2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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Oh sure, the aa gun - had not intended a strafe.
How about you put the aa back in and I would have retreated one round of combat earlier? Maybe I even continue combat then but not being at computer atm
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Thank you for listening, and that is very generous but I’m actually not asking for anything. I think I would have chosen what you chose for me, but it took me time to think it through and it’s tricky when you know what dice happened after the choice.
I didn’t want to make much of a deal out of it but a reminder to be careful with certain casualty choices so they don’t become a bigger issue
Beautiful move, and I look forward to continuing
I really appreciate how gracious and nice you are -
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Thank you for listening, and that is very generous but I’m actually not asking for anything. I think I would have chosen what you chose for me, but it took me time to think it through and it’s tricky when you know what dice happened after the choice.
I didn’t want to make much of a deal out of it but a reminder to be careful with certain casualty choices so they don’t become a bigger issue
Beautiful move, and I look forward to continuing
I really appreciate how gracious and nice you areso thanks to you! Dice made it (appear) beautiful (again) and in this case I played a bit in a hurry and wasn’t at all aware and prepared for different OoL than max def to make sense because winning the combat with planes and a ground unit surviving was already nice and just dice brought a retreat to my mind.
I was fond of your moderation before but having a game with you is no less great 😍
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Well now you’ve “made my day”
I’m looking forward to the Japan turn, while my empires “strike back”
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 14 infantry moved from Korea to Manchuria 7 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kiangsu to Jehol 1 infantry moved from Suiyuyan to Chahar 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Hunan to Anhwe 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Kiangsu to Chahar 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 fighter moved from French Indo China to 21 Sea Zone 1 fighter moved from Philippines to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 tactical_bomber moved from Philippines to Guam 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to Manchuria 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 infantry moved from Kweichow to Anhwe Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 21 Sea Zone Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win, taking Midway from Americans with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Guam Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Caroline Islands Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/8 hits, 2.83 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Jehol Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 2 artilleries and 14 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 14 infantry in Manchuria, round 2 : 5/16 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in New Guinea Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to Dutch New Guinea 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Jehol to Kiangsu 1 fighter moved from Chahar to Kiangsu 1 artillery moved from Shensi to Kweichow 1 armour moved from French Indo China to Kweichow 1 artillery moved from Shensi to Hopei 2 submarines moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 3 submarines placed in 6 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -1.33 Japanese regular : 8.33 ANZAC regular : 0.67 Russians regular : -0.33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to Denmark 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 3 fighters moved from Western United States to 25 Sea Zone
Combat Hit Differential Summary :
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scramble sz112?
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I almost have the board memorized, but I can’t tell until I get home a bit later. I really didn’t consider Denmark would be assaulted, and it seems like it’d be awfully dicey, so I’ll have to take a look 🤔
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No scramble
It seems I would need to destroy all of your units to keep you from surprising!
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to West India 1 bomber and 1 infantry moved from Iraq to Persia 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
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ya, good news: scramble this time (sz112 again)?
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LOL I see how I was ambiguous,
I mean I need to destroy all your units in the world, only then could I stop you from surprising me
No scramble
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to Denmark 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Americans attack with 2 fighters and 2 infantry Germans defend with 1 airfield; Italians defend with 1 aaGun and 3 infantry Italians roll AA dice in Denmark : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Denmark Americans roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Denmark, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans lost in Denmark 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Denmark Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Denmark 1 infantry owned by the Italians lost in Denmark Germans win with 1 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters and 2 infantry Casualties for Italians: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 2 submarines owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 2 submarines and 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 3 fighters moved from 25 Sea Zone to 26 Sea Zone 4 carriers, 1 destroyer, 1 fighter and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 infantry moved from British Columbia to Western United States 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Amur 1 fighter moved from 112 Sea Zone to United Kingdom 2 fighters moved from 123 Sea Zone to United Kingdom 1 submarine moved from 123 Sea Zone to 125 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Americans 1 destroyer and 1 submarine placed in 80 Sea Zone 1 airfield and 1 infantry placed in Iraq 1 artillery placed in Western United States 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 18 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 21 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to West India 1 bomber and 1 infantry moved from Iraq to Persia 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in Denmark British attack with 1 armour and 1 infantry Germans defend with 1 airfield; Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Denmark British win, taking Denmark from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Persia British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia 1 mech_infantry owned by the Germans lost in Persia British win with 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 armour and 5 mech_infantrys moved from Iraq to Egypt 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from 112 Sea Zone to United Kingdom Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,67 Germans regular : 1,67 British regular : 0,50 Italians AA : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Philippines to Amur 1 armour moved from Hopei to Chahar Italians take Chahar from Chinese 1 armour moved from Chahar to Hopei Combat - Italians Battle in Amur Italians attack with 1 bomber Americans defend with 1 bomber Italians roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Amur 1 bomber owned by the Americans lost in Amur Russians win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 bomber Casualties for Americans: 1 bomber Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 88 Sea Zone 2 aaGuns moved from Southern Italy to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Iraq to Persia French take Persia from Germans Combat - French Non Combat Move - French 1 cruiser moved from 123 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67