L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1


  • No scrambling there


  • @gamerman01 Is it worth having the US sub to disrupt IPCs from Greece? Or can it do that from SZ97 as that sea zone is also adjacent to Greece?

    466bbf9e-e871-4476-8d8e-41842764246c-image.png

    I’ve ready the manual but I’m still confused about whether a land territory has a specifc sea zone with which it is convoy disrupted, or whether it can be any adjacent sea zone.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 1.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
            11 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 13 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 1 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 14 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 14 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 8/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            10 fighters moved from 25 Sea Zone to 26 Sea Zone
            5 carriers moved from 13 Sea Zone to 26 Sea Zone
            1 battleship, 2 cruisers and 2 submarines moved from 13 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from British Columbia to Western United States
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
            Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            11 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Iraq to 98 Sea Zone
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 98 Sea Zone to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            1 fighter moved from Russia to Iraq
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            1 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 2 cruisers, 7 infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 3 artilleries and 7 infantry moved from 92 Sea Zone to Gibraltar
            2 tactical_bombers moved from United Kingdom to Gibraltar
            1 armour and 1 mech_infantry moved from Shensi to Yunnan
            1 armour and 3 mech_infantrys moved from Sikang to Yunnan
            3 aaGuns, 1 artillery and 13 infantry moved from Burma to Yunnan
    
        Place Units - British
            2 infantry placed in Persia
            3 infantry placed in Iraq
            1 destroyer and 2 submarines placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.00
    Japanese regular : 1.17
    Germans regular : -0.33
    British regular : -1.67
    

    Savegame


  • @FlyingBadger 97 disrupts Greece the same way, and all convoy zones adjacent to a territory can disrupt that territory’s income. So you will do more damage in 97 because the sub in 99 can only disrupt 2 and then no more from that sub will count, plus that sub could work to make sure Germany income gets disrupted in 97. So as far as disruption is concerned, you’d go 97 with everything.
    But there could be advantages to being in 99 for the location, like where the sub could go from there (cross Suez, for example)


  • I was considering bolstering Yunnan so the Chinese would have trouble getting the NO. You hit 2/3 and I almost couldn’t even take without losing a plane. With only one man remaining, the dice turned around and bailed me out


  • Did you want to move your green sub to 97? I won’t be moving immediately, but if I don’t hear from you I’ll play on


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from Ukraine to 98 Sea Zone
            1 armour moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers
                British defend with 1 destroyer
                    Italians roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Caucasus
            1 bomber moved from 98 Sea Zone to Caucasus
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
            2 aaGuns, 1 artillery and 9 infantry moved from Southern Italy to Northern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Bessarabia to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,4,2,5
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 63 Sea Zone
    
        Non Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 13 Sea Zone to 26 Sea Zone
            2 infantry moved from Volgograd to Samara
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
            ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Volgograd to Tambov
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 97 disrupts Greece the same way, and all convoy zones adjacent to a territory can disrupt that territory’s income. So you will do more damage in 97 because the sub in 99 can only disrupt 2 and then no more from that sub will count, plus that sub could work to make sure Germany income gets disrupted in 97. So as far as disruption is concerned, you’d go 97 with everything.
    But there could be advantages to being in 99 for the location, like where the sub could go from there (cross Suez, for example)

    Thanks, I think I understand it now.


    I was considering bolstering Yunnan so the Chinese would have trouble getting the NO. You hit 2/3 and I almost couldn’t even take without losing a plane. With only one man remaining, the dice turned around and bailed me out

    Would have been good to have had the Chinese take Yunnan for the NO. Japanese can’t be strong everywhere, but I think I have been slow to pressure the Southern China / Burmese front whilst the air power was elsewhere.


    Did you want to move your green sub to 97? I won’t be moving immediately, but if I don’t hear from you I’ll play on

    It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.


  • @FlyingBadger said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

    It’s fine, the convoy disruption on the Italians went okay anyway. Just happy I understand that rule better. I think that’s the third one I’ve learned from playing you in this game, as well trying to learn from your play.

    Great! Thanks for telling me. I’m glad you’ve liked it

    I have a log of comments saved up that I hope you’ll like too


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to Zone 92?


  • Oops, I had that man on Normandy for a reason,

    transport him to French West Africa also


  • Scramble to Zone 92?

    Yes, the 3 fighters please.


    Oops, I had that man on Normandy for a reason, transport him to French West Africa also

    Yep, no problem.


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Western Germany to 92 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            7 armour and 17 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to French West Africa: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 9 fighters, 3 submarines and 3 tactical_bombers
                British defend with 1 battleship, 2 cruisers, 3 fighters and 6 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers, 9 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    I’ll actually ask for a casualty choice here given the makeup of the forces, especially because you’re online…

    9 hits is average, what do you choose?


  • Loss all the ships, except the battleship, just damage that. Also, loss the two US fighters.

    922df2d2-3b9c-43e9-ac13-acb0c0fb80ac-image.png


  • About average in 92, but extreme luck for Allies in Iraq!


  • Unbelievable. I barely took Iraq and Persia, all mech and tons of tanks lost, literally.

    There is a lot of responsibility on the Russians now!

    But I think the back is still broken…

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