@captainwalker 91ebedfb-fcbb-48d5-89c3-71e5ba58fbb9-Dutch 4.tsvg
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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If you had bought 12 bombers I would move Moscow one space to the east so that they can’t reach 😂
Yeah I think you deserve to win this game. Losing Moscow like that is just careless play by me. I did it last time too but wasn’t punished for it because I still won. And now it happened again.
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Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 Heavy_Transport, 4 TotalWarFighters, 2 USA_Hvy_Bombers, 1 artillery, 3 infantry, 1 marine and 2 submarines; Remaining resources: 4 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 artilleries and 3 marines moved from Morocco to 91 Sea Zone 1 USA_TankGeneral, 6 infantry and 5 usa_armours moved from Gibraltar to 91 Sea Zone 1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 USA_TankGeneral, 4 artilleries, 1 elite, 6 infantry, 3 marines, 10 transports and 5 usa_armours moved from 91 Sea Zone to 110 Sea Zone 1 USA_TankGeneral, 4 artilleries, 1 elite, 6 infantry, 3 marines and 5 usa_armours moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Normandy Bordeaux 2 USA_Hvy_Bombers moved from Eastern United States to Normandy Bordeaux 1 Heavy_BB and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 marine moved from Wake Island to 31 Sea Zone 1 artillery, 1 marine and 1 pacific_transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 2 marines moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 20 Sea Zone to 19 Sea Zone 7 usa_fighters and 1 usa_tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 pacific_cruiser moved from 35 Sea Zone to 17 Sea Zone 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 USA_Hvy_Bombers, 1 bomber and 4 infantry Germans defend with 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 Heavy_BB and 1 cruiser in Normandy Bordeaux, round 2 : 2/3 hits, 2.17 expected hits Americans roll dice for 2 USA_Hvy_Bombers, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 USA_Hvy_Bombers, 1 bomber and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Battle in Holland Belgium Americans attack with 1 USA_TankGeneral, 4 artilleries, 1 elite, 6 infantry, 3 marines and 5 usa_armours Germans defend with 1 infantry Americans roll dice for 1 USA_TankGeneral, 4 artilleries, 1 elite, 6 infantry, 3 marines and 5 usa_armours in Holland Belgium, round 2 : 8/21 hits, 7.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 USA_TankGeneral, 4 artilleries, 1 elite, 6 infantry, 3 marines and 5 usa_armours remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 pacific_submarine, 1 transport, 7 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 JPN_Pacific_DDs, 1 pacific_transport and 1 transport Americans roll dice for 1 pacific_submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 transport, 7 usa_fighters and 1 usa_tactical_bomber in 19 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Japanese roll dice for 2 JPN_Pacific_DDs, 1 pacific_transport and 1 transport in 19 Sea Zone, round 2 : 0/4 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 pacific_transport owned by the Japanese and 2 JPN_Pacific_DDs owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 pacific_submarine, 1 transport, 7 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 26 Casualties for Japanese: 2 JPN_Pacific_DDs, 1 pacific_transport and 1 transport Battle in Iwo Jima Changer loiter and taunt; Americans attack with 2 artilleries and 2 marines Changer defend; Japanese defend with 2 Fortifications, 1 aaGun and 2 infantry Americans roll dice for 1 pacific_cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 marines in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 Fortifications, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 0/2 hits, 1.00 expected hits 1 aaGun owned by the Japanese lost in Iwo Jima Americans roll dice for 2 artilleries and 2 marines in Iwo Jima, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 Fortifications and 2 infantry in Iwo Jima, round 3 : 1/2 hits, 1.00 expected hits 1 marine owned by the Americans lost in Iwo Jima 2 infantry owned by the Japanese lost in Iwo Jima Americans roll dice for 2 artilleries and 1 marine in Iwo Jima, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 Fortifications in Iwo Jima, round 4 : 0/0 hits, 0.00 expected hits 2 Fortifications owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 9 Casualties for Japanese: 2 Fortifications, 1 aaGun and 2 infantry Casualties for Americans: 1 marine Battle in Okinawa Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 Fortification EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 7 usa_fighters and 1 usa_tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 Heavy_Transport, 1 artillery, 2 infantry and 1 marine moved from 10 Sea Zone to 3 Sea Zone EDIT: 1 artillery, 2 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East 1 pacific_destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer and 1 pacific_destroyer moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 31 Sea Zone to 8 Sea Zone 1 bomber moved from Yunnan to Russia 2 USA_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to United Kingdom 4 usa_fighters moved from Eastern United States to 110 Sea Zone 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 10 Sea Zone to 8 Sea Zone 4 destroyers moved from 33 Sea Zone to 31 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 Escort_Convoy moved from 33 Sea Zone to 31 Sea Zone Place Units - Americans 4 TotalWarFighters and 2 USA_Hvy_Bombers placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 Heavy_Transport and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 3. 1 Heavy_Transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ31: has removed 1 Escort_Convoy owned by Americans in 31 Sea Zone Trigger Americans RemoveUSAConvoySZ31: Americans has 1 Escort placed in 31 Sea Zone Americans collect 61 PUs; end with 65 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 79 PUs Trigger USA Controls Okinawa Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 80 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 83 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser EDIT: Changing PUs for Americans from 109 to 106 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Holland Belgium: 1 USA_TankGeneral and 5 usa_armours EDIT: Removing units owned by Americans from 1st USA Tank: 1 1stUSTank EDIT: Adding units owned by Americans to 1st USA Tank: 1 USATankGeneral3 and 5 usa_armours EDIT: Adding units owned by Americans to Holland Belgium: 1 1stUSTank EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Anhwe to Shantung 1 artillery and 4 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 armour owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 1 elite Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 elite in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 elite in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 armour owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 elite in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 elite in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in Kiangsu, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in Kiangsu, round 7 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 1 elite remaining. Battle score for attacker is -14 Casualties for Chinese: 1 artillery and 5 infantry Casualties for Japanese: 1 armour Battle in Jehol Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 2 artilleries and 4 infantry placed in Shantung Chinese undo move 3. 2 artilleries and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British buy 1 Hvy_Undg_2, 4 TotalWarFighters, 2 infantry, 5 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 uk_armours moved from Eastern Persia to Kazakhstan 1 mech_infantry and 1 uk_armour moved from Iraq to Caucasus British take Northwest Persia from Germans 1 uk_armour moved from Iraq to Caucasus 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Kazakhstan 1 uk_fighter moved from India to Kazakhstan 1 artillery, 1 commando and 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Iraq to Persia British take Persia from Germans 1 battleship moved from 98 Sea Zone to 94 Sea Zone 3 infantry moved from Anhwe to Chahar Combat - British Battle in Kiangsu British attack with 1 artillery, 1 commando and 2 infantry Japanese defend with 1 elite British roll dice for 1 artillery, 1 commando and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.17 expected hits Japanese roll dice for 1 elite in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kiangsu 1 elite owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 artillery, 1 commando and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 elite Battle in Chahar British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Chahar 1 infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 2 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 german_para British roll dice for 2 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 german_para in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 uk_armour owned by the British lost in Kazakhstan 1 german_para owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 uk_armour Casualties for Germans: 1 german_para Battle in Caucasus Changer loiter and taunt; British attack with 1 mech_infantry and 2 uk_armours Germans defend with 1 armour; Changer defend British roll dice for 1 mech_infantry and 2 uk_armours in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 uk_armours remaining. Battle score for attacker is 1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia 1 infantry moved from Iraq to Northwest Persia 2 uk_armours moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 4 uk_armours moved from India to Eastern Persia 2 uk_fighters and 1 uk_tactical_bomber moved from Kazakhstan to Tsinghai 2 infantry moved from Kweichow to Shensi 2 aaGuns moved from Anhwe to Chahar 3 uk_armours moved from Malaya to Yunnan 1 infantry moved from Kweichow to Shensi 2 Rails moved from Union of South Africa to Malaya 1 Rail moved from Malaya to French Indo China 1 Rail and 1 infantry moved from French Indo China to Russia 1 Rail and 1 infantry moved from Malaya to Russia 1 artillery, 2 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone 1 elite, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 Escort_Convoy, 1 elite, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 elite, 4 infantry, 1 mech_infantry and 1 uk_armour moved from 110 Sea Zone to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium 5 uk_fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 111 Sea Zone to 112 Sea Zone Place Units - British Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 TotalWarFighters, 1 infantry, 4 uk_armours and 3 uk_paras placed in United Kingdom 1 infantry and 1 uk_armour placed in Egypt Turn Complete - British British collect 58 PUs; end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 69 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -5.17 Americans regular : 0.50 Japanese regular : -0.50 Germans regular : -0.50 British regular : 3.50
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 cruisers and 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 Escort_Convoy moved from 34 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Hainan Battle in Formosa Battle in Manchuria ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Manchuria ANZAC win, taking Hainan from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 fighter and 1 tactical_bomber Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 Escort_Convoy moved from 43 Sea Zone to 36 Sea Zone 1 Escort, 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Kansu to Russia Place Units - ANZAC 1 factory_minor placed in Queensland 2 cruisers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : 1.50
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Sorry for the edits :) Brain didn’t function optimally :)
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We’ll see what you did shortly. Still gonna be hard to pull the upset.
I gotta get Panzer out first and tend to some chores that stacked up. Hopefully something before your day is done :)
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I think you have won an Economic Victory. I get 197 for Allies. I’ll recheck
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194 I gave you PHI too.
Almost a surprise upset :) Thanks for the game. Let me know when you want a rematch. Lets give the triplea site a shot when you do.
Also let Captain know that you qualify for your free dudes :)
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Wow lol I didn’t even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing 😀 I hope you are doing well, I’ve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.
I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site 😁
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sounds good. Almost back to snuff. 30,000 students showed up last week. They bring all kinds of bugs with them. Not counting the constant influx of illegals pouring across the border.
All sorts of disease we had erradicated are back now.
Happy Times :)
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Wow our game only lasted 17 days?! That’s our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days 😂
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I believe I made a mistake here actually. Paratroopers can’t attack capitals by air, so the two paras shouldn’t be able to take part in the Moscow attack…
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you are correct. It’s water under the bridge now though :) You still had a 70% chance to win without them.
Maybe I try and counterattack but probably not. I didn’t plan for the Eco Victory in the Pacific. At most you’d have a couple guys less.
You only scored 2 hits @ 2 anyway the whole battle :)
Besides, until a couple games ago, I’ve been playing the Islands wrong lol
Just something for us to keep an eye on. I wonder if there’s a way for a prompt to come up when a Enemy Para is in your capital after end of NCM ?
You’d need conditions for enemy units in your own Capital to offset after it was conquered.
<option name=“when” value=“after:germansNonCombatMove”/>
Idk, worth looking into :)
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you know, I wonder if they can only not attack “Enemy” Capitals by air ?
I’ll check rules. Might need to ask Captain for clarification.
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Well what we could do is reroll that battle without the two paras. 70% is not a certainty, if I lose that you win the game. And you can always try to attack it again.
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nah that’s ok. I rolled pretty good in that battle anyway.
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That condition might be a good idea although I think it should be after combat movement, not after non-combat movement.
And what about the trigger? Heh heh we could be sneaky by just removing the para from battle 😁
A notification could work but if there is just one battle it will not work I think. It will start the battle instantly.
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Idk perhaps a notifcation and removal of the Paras? I think that would be a good idea
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
not after non-combat movement.
lol yea that’d work better hee hee
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Lol I think you are right it doesn’t matter. Just tested it without the paras and I still took it.