@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
could put a 1 pix changer unit in it like box Fctrys
yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?
Idk if it works with linux. I’ll try it again
Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.
Yea before at war easier to edit to war if you got a lot of guys to move then edit back
oh yea you just gotta move one space at a time. I know that. I thought you meant something else
yea I changed the rails to be nation specific a couple updates ago
yea I changed the rails to be nation specific a couple updates ago
site is almost unusable. Fucks up every other click
well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on
I’ve tried it before
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Russia
Combat Move - Russians
Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan
EDIT: 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
7 infantry moved from Siberia to Sakha
1 elite moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
2 fighters moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 elite
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 elite
Battle in Sakha
Russians attack with 7 infantry
Japanese defend with 1 japanese_para and 1 japanese_paraBoost
Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits
1 japanese_paraBoost owned by the Japanese lost in Sakha
Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits
1 japanese_para owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost
Casualties for Russians: 1 infantry
Battle in Rostov
Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry
Germans defend with 1 german_para and 1 german_paraBoost; Changer defend
Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
1 german_para owned by the Germans lost in Rostov
1 german_paraBoost owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 german_para and 1 german_paraBoost
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
2 fighters moved from Rostov to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
1 R_Europe_Rail moved from Russia to Caucasus
3 guard_infantrys moved from Volgograd to Russia
2 Russian_Rails moved from Russia to Volgograd
1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia
1 infantry moved from Vologda to Nenetsia
1 armour moved from Urals to Russia
1 elite and 2 infantry moved from Vologda to Urals
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
1 russian_para moved from Northwest Persia to Volgograd
2 russian_paras moved from Iraq to Caucasus
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia
EDIT: 1 elite moved from Northwest Persia to Caucasus
EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
2 aaGuns moved from Siberia to Sakha
1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan
1 Russian_Rail and 1 infantry moved from Volgograd to Russia
EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps
EDIT: 1 3rdCorps moved from Kansu to Suiyuyan
Place Units - Russians
3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
Russians undo move 1.
1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry
EDIT: Turning off Edit Mode
3 Mass_Tankss and 1 Tank_General placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Germans regular : 0.50
Russians regular : -0.33
heh heh at least I get a little rush making it to the gates of moscow lol
nippon getting it’s ass kicked again. Gonna have to try something different with them.
Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china
Attack all at once. That’s a tough scenario :)
Forgot about the Aussies lol
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible.
Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 artillery and 4 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Malaya to Kweichow
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Hopei
3 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
1 J_Rail moved from Kiangsu to Korea
1 J_Rail and 1 infantry moved from Korea to Hunan
1 J_Rail moved from Kiangsu to Korea
1 J_Rail and 1 infantry moved from Korea to Chahar
3 armour moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Anhwe
1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
6 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 elite moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 elite moved from 35 Sea Zone to Philippines
2 air_transports and 2 infantry moved from Japan to Anhwe
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
3 armour placed in Shantung
1 armour and 2 infantry placed in Kiangsu
1 elite and 2 infantry placed in Japan
1 Fortification placed in Celebes
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 50 PUs; end with 50 PUs
Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -3.83
British regular : -0.33
@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
convicts
Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!
Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)
Otherwise ask it in the TripleA forum, they should know it.
I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 1 Escort, 1 Fortification, 1 artillery, 5 destroyers, 3 infantry, 3 marines, 1 submarine, 3 transports and 1 usa_armour; Remaining resources: 1 PUs;
Place Units - Americans
Units in Eastern United States being upgraded or consumed: 3 infantry
3 marines placed in Eastern United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 18 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 usa_fighters moved from Wake Island to 17 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
2 usa_fighters moved from 33 Sea Zone to 34 Sea Zone
1 usa_fighter moved from 33 Sea Zone to 17 Sea Zone
1 usa_fighter moved from 33 Sea Zone to 18 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung
1 bomber moved from Yunnan to Shantung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 Escort owned by the Japanese lost in 17 Sea Zone
Americans win, taking Borneo from Japanese with 3 usa_fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 Escort
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 cruiser
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Shantung, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 armour in Shantung, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Americans lost in Shantung
3 armour owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 18 Sea Zone
Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Escort
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Japanese lost in 18 Sea Zone
Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 usa_fighters
Japanese defend with 1 pacific_submarine
Americans roll dice for 1 destroyer and 2 usa_fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 pacific_submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 pacific_submarine
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 34 Sea Zone to 33 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Shantung to Yunnan
1 usa_fighter moved from Yunnan to Kazakhstan
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 Escort_Convoy moved from 31 Sea Zone to 33 Sea Zone
2 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone
2 artilleries, 1 infantry and 3 marines moved from Eastern United States to 101 Sea Zone
1 usa_armour moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 artilleries, 1 destroyer, 1 infantry, 3 marines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 infantry and 3 marines moved from 91 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 usa_fighters and 1 usa_tactical_bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 Fortification placed in Guam
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 Escort, 5 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 Escort, 4 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry and 1 usa_armour placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 52 PUs; end with 53 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 fighter moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 5 infantry moved from Szechwan to Kweichow
5 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Shantung
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 airfield, 2 infantry, 1 submarine, 1 transport, 3 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
4 uk_fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 uk_fighter moved from Yunnan to French Indo China
3 infantry moved from Burma to Shan State
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Gibraltar to Southern France
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 4 uk_fighters
Italians defend with 1 Escort
British roll dice for 1 carrier, 2 cruisers and 4 uk_fighters in 98 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 4 uk_fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 Escort
Battle in Shan State
British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 2 infantry and 1 uk_fighter
Japanese defend with 1 elite
British roll dice for 2 infantry and 1 uk_fighter in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 elite in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
1 uk_fighter moved from French Indo China to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan
3 infantry moved from India to Burma
2 uk_armours moved from Persia to Caucasus
1 uk_armour moved from Iraq to Caucasus
1 infantry moved from Caucasus to Rostov
1 uk_armour moved from Syria to Northwest Persia
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 uk_armours moved from Egypt to Iraq
2 uk_fighters moved from 98 Sea Zone to Egypt
2 uk_armours moved from Egypt to Iraq
1 bomber moved from Southern France to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 Rails moved from Union of South Africa to India
1 infantry moved from Iraq to Northwest Persia
2 Rails and 2 infantry moved from India to Yunnan
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
3 uk_armours placed in India
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
2 uk_paras placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
British collect 50 PUs; end with 52 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 3.33
Italians regular : -0.83
Japanese regular : 0.67
Germans AA : -0.17
British regular : 2.17