@barnee
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Combat - Americans
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 usa_fighter moved from Eastern United States to 89 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 89 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 Heavy_BB and 1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Kansu
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 51 PUs; 3 AirLendLease; 3 NavyLendLease;
British buy 2 Seafires, 1 UK_LCV, 3 artilleries, 1 carrier, 2 commandos, 1 elite, 1 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in India being upgraded or consumed: 2 infantry
2 commandos placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Combat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 6
Casualties for Italians: 1 transport
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters moved from 98 Sea Zone to Egypt
1 bomber and 1 uk_armour moved from Trans-Jordan to Egypt
1 artillery and 1 commando moved from Kenya to Anglo Egyptian Sudan
1 uk_tactical_bomber moved from Tanganyika Territory to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Burma to India
1 battleship and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
Place Units - British
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom
2 Seafires and 1 carrier placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 uk_fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 uk_fighter
EDIT: Turning off Edit Mode
2 artilleries placed in India
1 artillery placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,5,1,2
British collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Italians regular : 0,00
Japanese regular : -1,00
British regular : 0,00
exp-game-6-stahl-US UK3.tsvg