@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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LOL this brings back memories of AA50.
First, you couldn’t hit the tech on Triple A either!
Second, it makes total sense to roll tech before getting in to planning your move - I remember especially that my arch-nemesis from back in the day would always do that.But they were just AA50 moves. He mainly did it because he couldn’t wait to see if he got something.
Well, UK is one step closer to LRA then. Got radar out of the way. That will stop the bombings of Egypt, and might actually do me a favor by deterring failed SBR raids of my precious long-range bombers.
too bad you can’t get long-range paratroopin’ heavy bombers any more.
And they had an additional range of TWO in the little AA50 map, lol. We house-ruled it to 1Now I have all 3 moves to make tonight, since I shook down badger. Maybe I’d better play him first :p
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I got the Iceland battle, that makes UK happy. Losing 2 in Carolines and 3! in Syria was a little unexpected, but I won all the battles and got UK Pacific a juicy set of IPCs to bring against Japan. The bomber fleet stands ready if USA can get lucky…
I haven’t played much tech except in Classic but I love Anniversary, great map set up. I just miss airbases for the scramble every time I play. Now when I play OOB/BM I miss carrier scrambles and land scrambles. Hard for me to not play PtV exclusively at this point, but a lot of BM opponents on here ;)
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Path to Victory has become much more popular lately
I’d love to play parts of it, but after 1 team game on it, I know I can’t go back and forth with the scrambles, it scrambles my brain
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from France to Normandy Bordeaux 1 aaGun and 2 infantry moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Romania to Yugoslavia 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 fighter moved from Shan State to Kwangsi 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to Russia 1 bomber moved from Southern Italy to Russia 1 fighter moved from Bessarabia to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in 123 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 123 Sea Zone 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Cleaning up after air battles Non Combat Move - Germans 3 infantry moved from Archangel to Vologda 3 infantry moved from Archangel to Smolensk 1 artillery and 3 infantry moved from Belarus to Bryansk 1 aaGun and 4 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 24 infantry moved from Ukraine to Bryansk 5 artilleries moved from Ukraine to Bryansk 3 fighters moved from Western Germany to Novgorod 2 fighters and 1 tactical_bomber moved from Southern Italy to Novgorod 9 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 bombers moved from Russia to Ukraine 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from France to Normandy Bordeaux 1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery moved from Western Germany to France 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans rolls : 1.00 Germans regular : 0.33 Russians AA : -0.33
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@gamerman01 Jet power?!?!? Oh dear
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 1 techTokens; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Caucasus 1 artillery and 8 infantry moved from Samara to Russia 2 infantry moved from Timguska to Kansu 1 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
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Honestly, that one gave me a tingly feeling
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 armour moved from Tsagaan Olom to Timguska Japanese take Olgiy from Russians Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
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Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?Scramble to 33, or save the ANZAC fighter for future exploits?
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@gamerman01 Scramble ANZAC fighter! thanks
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Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting
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Destroyers, subs, aircraft, I want to do this on the forum so we’re not being asked for casualty choices before we should be
I’ll post the map at each point. -
We have the kitchen sink that Japan is desperately throwing at the Allied fleet complete with 4 transports at the Carolines. 5 bombers are looking zip right to the Carolines this turn to join them.
Will there be anything to join?
The TUVs will look really interesting after this.
Japan’s kitchen sink:
2 SS
2 DD
1 CA
1 CV
3 FTR
1 TAC
2 BMBTechnically subs would be rolled separately because they can’t hit aircraft, but it won’t matter here
[dice 4d6<=2]
[dice 4d6<=3]
[dice 3d6<=4] -
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2 -
Now that is a dice bailout
But what will the defense be?Please use the map already posted,
Sumatra captured without loss, otherwise all the same -
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter -
Thank you for the quick casualty choice, I can keep the flow
Allies have
2 SS
2 DD
1 CV
1 CA
1 BB
3 FTR
4 TP[dice 2d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 4d6<=4] -
2d6<=1: 4, 5; Hits: 0
3d6<=2: 6, 2, 4; Hits: 1
1d6<=3: 4; Hits: 0
4d6<=4: 6, 4, 1, 6; Hits: 2