TGC and I want to play a Classic game here, is the name of the thread correct?
@The_Good_Captain I will take the +3 bid in French Indo China for the Axis as you suggested a couple of days ago.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Cyprus
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
1 artillery owned by the French lost in Southern France
Italians win, taking Cyprus from British, taking Southern France from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 fighter moved from Southern France to Greece
1 bomber and 1 fighter moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
who did you want to attack with French? We could have edited it in. Or use forum dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Baltic States to Novgorod
Germans take Belarus from Russians
Germans take Novgorod from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to Karelia
1 infantry moved from 99 Sea Zone to Crete
EDIT: 1 artillery and 3 infantry moved from Libya to Tunisia
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in Crete
Battle in Karelia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Karelia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Crete from Neutral_Allies, taking Karelia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 98 Sea Zone
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
2 tactical_bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Poland to Western Germany
3 aaGuns, 2 armour, 4 artilleries and 19 infantry moved from Baltic States to Novgorod
5 artilleries, 1 fighter and 3 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
9 armour and 11 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 artillery moved from Holland Belgium to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Karelia to Eastern Poland
Place Units - Germans
1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : -0.33
Germans regular : -1.67
@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
I can only answer why I do it.
(1) Why leave Paris empty?
Allies don’t gain much from taking it unless they can hold it. It expends the once per game 12ipc of French troops, if they are killed straight away, seems a waste. Every originally French territory reverts to French control. And if you’re playing G40, allows a second plunder of Paris.
(2) Why leave Normandy French?
I actually stopped playing for a while in large part because I think this move is cheesy, ridiculous and unsporting but no one was as annoyed by it as I was. I actually saw it in my first G40 game where I played Axis but I thought later that I must be getting it wrong. I think now that I wasn’t wrong and while it may not be a complete game breaker it is still a game damager. I developed “Parisian Rebalance” in response to this but few where really interested. I am interested in a 2.0 of same.
You haven’t been reading my posts in League General Discussion if you are asking these questions!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Korea
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
Combat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 2 fighters and 4 infantry
Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Korea
4 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 3 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Korea
1 fighter owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 4 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
1 fighter owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 fighters and 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 artillery and 9 infantry moved from Russia to Smolensk
2 artilleries and 13 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Rostov
1 artillery and 6 infantry moved from Archangel to Smolensk
6 infantry moved from Yenisey to Timguska
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Yunnan
2 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangsi to Shan State
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 2 aaGuns and 8 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 aaGuns and 8 infantry in Korea, round 2 : 7/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
2 aaGuns owned by the Russians lost in Korea
Russians win with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
2 fighters and 1 tactical_bomber moved from Kiangsi to Japan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.83
UK_Pacific regular : -1.00
Russians regular : 4.33
Took your AA guns in Korea. Edit if you want to keep them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 56 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Marshall Islands
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
2 fighters moved from Wake Island to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
2 tactical_bombers placed in Western United States
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to Szechwan
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Chinese lost in Szechwan
4 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 4 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 4 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 5 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 5 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 6 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 6 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 7 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 7 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 8 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Yunnan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to West India
3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
2 carriers placed in 98 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Japanese regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 56 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Marshall Islands
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
2 fighters moved from Wake Island to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
2 tactical_bombers placed in Western United States
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to Szechwan
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Chinese lost in Szechwan
4 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 4 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 4 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 5 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 5 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 6 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 6 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 7 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Szechwan, round 7 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 8 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Yunnan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to West India
3 aaGuns, 3 artilleries and 14 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
2 carriers placed in 98 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by British to Algeria: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Japanese regular : -3.50
Edited 1 AA for 1 inf, also use the last one, forgot to move the morocco UK troops
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 fighter moved from Greece to 99 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Tunisia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Greece
1 artillery moved from Bulgaria to Greece
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 fighter moved from Greece to 99 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Greece
1 artillery moved from Bulgaria to Greece
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Greece
2 tactical_bombers moved from Southern Italy to Greece
2 aaGuns, 2 armour, 4 artilleries and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Eastern Poland to Ukraine
7 armour, 5 artilleries, 9 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
Place Units - Germans
3 armour placed in Novgorod
1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Samara
6 infantry moved from Timguska to Novosibirsk
4 aaGuns, 1 armour, 5 artilleries and 46 infantry moved from Smolensk to Russia
Place Units - Russians
2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,2,4,4,3,4,5,2,2,5
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun and 6 infantry
EDIT: Adding units owned by Russians to Amur: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour, 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Szechwan
2 bombers moved from Kiangsu to Szechwan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Siberia
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/8 hits, 4.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Szechwan
3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 7 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Szechwan
2 bombers moved from Szechwan to French Indo China
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to French Indo China
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : -0.83
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 46 Sea Zone
1 artillery, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
2 carriers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Western United States to 30 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
Combat - British
Battle in 97 Sea Zone
British attack with 2 battleships, 1 bomber, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 battleships, 1 bomber, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/13 hits, 6.67 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 battleships, 1 bomber, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in Iraq
British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Iraq, round 2 : 4/12 hits, 3.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 aaGuns, 3 artilleries and 14 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from West India to India
2 carriers moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Algeria
Place Units - British
1 destroyer placed in 106 Sea Zone
1 destroyer placed in 71 Sea Zone
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.67
Neutral_Axis regular : -1.00
British regular : -2.00
Assumed no scramble in taranto