@avandoo I assumed no scrambles, but obviously let me know if you want to.
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
-
You could make it go through Sweden :)
-
Hmm that might not work because it would go through Finland then. I’ll give it a thought :)
-
Actually you can force the path to go through a specific territory using control+click, so if you make it go from DAK to a territory that has 9/10 times units in it, you can make it work. So I suggest letting it go through Novgorod. That area seems always to have units in it and from there, you can alter the path to avoid letting it go through empty territories
-
It’s at the end of connections. The boxes all connect to DAK and then DAK too POL. It nutted up when I tried it different, because they’d go all over the place lol
But yea, Maybe a special “invisible” tty ? Idk
-
could put a 1 pix changer unit in it like box Fctrys
-
yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?
Idk if it works with linux. I’ll try it again
-
Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.
-
Yea before at war easier to edit to war if you got a lot of guys to move then edit back
-
doesn’t *work lol
Yeah control+click while hovering over a territory and the game will force the path to run through there
-
It’s also stated here lol
-
oh yea you just gotta move one space at a time. I know that. I thought you meant something else
-
Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)
-
yea I changed the rails to be nation specific a couple updates ago
-
yea I changed the rails to be nation specific a couple updates ago
-
site is almost unusable. Fucks up every other click
-
well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on
I’ve tried it before
-
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan EDIT: 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 7 infantry moved from Siberia to Sakha 1 elite moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Suiyuyan Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 elite Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 elite Battle in Sakha Russians attack with 7 infantry Japanese defend with 1 japanese_para and 1 japanese_paraBoost Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 japanese_paraBoost owned by the Japanese lost in Sakha Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits 1 japanese_para owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Casualties for Russians: 1 infantry Battle in Rostov Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry Germans defend with 1 german_para and 1 german_paraBoost; Changer defend Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov 1 german_para owned by the Germans lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq 2 fighters moved from Rostov to Russia 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 2 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Tambov 1 R_Europe_Rail moved from Russia to Caucasus 3 guard_infantrys moved from Volgograd to Russia 2 Russian_Rails moved from Russia to Volgograd 1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia 1 infantry moved from Vologda to Nenetsia 1 armour moved from Urals to Russia 1 elite and 2 infantry moved from Vologda to Urals 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 1 russian_para moved from Northwest Persia to Volgograd 2 russian_paras moved from Iraq to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia EDIT: 1 elite moved from Northwest Persia to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 2 aaGuns moved from Siberia to Sakha 1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan 1 Russian_Rail and 1 infantry moved from Volgograd to Russia EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps EDIT: 1 3rdCorps moved from Kansu to Suiyuyan Place Units - Russians 3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Russians undo move 1. 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry EDIT: Turning off Edit Mode 3 Mass_Tankss and 1 Tank_General placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : 0.50 Russians regular : -0.33
-
heh heh at least I get a little rush making it to the gates of moscow lol
nippon getting it’s ass kicked again. Gonna have to try something different with them.
Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china
Attack all at once. That’s a tough scenario :)
-
Forgot about the Aussies lol
-
Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 4 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Malaya to Kweichow 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Chahar 3 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Anhwe 1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 6 fighters moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 2 air_transports and 2 infantry moved from Japan to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan 1 Fortification placed in Celebes Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -3.83 British regular : -0.33