L24 OOB Culann (X) vs. Martin (L+40)
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Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Denmark to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Philippines Battle in Dutch New Guinea Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Dutch New Guinea from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 fighter and 2 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 37 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from 37 Sea Zone to India 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Alaska 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 2 artilleries and 1 infantry placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsi from Japanese to Chinese EDIT: Adding units owned by Chinese to Kiangsi: 4 artilleries and 2 infantry EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Hunan 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Egypt to 93 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in 112 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking Normandy Bordeaux from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 2 destroyers and 2 fighters British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 93 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 destroyers owned by the British lost in 93 Sea Zone 1 destroyer owned by the Germans lost in 93 Sea Zone British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 93 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 bomber owned by the British and 1 submarine owned by the British lost in 93 Sea Zone 1 destroyer owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 bomber, 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - British 1 fighter moved from Iraq to India 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Hunan to Kiangsi Place Units - British 2 transports placed in 110 Sea Zone 2 fighters placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,67 Japanese regular : 0,00 Italians regular : -0,17 Germans regular : -1,17 British regular : 1,50
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When I pressed “done” during the combat move phase with the Chinese, I realized that I had missed to move one inf into the undefended Kiangsi territory and edited this during and together with the non-combat movements. I hope you are fine with this.
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Don’t worry about it. I forget so many things in this game.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 6 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 93 Sea Zone Italians attack with 2 destroyers, 3 fighters and 1 submarine British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone 1 carrier owned by the British lost in 93 Sea Zone 2 fighters owned by the Italians retreated British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -16 Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine Casualties for British: 1 carrier 2 fighters owned by the British could not land and were killed Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 93 Sea Zone: 1 carrier EDIT: Adding units owned by British to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 British regular : 1.83
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I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
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@Culann said in L24 OOB Culann (X) vs. Martin (L+40):
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
Yeah, that’s a pity. I would not have chosen the carrier. Otherwise the planes were lost. And had I chosen the cruiser, it could not have returned fire, as it was hit by your sub.
There is no ideal fix. I propose that I edit you back the third Italian fighter. What do you say?
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I guess you retreated the two Italian planes assuming/knowing that the UK fighter are lost
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You know what? Let’s leave it as it is. I will edit back the cruiser.
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OOB 41181 Round 05 France.tsvg
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 93 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 93 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Celebes Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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You sure, this was my mistake so I’m good with however you want to handle it. I’ll leave it with 2 fighters.
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OK - just go ahead with the France turn I posted. Two Italian fighters left and the British Cruiser.
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oob-41181-round-06-germany.tsvg
Scramble SZ 110. Not sure if it matters but don’t want to make another blunder.
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@Culann you are right, it does not make a difference here, as fighters cannot hit subs w/o destroyers and not be hit by them.
I should have better built a destroyer in SZ110…
No scrambling, thank you
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I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?
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Rather should I re-roll it or just edit it in?
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Please edit, and I can have a look after.
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@Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.
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First time I’ve encounter this situation my bad.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 124 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Northern Italy to 93 Sea Zone 1 bomber moved from Germany to 93 Sea Zone 1 mech_infantry moved from Germany to Denmark Germans take Denmark from Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 4 armour moved from Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 4 armour, 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Germans attack with 1 bomber and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 2 submarines British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in 110 Sea Zone Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 51 Casualties for Americans: 1 carrier and 2 transports Casualties for British: 3 transports 2 fighters owned by the Americans forced to land in United Kingdom Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Turning off Edit Mode 1 artillery moved from Norway to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 tactical_bombers moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to France 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer and 2 fighters placed in 113 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 45 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 2.00 British regular : -0.17
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Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.