#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    could put a 1 pix changer unit in it like box Fctrys

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?

    Idk if it works with linux. I’ll try it again


  • Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.


  • @VictoryFirst

    Yea before at war easier to edit to war if you got a lot of guys to move then edit back


  • doesn’t *work lol

    Yeah control+click while hovering over a territory and the game will force the path to run through there

    2764719e-3819-4721-9b94-64dcfd2a71e2-image.png

    582b4bdf-0242-49a0-a4f1-a32c58169948-image.png


  • It’s also stated here lol

    Schermafbeelding 2024-08-26 215738.png


  • @VictoryFirst

    oh yea you just gotta move one space at a time. I know that. I thought you meant something else


  • c8769001-996a-4653-bebe-4ad5da445e19-image.png

    Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago


  • @VictoryFirst

    yea I changed the rails to be nation specific a couple updates ago

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    site is almost unusable. Fucks up every other click

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on

    I’ve tried it before


  • Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Trigger AlliesFtrAce: buyFighterAce added to productionRussians
            Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Russia
    
        Combat Move - Russians
            Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan
            EDIT: 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            7 infantry moved from Siberia to Sakha
            1 elite moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            2 fighters moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 elite
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 elite
            Battle in Sakha
                Russians attack with 7 infantry
                Japanese defend with 1 japanese_para and 1 japanese_paraBoost
                    Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 japanese_paraBoost owned by the Japanese lost in Sakha
                    Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits
                    1 japanese_para owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry
                Germans defend with 1 german_para and 1 german_paraBoost; Changer defend
                    Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 german_para owned by the Germans lost in Rostov
                    1 german_paraBoost owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 german_para and 1 german_paraBoost
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
            2 fighters moved from Rostov to Russia
            2 fighters and 2 tactical_bombers moved from Ukraine to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Tambov
            1 R_Europe_Rail moved from Russia to Caucasus
            3 guard_infantrys moved from Volgograd to Russia
            2 Russian_Rails moved from Russia to Volgograd
            1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia
            1 infantry moved from Vologda to Nenetsia
            1 armour moved from Urals to Russia
            1 elite and 2 infantry moved from Vologda to Urals
            1 artillery and 2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Russia
            2 aaGuns moved from Vologda to Russia
            1 russian_para moved from Northwest Persia to Volgograd
            2 russian_paras moved from Iraq to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia
            EDIT: 1 elite moved from Northwest Persia to Caucasus
            EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            2 aaGuns moved from Siberia to Sakha
            1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan
            1 Russian_Rail and 1 infantry moved from Volgograd to Russia
            EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps
            EDIT: 1 3rdCorps moved from Kansu to Suiyuyan
    
        Place Units - Russians
            3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Russians undo move 1.
            1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry
            EDIT: Turning off Edit Mode
            3 Mass_Tankss and 1 Tank_General placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    Germans regular : 0.50
    Russians regular : -0.33
    

    exp-game-5b-victory-R6.tsvg


  • @VictoryFirst

    heh heh at least I get a little rush making it to the gates of moscow lol

    nippon getting it’s ass kicked again. Gonna have to try something different with them.

    Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china

    Attack all at once. That’s a tough scenario :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Forgot about the Aussies lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
            Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 artillery and 4 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Malaya to Kweichow
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone
            6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                    3 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Hunan
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Chahar
            3 armour moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Anhwe
            1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe
            1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            6 fighters moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 elite moved from 35 Sea Zone to Philippines
            2 air_transports and 2 infantry moved from Japan to Anhwe
            1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            3 armour placed in Shantung
            1 armour and 2 infantry placed in Kiangsu
            1 elite and 2 infantry placed in Japan
            1 Fortification placed in Celebes
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 50 PUs; end with 50 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -3.83
    British regular : -0.33
    

    EXP Game 5b Victory J6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Cheese and rice forgot my blockers lol

    EXP Game 5b Victory J6edit.tsvg


  • @barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

    convicts

    Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!

    Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)

    6b5eb980-9bae-4db1-9fb3-bc8b03523ce4-image.png

    Otherwise ask it in the TripleA forum, they should know it.


  • I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅


  • Game History

    Round: 6
    
        Purchase Units - Americans
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Americans buy 1 Escort, 1 Fortification, 1 artillery, 5 destroyers, 3 infantry, 3 marines, 1 submarine, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; 
    
        Place Units - Americans
            Units in Eastern United States being upgraded or consumed: 3 infantry
            3 marines placed in Eastern United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from French West Africa to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 31 Sea Zone to 18 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 usa_fighters moved from Wake Island to 17 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            2 usa_fighters moved from 33 Sea Zone to 34 Sea Zone
            1 usa_fighter moved from 33 Sea Zone to 17 Sea Zone
            1 usa_fighter moved from 33 Sea Zone to 18 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 artillery, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung
            1 bomber moved from Yunnan to Shantung
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 3 usa_fighters
                Japanese defend with 1 Escort
                    Americans roll dice for 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                    1 Escort owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Borneo from Japanese with 3 usa_fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Escort
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber
                Italians defend with 1 cruiser
                    Americans roll dice for 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 cruiser
            Battle in Shantung
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                Japanese defend with 3 armour and 1 factory_minor
                    Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Shantung, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 armour in Shantung, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Americans lost in Shantung
                    3 armour owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 armour
            Battle in 18 Sea Zone
                Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Escort
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 pacific_submarine
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 pacific_submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 pacific_submarine
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 34 Sea Zone to 33 Sea Zone
            2 usa_fighters and 1 usa_tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
            3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
            1 bomber moved from Shantung to Yunnan
            1 usa_fighter moved from Yunnan to Kazakhstan
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 31 Sea Zone to 33 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 Escort_Convoy moved from 31 Sea Zone to 33 Sea Zone
            2 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone
            2 artilleries, 1 infantry and 3 marines moved from Eastern United States to 101 Sea Zone
            1 usa_armour moved from Western United States to Eastern United States
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 2 artilleries, 1 destroyer, 1 infantry, 3 marines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 infantry and 3 marines moved from 91 Sea Zone to Morocco
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 usa_fighters and 1 usa_tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 Fortification placed in Guam
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 Escort, 5 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 Escort, 4 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry and 1 usa_armour placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 70 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            1 artillery and 5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Shantung
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 infantry, 1 submarine, 1 transport, 3 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 carrier and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
            4 uk_fighters moved from Egypt to 98 Sea Zone
            2 infantry moved from Yunnan to French Indo China
            1 uk_fighter moved from Yunnan to French Indo China
            3 infantry moved from Burma to Shan State
            1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State
            1 bomber moved from Gibraltar to Southern France
    
        Combat - British
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 98 Sea Zone
                British attack with 1 carrier, 2 cruisers and 4 uk_fighters
                Italians defend with 1 Escort
                    British roll dice for 1 carrier, 2 cruisers and 4 uk_fighters in 98 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    Italians roll dice for 1 Escort in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 4 uk_fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Escort
            Battle in Shan State
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in French Indo China
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 elite
                    British roll dice for 2 infantry and 1 uk_fighter in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
            1 uk_fighter moved from French Indo China to Yunnan
            1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan
            3 infantry moved from India to Burma
            2 uk_armours moved from Persia to Caucasus
            1 uk_armour moved from Iraq to Caucasus
            1 infantry moved from Caucasus to Rostov
            1 uk_armour moved from Syria to Northwest Persia
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 uk_armours moved from Egypt to Iraq
            2 uk_fighters moved from 98 Sea Zone to Egypt
            2 uk_armours moved from Egypt to Iraq
            1 bomber moved from Southern France to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            2 Rails moved from Union of South Africa to India
            1 infantry moved from Iraq to Northwest Persia
            2 Rails and 2 infantry moved from India to Yunnan
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            3 uk_armours placed in India
            1 airfield placed in Gibraltar
            1 transport placed in 106 Sea Zone
            1 submarine placed in 109 Sea Zone
            2 uk_paras placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 50 PUs; end with 52 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 3.33
    Italians regular : -0.83
    Japanese regular : 0.67
    Germans AA : -0.17
    British regular : 2.17
    

    exp-game-5b-victory-uk6.tsvg

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