@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 22 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 tactical_bombers
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - ANZAC
5 fighters moved from Burma to Persia
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 12 PUs (2 lost to blockades); end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 22 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 tactical_bombers
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - ANZAC
5 fighters moved from Burma to Persia
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 12 PUs (2 lost to blockades); end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by ANZAC to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I’m keeping the CV and also the DD. I lost the 2 tacs. I see your dastardly plan.
Use second post please.
If you still attack sz80 with your 3 bombers, OOL in the first round is DD, Cru, CV. If you go a second round, that may not apply.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
3 bombers, 4 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 4/12 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Tobruk to Alexandria
3 bombers moved from Caucasus to Bryansk
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Bryansk to Volgograd
4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
3 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters, 4 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.50
@simon33 said in Lebowsky {axis} vs simon33 (allies+16):
I’m keeping the CV and also the DD. I lost the 2 tacs. I see your dastardly plan.
Use second post please.
Oh i wasnt thinking about It actually, just noticed It now. while I was reading the OOL in the other post
Anyway Europe side is going to be hard for you to save right now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 27 PUs;
Russians buy 8 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
EDIT: 2 artilleries and 2 infantry moved from Quebec to United Kingdom
EDIT: 2 transports moved from 106 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
3 fighters moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.83
I just noticed that you unfortunately missed my edit to UK. I’ve put that in again, I hope it isn’t too late. Germany didn’t attack SZ109 but I guess could have if there were juicy transports there. I should have checked on Anzac.
Let me know if this is a problem.
@lebowsky said in Lebowsky {axis} vs simon33 (allies+16):
Oh i wasnt thinking about It actually, just noticed It now. while I was reading the OOL in the other post
Surprised by the attack then. I had 2 units which could absorb a hit and repair, even if it will take a couple of turns to get to SA. You lost 5 planes to my 2.
@simon33 said in Lebowsky {axis} vs simon33 (allies+16):
I just noticed that you unfortunately missed my edit to UK. I’ve put that in again, I hope it isn’t too late. Germany didn’t attack SZ109 but I guess could have if there were juicy transports there. I should have checked on Anzac.
Let me know if this is a problem.
Its ok, wouldnt attack with 3 planes anyway.
The SZ81 fight was a bit gamble I know, almost quit after round 1 of bad luck, but I took the risk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to India
4 fighters moved from Yunnan to India
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 45 Sea Zone
2 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Dutch New Guinea
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Cleaning up after air battles
Non Combat Move - Japanese
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Jehol
2 bombers moved from India to French Indo China
4 fighters moved from India to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
UK_Pacific AA : -0.33
ANZAC regular : -0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
EDIT: Americans undo move 9.
EDIT: 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Americans
Battle in New Zealand
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking New Zealand from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
5 carriers, 1 destroyer, 8 fighters and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
3 fighters and 1 infantry moved from India to Burma
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
2 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Persia to Russia
1 artillery and 2 infantry moved from Persia to Iraq
3 fighters moved from Burma to Persia
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Caucasus to Persia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,3,1,3,6,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
EDIT: 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
EDIT: Americans undo move 9.
EDIT: 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Americans
Battle in New Zealand
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking New Zealand from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
5 carriers, 1 destroyer, 8 fighters and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
3 fighters and 1 infantry moved from India to Burma
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
2 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Persia to Russia
1 artillery and 2 infantry moved from Persia to Iraq
3 fighters moved from Burma to Persia
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Caucasus to Persia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,3,1,3,6,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 4 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to France
1 bomber moved from Tobruk to Southern Italy
2 aaGuns moved from Northern Italy to France
1 fighter moved from 98 Sea Zone to France
Place Units - Italians
9 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
5 fighters moved from Persia to Russia
Combat - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
2 aaGuns, 2 fighters, 13 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
5 fighters moved from Persia to Russia
Combat - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
2 aaGuns, 2 fighters, 13 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Volgograd to Caucasus
12 mech_infantrys moved from Bryansk to Caucasus
6 armour moved from Bryansk to Caucasus
2 tactical_bombers moved from Volgograd to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Smolensk
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
3 bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to Russia
4 fighters moved from Volgograd to Russia
Air Battle?
9 escorts against my 12 interceptors? Hell yeah.
Lose the Anzac planes first.
Bombers also fight, so its 12 vs 12 actually.
Will do the turn later, not at home anymore. TripleA on phone would be nice btw