#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    It’s at the end of connections. The boxes all connect to DAK and then DAK too POL. It nutted up when I tried it different, because they’d go all over the place lol

    But yea, Maybe a special “invisible” tty ? Idk

    Screenshot from 2024-08-26 14-47-01.png


  • @VictoryFirst

    could put a 1 pix changer unit in it like box Fctrys

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?

    Idk if it works with linux. I’ll try it again


  • Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.


  • @VictoryFirst

    Yea before at war easier to edit to war if you got a lot of guys to move then edit back


  • doesn’t *work lol

    Yeah control+click while hovering over a territory and the game will force the path to run through there

    2764719e-3819-4721-9b94-64dcfd2a71e2-image.png

    582b4bdf-0242-49a0-a4f1-a32c58169948-image.png


  • It’s also stated here lol

    Schermafbeelding 2024-08-26 215738.png


  • @VictoryFirst

    oh yea you just gotta move one space at a time. I know that. I thought you meant something else


  • c8769001-996a-4653-bebe-4ad5da445e19-image.png

    Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    site is almost unusable. Fucks up every other click

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on

    I’ve tried it before


  • Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Russia
    
        Combat Move - Russians
            Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan
            EDIT: 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            7 infantry moved from Siberia to Sakha
            1 elite moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            2 fighters moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 elite
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 elite
            Battle in Sakha
                Russians attack with 7 infantry
                Japanese defend with 1 japanese_para and 1 japanese_paraBoost
                    Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 japanese_paraBoost owned by the Japanese lost in Sakha
                    Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits
                    1 japanese_para owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry
                Germans defend with 1 german_para and 1 german_paraBoost; Changer defend
                    Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 german_para and 1 german_paraBoost
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
            2 fighters moved from Rostov to Russia
            2 fighters and 2 tactical_bombers moved from Ukraine to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Tambov
            1 R_Europe_Rail moved from Russia to Caucasus
            3 guard_infantrys moved from Volgograd to Russia
            2 Russian_Rails moved from Russia to Volgograd
            1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia
            1 infantry moved from Vologda to Nenetsia
            1 armour moved from Urals to Russia
            1 elite and 2 infantry moved from Vologda to Urals
            1 artillery and 2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Russia
            2 aaGuns moved from Vologda to Russia
            1 russian_para moved from Northwest Persia to Volgograd
            2 russian_paras moved from Iraq to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia
            EDIT: 1 elite moved from Northwest Persia to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            2 aaGuns moved from Siberia to Sakha
            1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan
            1 Russian_Rail and 1 infantry moved from Volgograd to Russia
            EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps
            EDIT: 1 3rdCorps moved from Kansu to Suiyuyan
    
        Place Units - Russians
            3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Russians undo move 1.
            1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry
            EDIT: Turning off Edit Mode
            3 Mass_Tankss and 1 Tank_General placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    Germans regular : 0.50
    Russians regular : -0.33
    

    exp-game-5b-victory-R6.tsvg


  • @VictoryFirst

    heh heh at least I get a little rush making it to the gates of moscow lol

    nippon getting it’s ass kicked again. Gonna have to try something different with them.

    Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china

    Attack all at once. That’s a tough scenario :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot about the Aussies lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
            Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 artillery and 4 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Malaya to Kweichow
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone
            6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                    3 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Chahar
            3 armour moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Anhwe
            1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe
            1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            6 fighters moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 elite moved from 35 Sea Zone to Philippines
            2 air_transports and 2 infantry moved from Japan to Anhwe
            1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            3 armour placed in Shantung
            1 armour and 2 infantry placed in Kiangsu
            1 elite and 2 infantry placed in Japan
            1 Fortification placed in Celebes
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 50 PUs; end with 50 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -3.83
    British regular : -0.33
    

    EXP Game 5b Victory J6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Cheese and rice forgot my blockers lol

    EXP Game 5b Victory J6edit.tsvg


  • @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

    convicts

    Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!

    Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)

    6b5eb980-9bae-4db1-9fb3-bc8b03523ce4-image.png

    Otherwise ask it in the TripleA forum, they should know it.


  • I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅

Suggested Topics

  • 3
  • 134
  • 69
  • 65
  • 23
  • 64
  • 71
  • 86
Axis & Allies Boardgaming Custom Painted Miniatures

138

Online

17.2k

Users

39.6k

Topics

1.7m

Posts