2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01


  • @gamerman01

    sub gonna shoot, but if it misses, it may be spared after first round of combat - otherwise let me know dice


  • How about a complete whiff by everybody?

    2nd round…


  • OK, just about what would be expected,

    Italians score 2, UK destroyer and cruiser sunk,
    UK hits 1 back, battleship damaged

    So your sub is saved


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 armour moved from Albania to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to Southern France
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 fighter and 4 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians roll dice for 1 armour, 1 fighter and 4 infantry in Yugoslavia, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 3 infantry
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 95 Sea Zone
                Italians attack with 1 battleship, 1 bomber and 1 cruiser
                British defend with 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 bomber in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 95 Sea Zone
                1 submarine owned by the British submerged
                Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
                Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            1 bomber moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Southern Italy to Western Germany
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -0.83
    Neutral_Allies regular : -0.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Scotland
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to Nigeria
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01
    if still fine, ANZAC should take Java, but I am offline currently


  • i. e. 1 INF from Queensland and cruiser back to NZ


  • No problem, I’ll get it


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble anything to 111?
    Thank you


  • Just remembered your edit I said I’d do - I’ll make a note and have it in there before R2


  • @gamerman01

    yeah, you get the three planes scramble


  • Wow! That surprised me. You are not boring.
    Perhaps you will be rewarded, big time.


  • Grey and brown ships hit 0/5 on UK1 in 111 and 96…

    Will the luftwaffe remedy the situation, or will the losses be multiplied?


  • I put the 2nd ANZAC infantry on Queensland, I don’t think you said where to put it. You can change it to a different Australian territory during Russian play if you want


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
            EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Changing ownership of Java from Dutch to ANZAC
            EDIT: Adding units owned by ANZAC to Java: 1 infantry
            EDIT: Changing PUs for ANZAC from 13 to 17
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in 96 Sea Zone
                    1 destroyer owned by the British lost in 96 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship, 1 destroyer and 2 fighters; French defend with 1 fighter; Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 4 tactical_bombers in 111 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -2.50
    British regular : 0.67
    

    Savegame


  • Waiting for casualty choices in 111,
    Note that I did run 96


  • @gamerman01

    kill the ships and a UK Ftr


  • @gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:

    I put the 2nd ANZAC infantry on Queensland, I don’t think you said where to put it. You can change it to a different Australian territory during Russian play if you want

    must be in NZ where it had been picked up which is not possible when going to Java


  • Whoops, see, I am letting ANZAC cruise around without properly respecting their naval and military actions.

Suggested Topics

  • 15
  • 109
  • 105
  • 70
  • 55
  • 118
  • 148
  • 774
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.4k

Users

39.9k

Topics

1.7m

Posts