeaux
            10 armour, 1 bomber, 6 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            5 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Rostov
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 10 armour, 16 artilleries, 1 bomber, 13 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers
                British defend with 1 aaGun, 1 armour, 9 artilleries, 3 fighters and 22 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 2 armour, 7 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 10 armour, 16 artilleries, 1 bomber, 13 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 26/71 hits, 27.33 expected hits
                    Americans roll dice for 1 aaGun, 3 armour, 16 artilleries, 1 bomber, 4 fighters, 29 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 18/55 hits, 20.17 expected hits
                    18 infantry owned by the Germans lost in Normandy Bordeaux
                    1 aaGun owned by the British, 5 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the French and 17 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 10 armour, 16 artilleries, 1 bomber, 13 fighters, 6 infantry, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 26/53 hits, 23.17 expected hits
                    Americans roll dice for 3 armour, 16 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/30 hits, 12.00 expected hits
                    4 artilleries owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 7 artilleries owned by the Americans, 9 artilleries owned by the British, 5 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 10 armour, 12 artilleries, 1 bomber, 13 fighters, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 20/43 hits, 19.83 expected hits
                    Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/4 hits, 2.67 expected hits
                    3 artilleries owned by the Germans lost in Normandy Bordeaux
                    1 fighter owned by the Americans and 3 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 10 armour, 9 artilleries, 1 bomber, 13 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 143
                Casualties for Germans: 7 artilleries and 24 infantry
                Casualties for British: 1 aaGun, 1 armour, 9 artilleries, 3 fighters and 22 infantry
                Casualties for Americans: 2 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Normandy Bordeaux to Poland
            2 fighters moved from Normandy Bordeaux to 113 Sea Zone
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            7 fighters and 3 tactical_bombers moved from Normandy Bordeaux to France
            2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Germans
            2 artilleries and 4 infantry placed in Western Germany
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,2,3,2,3,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    British AA : -0.50
    Germans regular : 1.67
    

    Savegame

  • 2025

    Well, thats the biggest battle i’ve ever done in Normandy.

  • '19 '17 '16

    @lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    Well, thats the biggest battle i’ve ever done in Normandy.

    I did not expect that!

  • '19 '17 '16

    Man, forgot to fly out the US plane.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 armour, 5 fighters and 1 tactical_bomber moved from Russia to Volgograd
                  Russians take Tambov from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 5 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
            11 artilleries and 61 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.33
    

    Savegame

  • '19 '17 '16

    In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.

  • 2025

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 
            Japanese buy 5 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Kweichow to Sikang
            1 bomber moved from Kweichow to Suiyuyan
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Sumatra to 41 Sea Zone
            4 fighters and 3 tactical_bombers moved from 41 Sea Zone to Malaya
            7 artilleries, 6 infantry and 4 mech_infantrys moved from French Indo China to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Manchuria to Korea
            1 mech_infantry moved from Kweichow to Kansu
                  Japanese take Kansu from Chinese
            4 carriers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Korea
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 carriers, 4 destroyers, 3 submarines and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 4 carriers, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Korea
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 4 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 5 : 3/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 7 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 7 artilleries, 6 infantry and 4 mech_infantrys in Shan State, round 2 : 7/17 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 7 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    1 artillery owned by the British lost in Malaya
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                    1 mech_infantry owned by the British lost in Sikang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Kwangsi
            1 bomber moved from Suiyuyan to Kwangsi
            3 mech_infantrys moved from Kweichow to Kwangsi
            3 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            4 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines and 6 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 aaGuns moved from Manchuria to Korea
            1 fighter moved from Korea to Japan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 artillery
            EDIT: Adding units owned by Japanese to Japan: 1 infantry
            EDIT: Changing PUs for Japanese from 65 to 66
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 0.67
    UK_Pacific regular : 0.33
    

    Savegame

  • 2025

    @simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:

    In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.

    Im not sure about anything in this game, did some bad moves and had bad rolls at the start. I almost threw the towel a couple turns ago, lets see if I can keep up now

  • '19 '17 '16

    I was wondering why you weren’t conceding but if you had that big move in mind, does make some sense.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
            Battle in Midway
    
        Non Combat Move - Americans
            1 fighter moved from Russia to Eastern Persia
            1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Quebec to 106 Sea Zone
            4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            3 infantry moved from Eastern United States to Quebec
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
    
        Place Units - Americans
            1 airfield placed in Morocco
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 7 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 76 to 71
            EDIT: Turning off Edit Mode
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Northwest Persia
            2 armour and 1 mech_infantry moved from Tsinghai to Kansu
                  Chinese take Shensi from Japanese
    
        Combat - British
            Battle in Kansu
                British attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from India to Burma
            1 fighter moved from Eastern Persia to India
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from India to Burma
            1 bomber moved from Northwest Persia to India
            3 artilleries moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            4 artilleries and 6 infantry placed in United Kingdom
            2 artilleries and 1 mech_infantry placed in Persia
            1 artillery placed in Iraq
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5,1,4,1,6,1,1,5,1,2,2,2,3,6,6,1,3,1,4,3,1,5,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : 0.67
    British regular : -0.17
    

    Savegame

  • 2025

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Northern Italy
            2 aaGuns, 1 artillery and 5 infantry moved from Holland Belgium to France
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,6,3,1,5,3,1
            Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 1
  • 9
  • 13
  • 19
  • 37
  • 43
  • 14
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.5k

Users

40.0k

Topics

1.7m

Posts