L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • this is it

    Italy may go

    Godspeed


  • I have one more ncm

    Please move

    2 UK figs from Normandy to Finland instead.

    Thanks


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    I have one more ncm

    Please move

    2 UK figs from Normandy to Finland instead.

    Thanks

    WAIT

    i ve done the math

    i give up from that

    so just use the last UK 5 map i ve posted

    thanks


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            2 artilleries and 4 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 2 artilleries and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,6,4,6,2,5,1
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Russians regular : 0,00
    

    Savegame


  • @Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…

    i took the risks that obviously i should not have

    so no one to blame there, the dices givin me some pain, but as i said, from now i need to be more careful, and risk less

    U are the last person that should be feeling bad about all this

    its simply not ur fault heh

    but i see where u re goin, in some other games against others u wont get that lets say help, and u ll have to play without it, so it can give u something good in this game, but maybe u can get use to it, and if u not get those good dices in next games, ur outcome can suffer in the end

    ok anzac goes


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Malaya
            1 transport moved from 62 Sea Zone to 30 Sea Zone
            1 cruiser moved from 46 Sea Zone to 63 Sea Zone
            2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Malaya
            1 transport moved from 62 Sea Zone to 30 Sea Zone
            1 cruiser moved from 46 Sea Zone to 63 Sea Zone
            2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from New South Wales to New Zealand
            1 infantry moved from Tobruk to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Germany on the move


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 fighter, 2 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Novgorod to Archangel
            3 bombers moved from Smolensk to Archangel
            1 mech_infantry moved from Bryansk to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            2 armour moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Rostov
            2 armour moved from Russia to Rostov
            1 artillery moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 armour moved from Northern Italy to Western Germany
            2 infantry moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 fighters moved from Smolensk to Eastern Poland
            2 bombers moved from Poland to Eastern Poland
            1 armour moved from Russia to Rostov
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 3 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 bombers in Archangel, round 2 : 4/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 5 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 4/5 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 4 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1,67 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            3 bombers moved from Archangel to Western Germany
            2 bombers moved from Eastern Poland to Western Germany
            2 fighters moved from Eastern Poland to Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Novgorod to Bryansk
            2 armour moved from Russia to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            2 aaGuns moved from Smolensk to Russia
            1 aaGun moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 mech_infantrys placed in Russia
            2 carriers and 4 submarines placed in 112 Sea Zone
            1 fighter and 3 tactical_bombers placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -1,00
    Germans regular : 5,83
    

    Savegame


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    U are the last person that should be feeling bad about all this

    yes right, but that’s that’s the way I am…


  • U are very fair play player and I am glad I am playing against U :)


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Yunnan to India
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns, 1 artillery and 8 infantry moved from Finland to Karelia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Japan on the move


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    U are very fair play player and I am glad I am playing against U :)

    :-)


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Shantung to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangtung
            1 bomber moved from Java to Malaya
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            2 cruisers moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Shantung to Kweichow
            1 fighter moved from Japan to Kiangsi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from French Indo China to Hunan
            1 bomber moved from Java to Kwangsi
            1 battleship moved from 45 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Shantung to Manchuria
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 3 infantry
                British defend with 1 aaGun and 3 infantry
                    British roll AA dice in Shan State : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shan State, round 2 : 4/6 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from Kweichow to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from Shantung to Anhwe
            1 aaGun moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 1,33
    British AA : -0,17
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Korea to Manchuria
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            4 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
            Chinese undo move 1.
            2 artilleries placed in Yunnan
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Korea to Manchuria
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            4 fighters moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
            Chinese undo move 1.
            2 artilleries placed in Yunnan
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Manchuria: 2 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 bomber moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            3 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
                Germans defend with 1 aaGun, 2 artilleries and 3 infantry
                    British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 4/18 hits, 4.67 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                    1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
            Battle in Shan State
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 infantry
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from 110 Sea Zone to Holland Belgium
            EDIT: 4 aaGuns moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from India to Yunnan
            1 bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 aaGun moved from Yunnan to Hunan
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Scotland
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,1,6,2,5,6,5,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun, 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -0.33
    Germans regular : 0.33
    British regular : 0.67
    

    Savegame


  • i messed up again

    i have one fighter too much in sz 110, 1 AC less

    but life goes on

    i am almost recoverd from my ilness and i want to speed this game up

    i watch the olympics too

    so i play when i find time

    all good

    italy on the move

    cheers

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