#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Wow lol I didn’t even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing 😀 I hope you are doing well, I’ve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.
I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site 😁
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sounds good. Almost back to snuff. 30,000 students showed up last week. They bring all kinds of bugs with them. Not counting the constant influx of illegals pouring across the border.
All sorts of disease we had erradicated are back now.
Happy Times :)
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Wow our game only lasted 17 days?! That’s our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days 😂
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you are correct. It’s water under the bridge now though :) You still had a 70% chance to win without them.
Maybe I try and counterattack but probably not. I didn’t plan for the Eco Victory in the Pacific. At most you’d have a couple guys less.
You only scored 2 hits @ 2 anyway the whole battle :)
Besides, until a couple games ago, I’ve been playing the Islands wrong lol
Just something for us to keep an eye on. I wonder if there’s a way for a prompt to come up when a Enemy Para is in your capital after end of NCM ?
You’d need conditions for enemy units in your own Capital to offset after it was conquered.
<option name=“when” value=“after:germansNonCombatMove”/>
Idk, worth looking into :)
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you know, I wonder if they can only not attack “Enemy” Capitals by air ?
I’ll check rules. Might need to ask Captain for clarification.
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Well what we could do is reroll that battle without the two paras. 70% is not a certainty, if I lose that you win the game. And you can always try to attack it again.
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nah that’s ok. I rolled pretty good in that battle anyway.
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That condition might be a good idea although I think it should be after combat movement, not after non-combat movement.
And what about the trigger? Heh heh we could be sneaky by just removing the para from battle 😁
A notification could work but if there is just one battle it will not work I think. It will start the battle instantly.
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Idk perhaps a notifcation and removal of the Paras? I think that would be a good idea
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
not after non-combat movement.
lol yea that’d work better hee hee
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
just one battle it will not work I think. It will start the battle instantly.
yea i think so too. Hmm … idk I guess if one could remove them, but you might want to use them for something different that turn then.
I think just leave them and do a redo when the prompt comes up. Maybe link to auto save for CM ? If only one battle
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
but you might want to use them for something different that turn then
Lol you’re right, I forgot about that 😂 Yeah I think a notification telling the player to redo combat phase is indeed best.
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Also, it might be an idea to make the German Takeover of italy also work after Germany’s first place, so that the Takeover can still happen even if you forgot it on Italy’s turn. Would be much better than having to do that all manually lol.
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yea i tried counterattack with 2 Paras and 2 less Tanks. Odds went from 10.45 % to 13.45% G. So yea, you win lol
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Problem is the italy guys will only change on Italys turn
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Oh, huh. I wonder why. I will look into it. I am tired af now so I’ll rack off for the night 😴
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it’s becaused they
are attached to “Italians” and the trigger checks for Germany’s turn.Maybe you can find a work around :)
I’m gonna try and do a couple small fixes tonight and update.
Escorts can’t attack with a Sub present. They think they’re transports. So i made them combatTransports too.
Make russian Fctrys unable to move unless at war