Scramble to defend SZ 7?
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 2 artilleries and 4 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Western Ukraine 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,6,4,6,2,5,1 Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Russians regular : 0,00
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@Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…
i took the risks that obviously i should not have
so no one to blame there, the dices givin me some pain, but as i said, from now i need to be more careful, and risk less
U are the last person that should be feeling bad about all this
its simply not ur fault heh
but i see where u re goin, in some other games against others u wont get that lets say help, and u ll have to play without it, so it can give u something good in this game, but maybe u can get use to it, and if u not get those good dices in next games, ur outcome can suffer in the end
ok anzac goes
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 46 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 46 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Tobruk to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Germany on the move
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 fighter, 2 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 3 bombers moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 2 armour moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 2 armour moved from Russia to Rostov 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour moved from Northern Italy to Western Germany 2 infantry moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Novgorod to Eastern Poland 2 fighters moved from Smolensk to Eastern Poland 2 bombers moved from Poland to Eastern Poland 1 armour moved from Russia to Rostov 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 bombers Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 bombers in Archangel, round 2 : 4/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 5 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 bombers, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 4/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 4 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1,67 expected hits Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone 3 bombers moved from Archangel to Western Germany 2 bombers moved from Eastern Poland to Western Germany 2 fighters moved from Eastern Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Novgorod to Bryansk 2 armour moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 2 aaGuns moved from Smolensk to Russia 1 aaGun moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 2 mech_infantrys placed in Russia 2 carriers and 4 submarines placed in 112 Sea Zone 1 fighter and 3 tactical_bombers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -1,00 Germans regular : 5,83
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
U are the last person that should be feeling bad about all this
yes right, but that’s that’s the way I am…
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U are very fair play player and I am glad I am playing against U :)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 8 infantry moved from Finland to Karelia Turn Complete - Russians
Combat Hit Differential Summary :
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Japan on the move
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
U are very fair play player and I am glad I am playing against U :)
:-)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shantung to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangtung 1 bomber moved from Java to Malaya 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 2 cruisers moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Shantung to Kweichow 1 fighter moved from Japan to Kiangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Java to Shan State 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter moved from French Indo China to Hunan 1 bomber moved from Java to Kwangsi 1 battleship moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Shantung to Manchuria Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 3 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Shan State : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shan State, round 2 : 4/6 hits, 2,00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kiangsi to Kiangsu 1 fighter moved from Hunan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Shantung to Anhwe 1 aaGun moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,33 British AA : -0,17 UK_Pacific regular : 0,00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 aaGun moved from Korea to Manchuria 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 4 fighters moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - Americans 3 carriers placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 2 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 1. 2 artilleries placed in Yunnan 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Marshall Islands from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 aaGun moved from Korea to Manchuria 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 25 Sea Zone 4 fighters moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - Americans 3 carriers placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi 2 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 1. 2 artilleries placed in Yunnan 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Manchuria: 2 infantry EDIT: Adding units owned by Chinese to Yunnan: 2 infantry EDIT: Turning off Edit Mode British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 bomber moved from India to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 infantry moved from Yunnan to Shan State Combat - British Battle in Holland Belgium British attack with 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys Germans defend with 1 aaGun, 2 artilleries and 3 infantry British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 4/18 hits, 4.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the British lost in Holland Belgium 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry Battle in Shan State British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from 110 Sea Zone to Holland Belgium EDIT: 4 aaGuns moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from India to Yunnan 1 bomber moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 aaGun moved from Yunnan to Hunan 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Scotland 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 aaGun, 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,1,6,2,5,6,5,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun, 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : -0.33 Germans regular : 0.33 British regular : 0.67
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i messed up again
i have one fighter too much in sz 110, 1 AC less
but life goes on
i am almost recoverd from my ilness and i want to speed this game up
i watch the olympics too
so i play when i find time
all good
italy on the move
cheers
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i am happy for all the good things i brought up in this game and i ll plan to use it in the ones to come
and of course, avoid mistakes from this game
p.s.
i almost sent 2 inf to Shan State, but in the end sent the third one and i am glad i did that :)
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cool battle in Holland Belgium :)
ok , Italy on the move
Godspeed :)
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@Amon-Sul tomorrow I’ll drive home from italy. Maybe I can play italy tomorrow, but it might last until sunday.