VF (Germany) vs. DoMan (Allies) | Original Europe OOB, Game 3
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@VictoryFirst Game History
Round: 1 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 2 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 41 PUs; end with 45 PUs
Combat Hit Differential Summary :
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Just wondering, where is the return fire of the German submarines in both naval battles?
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@VictoryFirst I was under the impression that you were not allowed to pick and choose which submarines submerged. Is that incorrect?
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Yes it works differently
So the submarines that survived will submerge instead of rolling back. However the submarines that are killed aren’t able to submerge, and will therefore roll back. -
Or actually this explains it better.
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@VictoryFirst Your second screenshot does not appear to be from the AAE rulebook but one of the combat examples in the rulebook clearly shows that you are allowed to fire back with any hit submarines (as if the Germans needed even more advantages than they already had lol):
Rolling:
2 Subs @ Celtic SZ:
[dice 2d6<=2]1 Sub @ Davis Strait SZ:
[dice 1d6<=2] -
2d6<=2: 2, 1; Hits: 2
1d6<=2: 3; Hits: 0 -
@VictoryFirst So the UK DD dies while the US one lives. Feel free to make that edit during your Germany turn. It would not have changed anything that I did.
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The second screenshot comes from the official FAQ. Also contains a lot of useful information. I’ll get the statistics up and then do the German turn.
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TUV Differential / Net TUV - Round 1
G1
Eastern Front: +7.23 / +30
Atlantic/WA: +3.93 / +60
Total: +11.16 / +90Allied1
Eastern Front: +3.00 / +14
Atlantic/WA: +4.39 / +48
Total: +7.39 / +62 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from Strait of Gibraltar Sea Zone to British Convoy 2 Sea Zone Germans take British Convoy 2 Sea Zone from British 1 destroyer moved from Strait of Gibraltar Sea Zone to British Convoy 1 Sea Zone Germans take British Convoy 1 Sea Zone from British 1 transport moved from Strait of Gibraltar Sea Zone to British Convoy 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 1 submarine moved from Celtic Sea Sea Zone to U.S. Convoy 2 Sea Zone Germans take U.S. Convoy 2 Sea Zone from Americans 1 submarine moved from Celtic Sea Sea Zone to U.S. Convoy 1 Sea Zone Germans take U.S. Convoy 1 Sea Zone from Americans 1 submarine moved from Davis Strait Sea Zone to British Convoy 4 Sea Zone 1 artillery and 3 infantry moved from Bessarabia to Ukraine S.S.R. 3 armour, 1 artillery and 2 infantry moved from East Poland to Ukraine S.S.R. 2 infantry moved from Rumania to Ukraine S.S.R. 2 armour moved from Hungary to Ukraine S.S.R. 2 armour moved from Poland to Ukraine S.S.R. 1 armour moved from Baltic States to Ukraine S.S.R. 1 bomber moved from Germany to Archangel 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Strategic bombing raid in Archangel Bombing raid in Archangel rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Morocco Germans attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco 1 infantry owned by the Americans lost in Morocco Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Ukraine S.S.R. Germans attack with 8 armour, 2 artilleries and 7 infantry Russians defend with 1 aaGun, 3 armour, 2 artilleries and 8 infantry Germans roll dice for 8 armour, 2 artilleries and 7 infantry in Ukraine S.S.R., round 2 : 5/17 hits, 6,17 expected hits Russians roll dice for 3 armour, 2 artilleries and 8 infantry in Ukraine S.S.R., round 2 : 0/13 hits, 4,33 expected hits 5 infantry owned by the Russians lost in Ukraine S.S.R. 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 8 armour owned by the Germans retreated to East Poland Russians win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Non Combat Move - Germans 2 artilleries and 5 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Baltic States to East Poland 1 aaGun moved from Poland to East Poland 1 infantry moved from Yugoslavia to Rumania 2 armour moved from Germany to East Poland 1 bomber moved from Archangel to Finland 20 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Hungary 1 infantry moved from Hungary to Bessarabia 1 artillery and 2 infantry moved from Hungary to East Poland 1 transport moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 artillery and 1 infantry moved from Netherlands-Belgium to Danish Sea Sea Zone 1 artillery, 1 infantry and 1 transport moved from Danish Sea Sea Zone to Baltic Sea Sea Zone 1 artillery and 1 infantry moved from Baltic Sea Sea Zone to Poland 3 infantry moved from Netherlands-Belgium to Germany 3 infantry moved from Northern Italy to Austria 1 aaGun moved from Austria to Germany 1 fighter moved from Rumania to Germany 1 fighter moved from Poland to Germany 1 fighter moved from Netherlands-Belgium to Germany 2 fighters moved from Finland to Germany Place Units - Germans 15 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -4,33 Germans regular : -1,67
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@VictoryFirst 0/13 hits. I’m approaching TGC’s level of bad luck lol.
Jokes aside, will work on my move later this afternoon.
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@VictoryFirst Game History
Round: 2 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 6 infantry moved from Russia to Karelia 1 bomber and 1 fighter moved from Belorussia to Baltic Sea Sea Zone 1 armour moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Belorussia 11 infantry moved from Leningrad to Belorussia 1 submarine and 1 transport moved from Norwegian Sea Sea Zone to Atlantic Sea Zone Combat - Russians Battle in Karelia Russians attack with 1 artillery and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Karelia, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic Sea Sea Zone Russians attack with 1 bomber and 1 fighter Germans defend with 1 transport Russians roll dice for 1 bomber and 1 fighter in Baltic Sea Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 transport in Baltic Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Sea Zone Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Non Combat Move - Russians 1 bomber and 1 fighter moved from Baltic Sea Sea Zone to Belorussia 3 armour, 2 artilleries and 3 infantry moved from Ukraine S.S.R. to Belorussia 1 aaGun moved from Russia to Moscow 1 aaGun moved from Leningrad to Karelia Place Units - Russians 6 infantry placed in Leningrad Russians undo move 1. 6 infantry placed in Leningrad Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Adding units owned by Russians to Stalingrad: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.33
Game History
Round: 2 Purchase Units - British British buy 2 carriers; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Libya to Central Mediterranean Sea Zone 1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia British take Tunisia from Germans 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone 1 infantry moved from Western Mediterranean Sea Zone to Vichy France British take Vichy France from Germans 3 fighters moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to British Convoy 3 Sea Zone 1 infantry moved from Iran to Caucasus Combat - British Battle in British Convoy 3 Sea Zone British attack with 1 bomber Germans defend with 1 transport British roll dice for 1 bomber in British Convoy 3 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 transport in British Convoy 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in British Convoy 3 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 transport in British Convoy 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber in British Convoy 3 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 transport in British Convoy 3 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in British Convoy 3 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from British Convoy 3 Sea Zone to United Kingdom Place Units - British 2 carriers placed in Celtic Sea Sea Zone Turn Complete - British British collect 12 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -1.00
The dice stats presented by TripleA seem off to be. Yes the UK Bomber technically missed the German Transport several times before getting the kill, but at the end of the day the result was that UK won and the Bomber lived. In my mind, that means UK should be “+” on the exchange.
Basically, what I’m saying is that rounds where both sides scored 0 hits should be discounted.
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@VictoryFirst Additionally, I’ve also noticed that when large groups of units attack a small force, if the attacker scores an overwhelming number of hits (i.e. 4 attackers Vs. 2 defenders score 4/4 hits), the result is recorded as a large-scale luck “+” for the attackers, even though said luck did not matter. Basically, what I’m saying is that when trying to model these things, some care should be given to “when” the luck happened. Not all “Germany +6.50” scenarios are equivalent to one another.
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@VictoryFirst Anyway ranting about statistics aside, back to the game. USA Attacks Germans in American Convoy (6 IPC):
[dice 4d6<=3]
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4d6<=3: 3, 6, 1, 4; Hits: 2
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@VictoryFirst And the German response:
[dice 1d6<=2] -
1d6<=2: 4; Hits: 0
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@VictoryFirst Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 transport moved from South Atlantic Sea Zone to British Convoy 1 Sea Zone 1 bomber moved from United Kingdom to British Convoy 1 Sea Zone 1 destroyer moved from Davis Strait Sea Zone to U.S. Convoy 2 Sea Zone 3 fighters moved from United States to U.S. Convoy 2 Sea Zone 1 fighter moved from Iceland to Celtic Sea Sea Zone Combat - Americans Battle in British Convoy 1 Sea Zone Americans attack with 1 bomber and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 transport in British Convoy 1 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in British Convoy 1 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in British Convoy 1 Sea Zone Americans roll dice for 1 bomber in British Convoy 1 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in British Convoy 1 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in British Convoy 1 Sea Zone 1 destroyer owned by the Germans lost in British Convoy 1 Sea Zone Germans win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber and 1 transport Casualties for Germans: 1 destroyer Battle in U.S. Convoy 2 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in U.S. Convoy 2 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in U.S. Convoy 2 Sea Zone 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of U.S. Convoy 2 Sea Zone from Germans to Americans EDIT: Adding units owned by Americans to U.S. Convoy 2 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters moved from U.S. Convoy 2 Sea Zone to Celtic Sea Sea Zone Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : 1.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Rumania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 1 armour moved from East Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to East Poland 1 bomber moved from Finland to Leningrad 1 submarine moved from British Convoy 4 Sea Zone to U.S. Convoy 2 Sea Zone 1 submarine moved from U.S. Convoy 1 Sea Zone to U.S. Convoy 2 Sea Zone Combat - Germans Strategic bombing raid in Leningrad Bombing raid in Leningrad rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in U.S. Convoy 2 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in U.S. Convoy 2 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in U.S. Convoy 2 Sea Zone Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in U.S. Convoy 2 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in U.S. Convoy 2 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits 1 destroyer owned by the Americans lost in U.S. Convoy 2 Sea Zone Germans win, taking U.S. Convoy 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 4 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 artilleries and 2 infantry moved from Hungary to East Poland 1 infantry moved from Bessarabia to East Poland 1 artillery and 21 infantry moved from Poland to East Poland 18 infantry moved from Germany to Poland 1 bomber moved from Leningrad to Germany Place Units - Germans 8 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Algeria: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Germans regular : -2,00