W@W captain walker (Allies) vs dawgoneit (Axis)


  • @dawgoneit did you want to drop off your Russians in sz126? if so go ahead.


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Purchase Units - French
            French buy 5 Infantrys, 1 Mot.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Tank moved from Adana to Georgia
            1 Artillery, 1 Elite and 2 Infantrys moved from Adana to Erzurum
            1 Infantry moved from Syria to Adana
            6 Infantrys and 1 Tank moved from Kufra to Hun
            1 Fighter moved from Kufra to Hun
            2 Infantrys moved from Darfur to Kufra
            1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
            2 Infantrys and 1 Tank moved from E.Morocco to S.Algeria
            1 Artillery moved from E.Morocco to S.Algeria
            2 Artillerys and 4 Tanks moved from N.Algeria to S.Algeria
            1 Infantry moved from Syria to Adana
            1 Bomber moved from E.Morocco to New Valley
    
        Place Units - French
            1 Infantry and 1 Tank placed in Syria
            4 Infantrys placed in E.Morocco
            1 Mot.Inf and 2 Tanks placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 Infantrys moved from Lanchow to Szechwan
            1 Tank moved from Yunnan to Szechwan
            2 Infantrys moved from Ningsia to Suiyuan
            1 Adv.Fighter moved from Shensi to Suiyuan
            1 Adv.Fighter moved from Shensi to Hupeh
            1 Infantry moved from Shensi to Hupeh
            1 Artillery and 1 Elite moved from Shensi to Shansi
            1 Artillery and 1 Tank moved from N.Thailand to N.French Indochina
            1 Fighter moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Fighter and 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in N.French Indochina
                Chinese attack with 1 Artillery and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Tank in N.French Indochina, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in N.French Indochina
                    Chinese roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese lost in N.French Indochina
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                Yamamoto win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 Artillery and 1 Tank
                Casualties for Yamamoto: 1 Infantry
            Battle in Szechwan
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery and 1 Elite
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Elite in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Hupeh to Shensi
            1 Infantry moved from Lanchow to Shensi
            2 Infantrys moved from Ningsia to Shensi
            2 Tanks moved from Gobi Altai to Shensi
            1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Suiyuan to Shensi
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Chinese regular : -2.00
    Hisaichi regular : -0.17
    

    Savegame




  • @dawgoneit you’re up in our team game also


  • @captainwalker max “D”


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - British
            2 units repaired.
            1 Infantry and 1 Tank moved from Montreal to 2 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            2 Artillerys, 5 Infantrys and 1 Tank moved from W.Iran to E.Iran
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Infantry and 1 Tank moved from Bombay to 59 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from 58 Sea Zone to E.Iran
            1 Adv.Fighter and 1 Bomber moved from Italian East Africa to E.Iran
            2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 Submarines, 11 T.Boats and 3 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from N.Thailand to N.French Indochina
                  French take N.French Indochina from Yamamoto
    
        Purchase Units - British
            British buy 3 Adv.Fighters, 4 Artillerys, 2 Elites, 13 Infantrys, 4 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Iran
                British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 6 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 6 Infantrys and 2 Tanks in E.Iran, round 2 : 3/12 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the British lost in E.Iran
                    2 Infantrys owned by the Neutral lost in E.Iran
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in E.Iran, round 3 : 2/9 hits, 3.67 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Iceland
                British attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Iceland
                British win, taking Iceland from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 Submarines, 11 T.Boats and 3 Transports
                Germans defend with 1 Transport; Italians defend with 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 18 Submarines
                    British roll dice for 11 Submarines in 51 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 18 Submarines in 51 Sea Zone, round 2 : 8/18 hits, 6.00 expected hits
                Units damaged: 3 Battleships owned by the British
                    British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 T.Boats and 3 Transports in 51 Sea Zone, round 2 : 14/29 hits, 10.83 expected hits
                    Italians roll dice for 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 1 Transport in 51 Sea Zone, round 2 : 7/14 hits, 6.33 expected hits
                    3 Transports owned by the British and 9 T.Boats owned by the British lost in 51 Sea Zone
                    15 Submarines owned by the Italians and 1 Transport owned by the Germans lost in 51 Sea Zone
                    British roll dice for 11 Submarines in 51 Sea Zone, round 3 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 Submarines in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters and 2 T.Boats in 51 Sea Zone, round 3 : 9/20 hits, 7.83 expected hits
                    Italians roll dice for 3 Adv.Fighters, 1 Battleship, 3 Carriers and 6 Destroyers in 51 Sea Zone, round 3 : 8/13 hits, 6.17 expected hits
                    6 Submarines owned by the British and 2 T.Boats owned by the British lost in 51 Sea Zone
                    3 Carriers owned by the Italians, 3 Submarines owned by the Italians, 6 Destroyers owned by the Italians and 1 Adv.Fighter owned by the Italians lost in 51 Sea Zone
                    British roll dice for 5 Submarines in 51 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
                    1 Battleship owned by the Italians lost in 51 Sea Zone
                    British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers and 4 Fighters in 51 Sea Zone, round 4 : 4/18 hits, 7.17 expected hits
                    Italians roll dice for 2 Adv.Fighters in 51 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 Submarines owned by the British lost in 51 Sea Zone
                2 Adv.Fighters owned by the Italians lost in 51 Sea Zone
                British win with 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters and 3 Submarines remaining. Battle score for attacker is 132
                Casualties for British: 8 Submarines, 11 T.Boats and 3 Transports
                Casualties for Italians: 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 18 Submarines
                Casualties for Germans: 1 Transport
    
        Non Combat Move - British
            1 Tank moved from El Agheila to Hun
            1 Infantry moved from Kufra to El Agheila
            2 Artillerys, 2 Infantrys and 1 Tank moved from Kufra to Hun
            1 Artillery and 4 Infantrys moved from New Valley to Kufra
            3 Infantrys moved from Nubia to New Valley
            1 Adv.Fighter and 1 Bomber moved from E.Iran to W.Iran
            2 Infantrys moved from Italian East Africa to Nubia
            1 Artillery and 3 Infantrys moved from Assam to Yunnan
            1 Tank moved from Assam to Yunnan
            1 Artillery moved from S.Thailand to Malaya
            1 Artillery and 3 Infantrys moved from Bihar to Assam
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Hyderabad to Calcutta
            1 Tank moved from Delhi to Assam
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Amazon to Bahia
    
        Place Units - British
            2 Infantrys and 1 Tank placed in W.Iran
            1 Adv.Fighter placed in Manchester
            1 Adv.Fighter placed in Wales
            2 Artillerys and 2 Elites placed in Cairo
            2 Transports placed in 57 Sea Zone
            1 Tank placed in Italian East Africa
            1 Adv.Fighter and 5 Infantrys placed in Malaya
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            2 Infantrys and 1 Tank placed in Madras
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 4.17
    Germans regular : -0.33
    Neutral regular : 0.67
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Elites, 2 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in 108 Sea Zone
                Anzac attack with 1 Adv.Fighter
                Hisaichi defend with 1 S.Submarine
                    Anzac roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Hisaichi lost in 108 Sea Zone
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 S.Submarine
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 108 Sea Zone to West Papua
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            2 Adv.Fighters moved from 111 Sea Zone to 67 Sea Zone
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Canberra to New South Wales
            2 Artillerys moved from Java to Sumatra
            1 Elite moved from Java to Sumatra
            1 Artillery, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java
    
        Place Units - Anzac
            2 Submarines placed in 67 Sea Zone
            1 Elite placed in Broome
            1 Artillery, 1 Elite and 1 Tank placed in Townsville
            1 Artillery and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks in Argentina, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
                    3 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Elite and 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Suriname
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 2 ArmoredCars
            EDIT: Adding units owned by Dutch to Bolivia: 2 ArmoredCars
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks in Argentina, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
                    3 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Elite and 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Suriname
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Suriname: 2 ArmoredCars
            EDIT: Adding units owned by Dutch to Bolivia: 2 ArmoredCars
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 32 Sea Zone: 1 Transport
            EDIT: Adding units owned by Dutch to 26 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.67
    

    Savegame


  • @captainwalker use the last file… I made a placement edit


  • @captainwalker i think this one is done.


  • @dawgoneit another?


  • @captainwalker OOOHHHHH YYYYYEEEEAAAAHHHHH!!!
    You choose this time. (Please) Lol


  • @dawgoneit I’ll take axis and set it up later today

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