#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • @barnee

    You could make it go through Sweden :)


  • Hmm that might not work because it would go through Finland then. I’ll give it a thought :)


  • Actually you can force the path to go through a specific territory using control+click, so if you make it go from DAK to a territory that has 9/10 times units in it, you can make it work. So I suggest letting it go through Novgorod. That area seems always to have units in it and from there, you can alter the path to avoid letting it go through empty territories


  • @VictoryFirst

    It’s at the end of connections. The boxes all connect to DAK and then DAK too POL. It nutted up when I tried it different, because they’d go all over the place lol

    But yea, Maybe a special “invisible” tty ? Idk

    Screenshot from 2024-08-26 14-47-01.png


  • @VictoryFirst

    could put a 1 pix changer unit in it like box Fctrys

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?

    Idk if it works with linux. I’ll try it again


  • Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.


  • @VictoryFirst

    Yea before at war easier to edit to war if you got a lot of guys to move then edit back


  • doesn’t *work lol

    Yeah control+click while hovering over a territory and the game will force the path to run through there

    2764719e-3819-4721-9b94-64dcfd2a71e2-image.png

    582b4bdf-0242-49a0-a4f1-a32c58169948-image.png


  • It’s also stated here lol

    Schermafbeelding 2024-08-26 215738.png


  • @VictoryFirst

    oh yea you just gotta move one space at a time. I know that. I thought you meant something else


  • c8769001-996a-4653-bebe-4ad5da445e19-image.png

    Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    site is almost unusable. Fucks up every other click

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on

    I’ve tried it before


  • Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Russia
    
        Combat Move - Russians
            Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan
            EDIT: 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            7 infantry moved from Siberia to Sakha
            1 elite moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            2 fighters moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 elite
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 elite
            Battle in Sakha
                Russians attack with 7 infantry
                Japanese defend with 1 japanese_para and 1 japanese_paraBoost
                    Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 japanese_paraBoost owned by the Japanese lost in Sakha
                    Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits
                    1 japanese_para owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry
                Germans defend with 1 german_para and 1 german_paraBoost; Changer defend
                    Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 german_para and 1 german_paraBoost
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
            2 fighters moved from Rostov to Russia
            2 fighters and 2 tactical_bombers moved from Ukraine to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Tambov
            1 R_Europe_Rail moved from Russia to Caucasus
            3 guard_infantrys moved from Volgograd to Russia
            2 Russian_Rails moved from Russia to Volgograd
            1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia
            1 infantry moved from Vologda to Nenetsia
            1 armour moved from Urals to Russia
            1 elite and 2 infantry moved from Vologda to Urals
            1 artillery and 2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Russia
            2 aaGuns moved from Vologda to Russia
            1 russian_para moved from Northwest Persia to Volgograd
            2 russian_paras moved from Iraq to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia
            EDIT: 1 elite moved from Northwest Persia to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            2 aaGuns moved from Siberia to Sakha
            1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan
            1 Russian_Rail and 1 infantry moved from Volgograd to Russia
            EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps
            EDIT: 1 3rdCorps moved from Kansu to Suiyuyan
    
        Place Units - Russians
            3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Russians undo move 1.
            1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry
            EDIT: Turning off Edit Mode
            3 Mass_Tankss and 1 Tank_General placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    Germans regular : 0.50
    Russians regular : -0.33
    

    exp-game-5b-victory-R6.tsvg


  • @VictoryFirst

    heh heh at least I get a little rush making it to the gates of moscow lol

    nippon getting it’s ass kicked again. Gonna have to try something different with them.

    Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china

    Attack all at once. That’s a tough scenario :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot about the Aussies lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
            Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 artillery and 4 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Malaya to Kweichow
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone
            6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                    3 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Chahar
            3 armour moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Anhwe
            1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe
            1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            6 fighters moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 elite moved from 35 Sea Zone to Philippines
            2 air_transports and 2 infantry moved from Japan to Anhwe
            1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            3 armour placed in Shantung
            1 armour and 2 infantry placed in Kiangsu
            1 elite and 2 infantry placed in Japan
            1 Fortification placed in Celebes
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 50 PUs; end with 50 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -3.83
    British regular : -0.33
    

    EXP Game 5b Victory J6.tsvg

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