L24 OOB Martin (X) vs. Culann (L+40)


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 destroyers and 1 fighter
                Japanese defend with 2 battleships and 1 carrier
                    ANZAC roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 destroyers owned by the ANZAC lost in 33 Sea Zone
                1 fighter owned by the ANZAC retreated
                Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -16
                Casualties for ANZAC: 2 destroyers
    
        Non Combat Move - ANZAC
            2 infantry moved from Alexandria to Egypt
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    OOB 41220 Round 07 Germany.tsvg

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 7 infantry moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            5 armour, 8 artilleries, 1 fighter, 18 infantry and 15 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            2 armour and 3 mech_infantrys moved from Rostov to Russia
            1 bomber moved from Poland to Russia
            1 bomber moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers
                British defend with 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits, 6,00 expected hits
                    Americans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2,83 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    3 infantry owned by the Americans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/14 hits, 5,67 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys in Russia, round 2 : 21/55 hits, 15,50 expected hits
                    Russians roll dice for 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 16,17 expected hits
                    19 infantry owned by the Germans lost in Russia
                    18 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 18 mech_infantrys in Russia, round 3 : 11/36 hits, 12,33 expected hits
                    Russians roll dice for 15 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10,17 expected hits
                    11 mech_infantrys owned by the Germans lost in Russia
                    11 infantry owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 7 mech_infantrys in Russia, round 4 : 8/25 hits, 10,33 expected hits
                    Russians roll dice for 15 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 4 : 5/18 hits, 6,50 expected hits
                    1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    1 infantry owned by the Russians and 7 artilleries owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys in Russia, round 5 : 8/20 hits, 8,67 expected hits
                    Russians roll dice for 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 3,83 expected hits
                    4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    8 artilleries owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Russia, round 6 : 5/15 hits, 7,00 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 6 : 2/2 hits, 1,17 expected hits
                    2 artilleries owned by the Germans lost in Russia
                    1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 37
                Casualties for Germans: 7 artilleries, 19 infantry and 16 mech_infantrys
                Casualties for Russians: 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Russia
            2 bombers moved from Russia to Belarus
            5 mech_infantrys moved from Novgorod to Smolensk
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Northern Italy to France
            3 artilleries moved from Ukraine to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Germany to Western Germany
            1 fighter moved from Russia to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            1 fighter and 1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in France
            1 bomber and 1 infantry placed in Western Germany
            Germans undo move 4.
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 5.
            Germans undo move 4.
            1 artillery and 3 infantry placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 57 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Russians regular : 4,17
    Germans regular : -0,50
    Russians AA : -0,50
    

  • @Martin

    I certainly missed something. Weird part is I redid that turn about a dozen times offline to ensure I had enough to defend Russia, but I clearly didn’t count something. I won’t be able to take Russia back. GG and well played!

  • CulannC Culann referenced this topic on
  • 2024 2023 '22 '21

    Thank you for the game! I honestly nearly missed that opportunity, as I was not expecting it. Then, suddenly, I thought: For the heck of it, check what the battle calculator says for Moscow… Usually I would have waited another two rounds or so to increase the win percentage. But I wanted to avoid a longer war with two fronts. I think I would not have defended Volgograd as strongly and put more effort into the defense of Moscow. I understand that you wanted to keep Germany from getting these tasty bonus points for Volgograd and Caucasus.

    You successfully made me do what I blamed you for in our first game - I had to invest into Navy with Germany, LOL.

    I advise you to take more time for your turns and to do more test runs locally. And try to avoid hopeless desparation battles as you did in the Pacific in SZ33, when your chance for winning was close to zero with less than 5%. The Allies are in the comfortable position that mistakes are forgiven and they can tike higher chances, but there should at least be some chance.

    Good luck in your other games!


  • Yeah, I must have missed something in my test runs with Russia. Initially I hadn’t planned on holding Stalingrad, but I ran a bunch of tests to see if it was possible. When some of the test turns turned up it was possible I changed my mind. Obviously, I didn’t do something correctly on the live turn.

    I wasn’t trying to win those battles in the Pacific just get those ships and planes off the board as I saw the trade worthwhile. Taking planes and possibly ships would have changed what I had to invest with Britain in future turns to contain Japan.

    I didn’t execute Europe at all well. I tried to do everything slowly instead of choosing a point of attack when I needed to. I don’t have too much experience with that version of the game and didn’t recognize that I didn’t have the time to methodically build up more forces.

    Thanks! GL in your games as well.

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