@captainwalker 91ebedfb-fcbb-48d5-89c3-71e5ba58fbb9-Dutch 4.tsvg
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 cruisers and 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 Escort_Convoy moved from 34 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Hainan Battle in Formosa Battle in Manchuria ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Manchuria ANZAC win, taking Hainan from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 fighter and 1 tactical_bomber Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 Escort_Convoy moved from 43 Sea Zone to 36 Sea Zone 1 Escort, 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Kansu to Russia Place Units - ANZAC 1 factory_minor placed in Queensland 2 cruisers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Volgograd Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Buryatia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger ParaBoost atVolgograd: Germans has 1 german_paraBoost placed in Volgograd Trigger JapaneseParaBoost atBuryatia: Japanese has 1 japanese_paraBoost placed in Buryatia Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : 1.50
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Sorry for the edits :) Brain didn’t function optimally :)
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We’ll see what you did shortly. Still gonna be hard to pull the upset.
I gotta get Panzer out first and tend to some chores that stacked up. Hopefully something before your day is done :)
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I think you have won an Economic Victory. I get 197 for Allies. I’ll recheck
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194 I gave you PHI too.
Almost a surprise upset :) Thanks for the game. Let me know when you want a rematch. Lets give the triplea site a shot when you do.
Also let Captain know that you qualify for your free dudes :)
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Wow lol I didn’t even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing 😀 I hope you are doing well, I’ve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.
I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site 😁
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sounds good. Almost back to snuff. 30,000 students showed up last week. They bring all kinds of bugs with them. Not counting the constant influx of illegals pouring across the border.
All sorts of disease we had erradicated are back now.
Happy Times :)
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Wow our game only lasted 17 days?! That’s our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days 😂
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I believe I made a mistake here actually. Paratroopers can’t attack capitals by air, so the two paras shouldn’t be able to take part in the Moscow attack…
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you are correct. It’s water under the bridge now though :) You still had a 70% chance to win without them.
Maybe I try and counterattack but probably not. I didn’t plan for the Eco Victory in the Pacific. At most you’d have a couple guys less.
You only scored 2 hits @ 2 anyway the whole battle :)
Besides, until a couple games ago, I’ve been playing the Islands wrong lol
Just something for us to keep an eye on. I wonder if there’s a way for a prompt to come up when a Enemy Para is in your capital after end of NCM ?
You’d need conditions for enemy units in your own Capital to offset after it was conquered.
<option name=“when” value=“after:germansNonCombatMove”/>
Idk, worth looking into :)
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you know, I wonder if they can only not attack “Enemy” Capitals by air ?
I’ll check rules. Might need to ask Captain for clarification.
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Well what we could do is reroll that battle without the two paras. 70% is not a certainty, if I lose that you win the game. And you can always try to attack it again.
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nah that’s ok. I rolled pretty good in that battle anyway.
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That condition might be a good idea although I think it should be after combat movement, not after non-combat movement.
And what about the trigger? Heh heh we could be sneaky by just removing the para from battle 😁
A notification could work but if there is just one battle it will not work I think. It will start the battle instantly.
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Idk perhaps a notifcation and removal of the Paras? I think that would be a good idea
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
not after non-combat movement.
lol yea that’d work better hee hee
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Lol I think you are right it doesn’t matter. Just tested it without the paras and I still took it.
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
just one battle it will not work I think. It will start the battle instantly.
yea i think so too. Hmm … idk I guess if one could remove them, but you might want to use them for something different that turn then.
I think just leave them and do a redo when the prompt comes up. Maybe link to auto save for CM ? If only one battle
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
but you might want to use them for something different that turn then
Lol you’re right, I forgot about that 😂 Yeah I think a notification telling the player to redo combat phase is indeed best.