@avandoo I assumed no scrambles, but obviously let me know if you want to.
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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It’s also stated here lol
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oh yea you just gotta move one space at a time. I know that. I thought you meant something else
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Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)
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yea I changed the rails to be nation specific a couple updates ago
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yea I changed the rails to be nation specific a couple updates ago
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site is almost unusable. Fucks up every other click
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well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on
I’ve tried it before
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan EDIT: 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 7 infantry moved from Siberia to Sakha 1 elite moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Suiyuyan Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 elite Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 elite Battle in Sakha Russians attack with 7 infantry Japanese defend with 1 japanese_para and 1 japanese_paraBoost Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 japanese_paraBoost owned by the Japanese lost in Sakha Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits 1 japanese_para owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Casualties for Russians: 1 infantry Battle in Rostov Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry Germans defend with 1 german_para and 1 german_paraBoost; Changer defend Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov 1 german_para owned by the Germans lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq 2 fighters moved from Rostov to Russia 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 2 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Tambov 1 R_Europe_Rail moved from Russia to Caucasus 3 guard_infantrys moved from Volgograd to Russia 2 Russian_Rails moved from Russia to Volgograd 1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia 1 infantry moved from Vologda to Nenetsia 1 armour moved from Urals to Russia 1 elite and 2 infantry moved from Vologda to Urals 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 1 russian_para moved from Northwest Persia to Volgograd 2 russian_paras moved from Iraq to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia EDIT: 1 elite moved from Northwest Persia to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 2 aaGuns moved from Siberia to Sakha 1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan 1 Russian_Rail and 1 infantry moved from Volgograd to Russia EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps EDIT: 1 3rdCorps moved from Kansu to Suiyuyan Place Units - Russians 3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Russians undo move 1. 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry EDIT: Turning off Edit Mode 3 Mass_Tankss and 1 Tank_General placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : 0.50 Russians regular : -0.33
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heh heh at least I get a little rush making it to the gates of moscow lol
nippon getting it’s ass kicked again. Gonna have to try something different with them.
Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china
Attack all at once. That’s a tough scenario :)
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Forgot about the Aussies lol
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 4 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Malaya to Kweichow 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Chahar 3 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Anhwe 1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 6 fighters moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 2 air_transports and 2 infantry moved from Japan to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan 1 Fortification placed in Celebes Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -3.83 British regular : -0.33
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
convicts
Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!
Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)
Otherwise ask it in the TripleA forum, they should know it.
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I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅
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Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 Fortification, 1 artillery, 5 destroyers, 3 infantry, 3 marines, 1 submarine, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 3 infantry 3 marines placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 18 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 usa_fighters moved from Wake Island to 17 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 2 usa_fighters moved from 33 Sea Zone to 34 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 17 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 18 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung 1 bomber moved from Yunnan to Shantung 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 17 Sea Zone Americans attack with 1 destroyer and 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win, taking Borneo from Japanese with 3 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Escort Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 cruiser Battle in Shantung Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 3 armour and 1 factory_minor Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Shantung, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 armour in Shantung, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Americans lost in Shantung 3 armour owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 18 Sea Zone Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 18 Sea Zone Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 pacific_submarine Americans roll dice for 1 destroyer and 2 usa_fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 pacific_submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 34 Sea Zone to 33 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone 1 bomber moved from Shantung to Yunnan 1 usa_fighter moved from Yunnan to Kazakhstan 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 Escort_Convoy moved from 31 Sea Zone to 33 Sea Zone 2 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone 2 artilleries, 1 infantry and 3 marines moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 2 artilleries, 1 destroyer, 1 infantry, 3 marines and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 3 marines moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 1 Fortification placed in Guam 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 Escort, 5 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 4. 1 Escort, 4 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry and 1 usa_armour placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Shantung 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 airfield, 2 infantry, 1 submarine, 1 transport, 3 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 4 uk_fighters moved from Egypt to 98 Sea Zone 2 infantry moved from Yunnan to French Indo China 1 uk_fighter moved from Yunnan to French Indo China 3 infantry moved from Burma to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State 1 bomber moved from Gibraltar to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 98 Sea Zone British attack with 1 carrier, 2 cruisers and 4 uk_fighters Italians defend with 1 Escort British roll dice for 1 carrier, 2 cruisers and 4 uk_fighters in 98 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 4 uk_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 Escort Battle in Shan State British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in French Indo China British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 elite British roll dice for 2 infantry and 1 uk_fighter in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 elite in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan 1 uk_fighter moved from French Indo China to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan 3 infantry moved from India to Burma 2 uk_armours moved from Persia to Caucasus 1 uk_armour moved from Iraq to Caucasus 1 infantry moved from Caucasus to Rostov 1 uk_armour moved from Syria to Northwest Persia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 uk_armours moved from Egypt to Iraq 2 uk_fighters moved from 98 Sea Zone to Egypt 2 uk_armours moved from Egypt to Iraq 1 bomber moved from Southern France to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 2 Rails moved from Union of South Africa to India 1 infantry moved from Iraq to Northwest Persia 2 Rails and 2 infantry moved from India to Yunnan Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 uk_armours placed in India 1 airfield placed in Gibraltar 1 transport placed in 106 Sea Zone 1 submarine placed in 109 Sea Zone 2 uk_paras placed in United Kingdom 2 infantry placed in Persia Turn Complete - British British collect 50 PUs; end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 3.33 Italians regular : -0.83 Japanese regular : 0.67 Germans AA : -0.17 British regular : 2.17
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I am going to work now on the separate module for 43. I will copy all the EXP code and delete the unecessary lines. Once it’s finished we should play it :)
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yea conscripts are draftees. They’re not volunteers :)
Convicts are volunteers. There get out of jail free card lol
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@VictoryFirst 4 Bryansk LMs are crossed
[dice 4d6<=2]
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4d6<=2: 5, 1, 6, 4; Hits: 1