@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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While a truly awful result, the subs are gone.
I think I got the edits correct, check me out when I post
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@gamerman01 Definitely. Juicy target and should give Japan some extra breathing room from having that fleet swing back to India
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And I didn’t lose any air when it was quite possible I would lose them both…
Game on -
@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
@gamerman01 Definitely. Juicy target and should give Japan some extra breathing room from having that fleet swing back to India
The dice will speak again soon
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Indeed it is extremely important to erase that Carrier, transports, and subs
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The more I think about the Med the more I think Germany needs to take Greece if you’re going to contest it. Ability to build an airbase or a mIC is big. Can even use it to defend a transport in SZ100 if you’re feeling cheeky, I do that in PtV sometimes.
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🙂
Talk all the A&A or whatever you want, I welcome it, it doesn’t bug me. -
I’ve been doing a loosely Italy-first strategy as the Allies in a few games, you either force Germany to invest in the Med giving USSR extra time (big in PTV where they get so much more income) or cripple them rather quickly with convoy subs. Still, Japan is usually the weakest link if you can coordinate the Allied containment.
Your earlier comment about being pecked to death as Japan…that is exactly my strategy. If I get LRA as the USA - your poor boats, sir!
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Killing Italy fleet fast is an excellent strategy, too bad you don’t get all that extra money from BM now
But I couldn’t even pick off an NO island like I did against Oysteilo -
I gotta say, this is one heckuva Italian army going East. Loss of Italian fighter I1 was massive.
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And the advantage of Greek Yugo and Greece is a lot of convoy protection.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 2 destroyers owned by the British and 2 submarines owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians retreated British win, taking Syria from French with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -20 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 cruiser, 3 destroyers and 2 submarines Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from Greece to Bulgaria 1 armour moved from Yugoslavia to Eastern Poland 1 aaGun and 2 artilleries moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from 98 Sea Zone to Western Germany 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from France to Northern Italy 1 armour moved from Greece to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,6,2,6,4,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.33
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@gamerman01 Makes sense. 4 subs will on average convoy away 8 IPCs-6 to take out 12 if you have Yugo + Greece.
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OK, figured it out between putting in tater tots and then shrimp. The other foot will fall on G3. I can’t let the 2 transports and carrier go, simple as that.
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
@gamerman01 Makes sense. 4 subs will on average convoy away 8 IPCs-6 to take out 12 if you have Yugo + Greece.
Italy normally has 8 and 4 subs would usually stop them all but not always.
Germany’s 4 would always be lostSo 4 subs takes away all 12 every turn usually
But with all 12 Italy, 4 subs take 8, and even 6 subs can’t surely take it all away, just more than 1/2 the time.
Other considerations, you mentioned German ability to build facilities on Greece.
Italy taking Greece, Germans don’t have to go down there and take it, they can get in Russia faster
But Yugo to Italy normally means some Yugo guys get to fire twice. -
I didn’t explain it very well, but all Italy definitely means more money to the Axis every turn, and/or more Allied ships to stop it. It’s just painful to see some subs getting convoy damage 2X every round.
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Is there a post I missed with NCM or are you still working on that?
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It’s down there a couple posts -
Couple hours ago -
@gamerman01 Found it thanks!
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Queensland to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6,5 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 98 Sea Zone 1 fighter moved from Libya to 98 Sea Zone 1 tactical_bomber moved from Greece to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 4 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Yugoslavia to Bessarabia 1 artillery moved from Eastern Poland to Western Ukraine Combat - Germans Germans creates battle in territory 114 Sea Zone Battle in Western Ukraine Germans attack with 5 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 20 infantry in Western Ukraine, round 2 : 5/25 hits, 5.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 armour and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; French defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 98 Sea Zone 1 destroyer owned by the French, 2 destroyers owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits British roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone 1 tactical_bomber owned by the British, 2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 98 Sea Zone to Southern Italy 1 armour moved from Greece to Romania 2 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 5 infantry moved from Karelia to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 8 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from France to Yugoslavia 2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 3 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 aaGun and 2 artilleries moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece 1 infantry moved from Germany to Western Germany 1 aaGun and 9 infantry moved from Germany to Poland 1 artillery moved from Southern France to France Place Units - Germans 5 mech_infantrys placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.33 British regular : 0.33